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Nintendo IRD

Nintendo Company Limited's main software development takes place inside its Kyoto, Japan corporate building. Nintendo's software development division is a culmination of staff and philosophy spawning more than three decades. Nintendo is currently the largest and oldest in-house staff in the video game industry.

Nintendo Research & Development 3 was founded in the late 1970's under General Manager Genyo Takeda. Takeda and R&D3 had a similar role to Masayuki Kamimura's R&D2 division, basically calling for the team to research and create the technology and software libraries that R&D1 would create its games on.

Genyo Takeda and R&D3 started researching a new arcade board after the failed Radarscope board. With R&D1 preparing for Nintendo's Famicom System, Takeda and team had to create test software for the new arcade board themselves which led to the creation of Punch-Out. R&D3 would continue its relationship as a system tools developer and software developer by creating Mapper Chips for the NES as well as creating software for the arcade and NES. One unique thing about Mr. Takeda's software, is that it was specifically aimed for the North American market as opposed to Mr. Yokoi and Mr. Miyamoto's games.

Unfortunately, Mr. Takeda and R&D3 have not released a full-fledged game since 1996. R&D3 renamed itself to Integrated Reserach & Development shortly before the announcement of the "Dolphin" and has been mostly involved in hardware creation like the Nintendo 64, 64DD, GameCube, and the Triforce arcade board. Word from NCL is that Mr. Takeda may return to software development in the near future.

IRD is by far one of Nintendo's best teams, and it's damn sad that they're sitting around working on hardware instead of games.

these are what i feel are some of teams shinning moments.

1984
Punch Out! (Arcade)
punchout.jpg


1985
Super Punch Out! (Arcade)
superpunchout.jpg


Arm Wrestling (Arcade)
armwrestling.jpg


1987
Mike Tyson's Punch-Out (NES)
miketysonpunch.gif


1988
Ice Hockey (NES)
icehockey.jpg


1991
Pilotwings (SNES)
pilotwings.jpg


1994
Super Punch Out! (SNES)
superpunch.jpg


1996
TeleroBoxer (Virtual Boy)
TeleroBoxer.gif

i've never played this, but with the excellent track record of boxing games, i'd imagine this is awesome too.

Pilotwings 64
pilotwings64.jpg


should be noted that Paradigm pretty much did all the programming.

also, some time before E3 2002, Iwata said in an interview that he couldn't say for what system, and when, but that there would be a new Punch Out! this generation. so i guess that's something to look forward too.
i think DS would be perfect no? well, here's hoping it's still on its way out of nowhere.

anyways, let the appreciation begin.
 
my predictions....

- Mizuguchi DS game. consider Lumines a side / pet project.
- Boktai DS and Castlevania DS in January.
- 5-7 suprise games.

that's all you guys get.

+

i think DS would be perfect no? well, here's hoping it's still on its way out of nowhere.

=

spill-beans.jpg
 
hey man, don't derail the thread.

oh, and i wasn't meaning to hint at any Punch Out! DS. that's just wishful thinking. as for the rest of the stuff....just wait up an hour.
 
Apologies...but it seemed so "coincidental".

I have admittedly never really played a Punch-Out game, hope to see a new one in the future.
 
Teleroboxer (which few admittedly have had the chance to play) is also fantastic. Very short game, but the input system is amazing. The DS could emulate the dual d-pads of the Virtual Boy pretty well so if a new Punch-Out comes, I sincerely hope they use the Teleroboxing control scheme.

For those who don't know.

Left and right d-pads controled the left and right hands respectively.

Up on the left d-pad would move your left hand up to block (head shots and upper body blows), right on the left d-pad would block body blows, left on the left d-pad would dodge to the left, and down would duck. The same controls applied to the right d-pad (except reversing the left and right controls). L and R would punch with the left and right hands. Using a combination of the left and right d-pad was how you would perform uppercuts, bodyblows, and jabs. It took a little time to learn, but once you got used to the scheme it was amazingly intuitive.
 
punchout.jpg


Did anyone else scroll down the page, take a look at this pic, then scream out OMG PUNCH-OUT DS!!!

Anyone? Anyone?

...

Bueller?
 
MattCoz said:
punchout.jpg


Did anyone else scroll down the page, take a look at this pic, then scream out OMG PUNCH-OUT DS!!!

Anyone? Anyone?

...

Bueller?
I realized how easy it would be to port Punch-Out to DS there, but I didn't up and assume it. I've been burnt too many times, fuck you Nintendo.
 
1996
TeleroBoxer (Virtual Boy)
TeleroBoxer.gif

i've never played this, but with the excellent track record of boxing games, i'd imagine this is awesome too.

This fucking rocks, need to boot up my VB again.
 
almokla said:
Super Punch Out was one of my favorite games on the SNES
This thread is several months old... don't tell me you waded through hundred's of pages to post this msg.
 
Well, Johnny mentioned something about IRD making more games now in another thread. I imagine that spurred the search.
 
What happened to Uemura and his R&D2? He worked on the famicom and super famicom and seems like his career just ended there. Is he retired?
 
Punch-Out is my favorite NES game, and I enjoyed Pilotwings 64 more than Mario 64.

TWO THUMBS UP!
 
MattCoz said:
punchout.jpg


Did anyone else scroll down the page, take a look at this pic, then scream out OMG PUNCH-OUT DS!!!

Anyone? Anyone?

...

Bueller?
with graphics that bad it's an easy mistake to make



:D
 
Some corrections that have been made to IRD history.

1) I can't believe you left out Star Tropics and Zoda's Revenge. That is really Genyo Takeda and Makoto Wada's best work outside of the Punch-Out series.

2)Pilotwings was actually developed by Tadashi Sugiyama and his EAD development team. Tadashi Sugiyama was the director of The Legend of Zelda: Adventures of Link, Pilotwings, Super Mario Kart, F-Zero X, etc.

3)Teleroboxer was actually developed by Yoshio Sakamoto (Metroid, Detective Club director) and his R&D1 team.

4)Genyo Takeda and IRD were involved in Pilotwings 64. They did some of the music, art design, and helped with the development support.
 
2)Pilotwings was actually developed by Tadashi Sugiyama and his EAD development team. Tadashi Sugiyama was the director of The Legend of Zelda: Adventures of Link, Pilotwings, Super Mario Kart, F-Zero X, etc.
This man seems to know what he's doing. If he wants a pay raise to keep developing for Nintendo's systems, Nintendo can cut Shigeru Miyamoto off the payroll.
 
nfreakct said:
Teleroboxer (which few admittedly have had the chance to play) is also fantastic. Very short game, but the input system is amazing. The DS could emulate the dual d-pads of the Virtual Boy pretty well so if a new Punch-Out comes, I sincerely hope they use the Teleroboxing control scheme.


checks vb roms......... it's there....... shall try later with controller........
 
EAD Directors Discography

Shigeru Miyamoto-
Mario Bros.
Donkey Kong
Donkey Kong Jr.
Donkey Kong 3
Popeye
Super Mario Bros.
The Legend of Zelda: Hyrule Fantasy
Super Mario 64

Takashi Tezuka-
Super Mario Bros. 2 (Lost Levels)
Super Mario Bros. 3
The Legend of Zelda: Hyrule Fantasy
The Legend of Zelda III: A Link To The Past
The Legend of Zelda IV: Link's Awakening
Super Mario World
Yoshi's Island

Tadashi Sugiyama:
Zelda II: The Adventures of Link
Pilotwings
Super Mario Kart
F-Zero X

Hideki Konno:
Sim City
Super Mario Kart
Mario Kart 64
Yoshi's Story
Luigi's Mansion

Katsuya Eguchi:
Star Fox
Wave Race 64
Animal Crossing

Yoichi Yamada:
Zelda II: The Adventures of Link
The Legend of Zelda: The Ocarina of Time
The Legend of Zelda: A Link To The Past DX

Eiji Aonuma:
Marvelous: Treasure Island
The Legend of Zelda: The Ocarina of Time
The Legend of Zelda: Majora's Mask
The Legend of Zelda: The Wind Waker

Yoshiaki Koizumi:
The Legend of Zelda: The Ocarina of Time
The Legend of Zelda: Majora's Mask
Super Mario Sunshine
Donkey Kong: Jungle Beat

Takao Shimizu-
Pokemon Stadium
Pokemon Stadium 2
Star Fox 64
Donkey Kong '94
Pokemon Stadium 3

Tatsuya Hishida:
Stunt Race FX
Ice Hockey
Pokémon Box: Ruby & Sapphire
Famicom Mukashi-Banashi: Shin Oni Ga Shima
Famicom Grand Prix II: 3D Hot Rally

Kazunobu Shimizu:
F-Zero
F-Zero: Maximum Velocity
Famicom Grand Prix II: 3D Hot Rally

Kiyoshi Mizuki:
Mario Kart: Double Dash
Puppy Times

Masamichi Abe:
1080* Snowboarding
Pikmin
Pikmin 2

Yoshinori Tsuchiyama:
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Tetra Trackers

Shinichi Ikematsu:
Super Mario 64 DS.
 
With the newly trademarked Punch Out!! by Nintendo and the advent of a possibly stereoscopic enabled Revolution game console....

Is it any surprise that Nighttrain posts a Punch Out!! IRD thread, which just happens to point out their previous work on Teleroboxer for the Virtual Boy? 10 year old 3d boxing.

Think what you want, but a gyroscopic enabled Punch Out!! where the punches look like they're coming RIGHT AT YOU in stereoscopic 3D would be frickin' amazing!
 
Sure is alot of Punchout games.


Pilot Wings was cool though.


Would have to consider Revolution for a new Wave Race, Pilotwings, and 1080.

Not into Zelda, Mario, or Pokemon though the wife enjoys some of these.

Maybe she could buy it? ;)
 
Gaia Theory said:
With the newly trademarked Punch Out!! by Nintendo and the advent of a possibly stereoscopic enabled Revolution game console....

Is it any surprise that Nighttrain posts a Punch Out!! IRD thread, which just happens to point out their previous work on Teleroboxer for the Virtual Boy? 10 year old 3d boxing.

Think what you want, but a gyroscopic enabled Punch Out!! where the punches look like they're coming RIGHT AT YOU in stereoscopic 3D would be frickin' amazing!

You do realize Nighttrain posted this thread seven months ago, and someone else dug it out of the archives, right?
 
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