Having said all this, however, as I already said at our Nintendo 3DS announcement opportunity in Japan last September, we see two challenges with Nintendo 3DS. One is the fact that you have to see it with your own eyes in order to appreciate the 3D aspect of Nintendo 3DS without the need for special glasses. And, the other one is the concern that only Nintendo software may be able to sell well on Nintendo's hardware. The company really wants to alter the public view toward this second point. By changing the circumstances, we want to make Nintendo 3DS a platform which can truly satisfy all the consumers. To change the situation, it is necessary for us to establish a situation where several software titles published by third-party publishers have gone off to a good start at the launch period of the new hardware platform. We found this difficult during the initial expansion period of Nintendo DS. From a certain point in time, however, the third-party software titles became hits on Nintendo DS one after another. So, although in the beginning there was a complaint that only Nintendo's own software could sell well on Nintendo DS, that feeling has waned in the midcourse. Unfortunately, however, we have not been able to create a similar situation for Wii, which is one of the points we need to improve on. When we focus upon the overseas sales of Wii software during the last year-end sales season, a change from the corresponding period a year before was found and the percentage of third-party software sales increased, but when we look at Japan alone, it is clear to everyone that the situation has not changed. So, we really want to change the situation significantly. To make that change, Nintendo has to be careful that its own titles do not cannibalize the others' titles at the hardware launch and shortly afterward because, we know a number of third-party publishers have been developing games in order to launch them in the hardware's launch period when a lot of public attention would be paid to them. This too is one of the reasons.