Already have some summaries typed up, so I'll post some I wrote.
TMNT Smash Up Review Summary:
The game is much more of a clone of Brawl than you would think it would be (which is not surprising considering Game Arts helped develop Brawl). If you ever imagined the Brawl announcer saying "Leonardo!" well your wish has come true. Even the character select screen and fighting introductions are very similiar. This is not a bad thing, but since it's so close to Brawl, you can't help but directly comparing it to Brawl, and Smash Up pales in comparison. Brawl beats out Smash Up in content and unlockables, which was one of the main appeals of Brawl. TMNT Smash Up's roster is also fairly weak in size and compelling characters (common complaint). The controls are nice and tight and the stages are inventive and interactive. There's also a few moves that Brawl characters don't have, like wall-jumping and swinging off poles. You can play with any controller type. They didn't review the online. T
A Boy and His Blob Review Summary:
They spend a lot of time talking about how beautiful and atmospheric the game is. Can't really summarize this, because I wouldn't do it justice. They also praise the enchanting musical score that further helps set the mood. They describe it as a "cartoon come to life." They refer to the game as refreshing and that it feels like unlike anything else released in the last 20 years. They love the concept of feeding a blob jelly beans to transform it into useful tools. There's no life meter, no lives counter, no level names, no voiceovers, no script, no dialogue and no savescreen (it autosaves). This could be detrimental in some games, but in BaHB, it works because the story is convincingly told through its beautiful animation. They compare the relationship between the blob with the relationship of Yorda and the protagonist in ICO for PS2. Another word they use to describe the game is challenging. The game has 80 levels and finding all the hidden treasures and conquering the bonus levels is no easy task. The final word they use to describe the game is fun.
Kingdom Hearts 358/2 Review Summary:
The game retains the core elements of it's console games, while introducing a few tweaks that help it stand out. The publishers greatest offering to date. The game does a good job of bringing new comers up to speed, in terms of story, and we get to learn what happened behind the scenes in Chain of memories. The adventure is divided into days, and at the start of each one, you're assigned a mission. These range from reconnaissance to hunting certain types of Heartless, and they break the quests down to suit portable gaming. The music is good, but some of it's recycled, but they reiterate that its good and effective. The complaint that they have is that the game takes a while to pick up steam. The first few hours are extremely easy, and the combat seems repetitive as a result. However, the difficulty does ramp up and you're forced to take advantage of all your abilities. There is a lot of content, and up to 4 players can participate in multiplayer, which is akin to the cooperative and competitive aspects of Zelda: Four Swords. They're not as fun as Zelda, but they arent tacked on. Local wireless only =(.
The Nightsky preview is fairly short...
The game is about rolling a boll from one end of a level to another. Your path is littered with obstacles to overcome, which you use the laws of physics to do so. The game uses multiple sorts of contraptions to achieve this such as staeboards, windmills, pendulums, etc. You can also alter physics in one of three ways, at certain points: boosting the ball's speed, increasing the ball's friction, or by inverting gravity. There's also interactive objects to trigger in the game, such as cannons and pinball flippers. They praised the ambience and the game will feature a soundtrack from avantgarde composer Chris Schlarb.
I also have all the Darkside Chronicles screens squeezed into one file, but I'm not sure if I'm allowed to post that.