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Nintendo Switch Presentation - January 12th

Eurocom had nothing to do with Timesplitters, you're thinking of Free Radical who were bought out by Crytek and were shut down with its employees moved over Dambuster Studios.

But yeah, Timesplitters owns. If there's one series I wish Nintendo could bring back from the dead (Bayonetta style), it'd be that. It'd be also fitting because Timesplitters was essentially a successor to Goldeneye.
I know! I was just thinking of a good match for the IP that had a semi-recent working relationship with Nintendo. They did Goldeneye on the Wii, which had one of the best single player campaigns I've ever played in a shooter and a pretty robust (if not a bit COD-ish) multiplayer.

I figured most of Free Radical's staff was absorbed in to Crytek anyway. Assume it would be easier to hire on recently redundant staff.
 
I know lots of people disagree and Nintendo is probably scared, but I think if they made the most powerful home console in today's age it would get third party support and it would sell great.

If they did that, it would have to be in alignment with the other 2 to be viable for the result you would anticipate, not mid-gen. But even still, I don't think that's what their aim should be.

While I don't disagree that western 3rd-parties are a boon, they are, as others have pointed out, so laser-focused on a singular demographic that Nintendo doesn't overtly bend over for.

No, the real target should be square on Japanese 3rd-parties, and let's be quite honest, Sony and Microsoft have been fit to let them die on the vine. Under-equipped to compete, thrashing about trying to find a place on consoles that wholly rejected the style of content that made the PS2 the must-have console of that generation.

Japan's developers are looking for a home. Wii couldn't provide them with that without forfeiting the demographic on other consoles. But after a bunch of years trying to chase that demographic and legit getting nowhere doing it, they might just be ready to give up.

And say what you want about Nintendo's current core audience, but they eat up Japanese games. As does a wide swath of gamers who feel abandoned by the current state of the industry. That is a poorly tapped market.

Switch offers a platform that isn't so grossly far off from the rest of the pack that it becomes a lot more palatable overall.

Nintendo should (And I think they do), make their future on themselves instead of depending on third parties. A Nintendo console should be designed as something that is done for people that want to have Nintendo and Nintendo-like experiences on the system.

They can be successful in that paradigm, and like the Wii showed, make great business as that.

They can't be successful that way long-term though. Wii U and 3DS to a lesser extent prove that.

They both got banned cause of this.
http://www.neogaf.com/forum/showthread.php?t=1302083

Spieler is one of the worst posters on this site surprised he wasn't banned sooner.

His whole schtick went under the radar largely because there was a lot to criticize Nintendo for openly. But being abrasive doesn't work to your benefit when the valid criticisms begin to fade away and you start thrashing about any way you can to stay "relevant".

Now that I think about it, Nintendo DOES have another western branch under their umbrella....Nintendo Software Technology.

Oh, those poor souls. Looking at their repertoire, they were responsible for more ambitious projects like Metroid Prime Hunters, Wave Race Blue Storm and 1080° Avalanche. They were even gonna release a new IP called "Project H.A.M.M.E.R". Unfortunately, since then, Nintendo seemingly transformed them into a Mario vs. Donkey Kong factory. What a shame.

Project HAMMER had promise that they did not seem equipped to fulfill.

Nintendo doesn't need to buy or open up western studios, they quite simply can just contract them to make first-party games.

When you contract out, you can never be guaranteed the highest bidder. They've been slowly building to an acquisition, but the Wii U era was certainly not the time to perform such tasks. Next Level is more than likely going to be a Nintendo studio by the end of the generation, and it's because they've built the stable relationship they want with them, something they never achieved with Retro.
 
Nintendo should (And I think they do), make their future on themselves instead of depending on third parties. A Nintendo console should be designed as something that is done for people that want to have Nintendo and Nintendo-like experiences on the system.

They can be successful in that paradigm, and like the Wii showed, make great business as that.
They can't be successful that way long-term though. Wii U and 3DS to a lesser extent prove that.
With 3DS they sold 60M units with bad/expensive hardware and living off exclusives.
An expanded and self sufficient Nintendo would be pretty fantastic though admittedly risky in case a system underperforms for whatever reason in the future.
I do think upping their production and staff slightly wouldn't hurt, though.
Putting out 20 or so games a year ranging from small digital titles to mid tier to big games would be smart. In 2013 they did just that but on two different systems so it seemed like considerably less.
Positioning the Switch as a system that has like 20+ games a year you can't play elsewhere sounds like a good selling point.
 
I would love to see the return of Battalion Wars on this.

Love that franchise.
 
When you contract out, you can never be guaranteed the highest bidder. They've been slowly building to an acquisition, but the Wii U era was certainly not the time to perform such tasks. Next Level is more than likely going to be a Nintendo studio by the end of the generation, and it's because they've built the stable relationship they want with them, something they never achieved with Retro.

I think Nintendo should buy NLG. But honestly what does that really do for them? You can't conservatively buy a small western studio every 4 years and expect that to plug some barren void of first-party games. Nintendo should contract a variety of western developers and get some first-party games outside of their IP line up. That's one of the reasons the N64 was successful. But Nintendo just doesn't seem interested in exploring that option.
 
I think Nintendo should buy NLG. But honestly what does that really do for them? You can't conservatively buy a small western studio every 4 years and expect that to plug some barren void of first-party games.

People seem to forget that Sony didn't get where they are now overnight.
 
I think Nintendo should buy NLG. But honestly what does that really do for them? You can't conservatively buy a small western studio every 4 years and expect that to plug some barren void of first-party games. Nintendo should contract a variety of western developers and get some first-party games outside of their IP line up. That's one of the reasons the N64 was successful. But Nintendo just doesn't seem interested in exploring that option.
Having more internal studios that they can bounce between projects without having to deal with the process of finding an external studio to develop something does help somewhat.
 
NLG is pretty much exclusive now, but they work better knowing they have autonomy and don't have to make a bad deal.

I am not sure what benefit buying them really has.
 
NLG is pretty much exclusive now, but they work better knowing they have autonomy and don't have to make a bad deal.

I am not sure what benefit buying them really has.

Would it be cheaper to own them and have them work on support for other games (particularly their strength in online multiplayer) or to just have them support other teams at an autonomous capacity.
 
Would it be cheaper to own them and have them work on support for other games (particularly their strength in online multiplayer) or to just have them support other teams at an autonomous capacity.

Its a risk for Nintendo to buy them, its also a risk for NLG to be bought in that they'd lose a lot of autonomy.

I don't think either has any need to buy/be bought and, in general terms, the industry nowadays doesn't see many outright buy-outs. Only reason Nintendo outright acquired MonolithSoft was because it was already owned by Bamco, so they sort of had to buy it out completely (and Bamco wanted to sell it) to keep control over it and the IP. There is no reason for Nintendo to buy NLG or for NLG seek being bought.

Now, if Nintendo were looking to build talent centers they could buy NLG and use it to build a bigger studio and grow out from there... but they'd be better off doing that with Retro.

Another reason to buy out a studio would be if you think it has potential to really grow under your investment where a mutual relationship would only serve to maintain a status quo or be long-term. So, say, Nintendo bought Yacht Club or Image & From for the "brands" associated and the studio and then pumped money into to to expand it into a decent sized Nintendo subsidiary. That would be a scenario one could envision.
 
NLG is pretty much exclusive now, but they work better knowing they have autonomy and don't have to make a bad deal.

I am not sure what benefit buying them really has.

Well, I would think that maybe it would make it easier to restructure the studio and add more staff/teams if Nintendo wanted to expand in the west. Purely guessing here.
 
Well, I would think that maybe it would make it easier to restructure the studio and add more staff/teams if Nintendo wanted to expand in the west. Purely guessing here.
The structure seems just fine. They'd be better off starting up a new studio from scratch or expanding Retro (which they have done).
 
With some of the studios that failed this generation, like Factor 5 and N-Space that have historically worked on Nintendo systems, I wonder why Nintendo could've worked out some type strategic deal with those two companies at least.
 
...
No, the real target should be square on Japanese 3rd-parties, and let's be quite honest, Sony and Microsoft have been fit to let them die on the vine. Under-equipped to compete, thrashing about trying to find a place on consoles that wholly rejected the style of content that made the PS2 the must-have console of that generation.

Japan's developers are looking for a home. Wii couldn't provide them with that without forfeiting the demographic on other consoles. But after a bunch of years trying to chase that demographic and legit getting nowhere doing it, they might just be ready to give up.
....

Japanese developers didn't really support the Wii though.
 
I don't understand some people saying Nintendo doesn't need to grow their western studios or create new western studios.

Look at how Nintendo tried to get that European dev to make F-Zero and they turned it down. So now what? F-Zero never gets made because they couldn't get a third party to make it. That's one less game hardcore gamers were asking for didn't come to Wii U.

If Nintendo grew Retro or created another big enough western studio they can make ALL the decisions and put all their philosophies to it- this makes Retro so great. Now they have another studio that could make an F-Zero anytime. With third party they can turn it down and even second party studios (which is basically third) they can work with other companies.

I mean nobody counts NST. I didn't bring them up because Nintendo has turned them into a Mario vs. DK factory, which is a shame.

Where has Nintendo only having Retro for over a decade gotten them?? Where's all the great collaborations with western third party devs through the Wii or Wii U gen? If they don't care to do it, then grow your western studios.
 
Nintendo has been launching new hardware on Sundays in the USA, right? I recall getting DS Lite, 3DS and Wii U on Sunday mornings.

I'm going to Japan for 2 weeks beginning on March 24th and I'm hoping that the Switch launches anytime before that so I can bring it with me to play on the flight and during downtime at the hotel. Technically I should have a 3 out of 4 chance, but I have a bad feeling they'll launch it on the last Sunday in March, which I would miss. -_-
 
Nintendo has been launching new hardware on Sundays in the USA, right? I recall getting DS Lite, 3DS and Wii U on Sunday mornings.

I'm going to Japan for 2 weeks beginning on March 24th and I'm hoping that the Switch launches anytime before that so I can bring it with me to play on the flight and during downtime at the hotel. Technically I should have a 3 out of 4 chance, but I have a bad feeling they'll launch it on the last Sunday in March, which I would miss. -_-
I expect them to release the console the second half of March. The specific date is anyone's guess. It is definitely going to be interesting to see if their forecast of 2 million shipped consoles by the end of their fiscal year (which ends March 31, 2017) pans out.
 
Japanese developers didn't really support the Wii though.
What?!
They gave a far, far, far better support to the Wii than the WiiU (obviously you should exclude stuff like Bayonetta2 or The Wonderful 101 since those were funded by Nintendo themselves) even though a lot of stuff was just A or B-tier.

And, you know, I hope there can be room for this kind of products in the market as well thanks to the Switch.
 
As far as Japanese games go, the Wii was great.

Hell, it was the last console to receive a good Silent Hill game. (Okay Konami hired a western company to develop, but you get the point)
 
Nintendo has been launching new hardware on Sundays in the USA, right? I recall getting DS Lite, 3DS and Wii U on Sunday mornings.

I'm going to Japan for 2 weeks beginning on March 24th and I'm hoping that the Switch launches anytime before that so I can bring it with me to play on the flight and during downtime at the hotel. Technically I should have a 3 out of 4 chance, but I have a bad feeling they'll launch it on the last Sunday in March, which I would miss. -_-

their major releases have been on fridays since 2013. i think this will continue this way.
 
Nintendo has been launching new hardware on Sundays in the USA, right? I recall getting DS Lite, 3DS and Wii U on Sunday mornings.

I'm going to Japan for 2 weeks beginning on March 24th and I'm hoping that the Switch launches anytime before that so I can bring it with me to play on the flight and during downtime at the hotel. Technically I should have a 3 out of 4 chance, but I have a bad feeling they'll launch it on the last Sunday in March, which I would miss. -_-

Buy it in Japan tax free - if it's region free.
 
Nintendo has been launching new hardware on Sundays in the USA, right? I recall getting DS Lite, 3DS and Wii U on Sunday mornings.

I'm going to Japan for 2 weeks beginning on March 24th and I'm hoping that the Switch launches anytime before that so I can bring it with me to play on the flight and during downtime at the hotel. Technically I should have a 3 out of 4 chance, but I have a bad feeling they'll launch it on the last Sunday in March, which I would miss. -_-

Last Hardware launch was New 3ds and it was on a Friday.
 
How did you all watch the Nintendo Switch reveal in October? Where I was, it was due to start at 3pm but I ended up watching it at around 3.05pm with a YouTube link I found. But I was scrambling around Nintendo's own site (which had nothing), NeoGAF (which went down) and YouTube (never knew it was called "Switch" to search for it). I think I found the link through Twitter.

Nintendo aren't so hot with this. Not like Apple who set up a dedicated page on their site to view their keynotes, and you can only watch it there. I know the Apple stuff is live compared to Nintendo's stuff being pre-recorded.
 
How did you all watch the Nintendo Switch reveal in October? Where I was, it was due to start at 3pm but I ended up watching it at around 3.05pm with a YouTube link I found. But I was scrambling around Nintendo's own site (which had nothing), NeoGAF (which went down) and YouTube (never knew it was called "Switch" to search for it). I think I found the link through Twitter.

Nintendo aren't so hot with this. Not like Apple who set up a dedicated page on their site to view their keynotes, and you can only watch it there. I know the Apple stuff is live compared to Nintendo's stuff being pre-recorded.
The put it out on their main YouTube channel the second they said they would.
 
I think it really depends on the game. Nintendo needs to have a variety of games on every genre. Looking at their shooters for example, they have splatoon and what else? They need to give people options. You can't just give Mario spinoffs for every genre.

It's finally time for Geist 2!
 
I wonder if Nintendo could revive some old franchise or money hard a third party remake that would excite everyone.

Timesplitters ( I have no idea who owns the IP, or how hard it would be to get.), Bad Company 2 remake, Star Wars Rogue Squadron remake, buy the James Bond license (not sure who owns it now), Bayou Billy, Dino Crisis, hell even Castlevania.

I think an announcement like this if done correctly, could stun people. If Nintendo is truly going for broke on this Switch, I wonder if this is something they would consider.
 
Look at how Nintendo tried to get that European dev to make F-Zero and they turned it down. So now what? F-Zero never gets made because they couldn't get a third party to make it. That's one less game hardcore gamers were asking for didn't come to Wii U.

wait a minute

what??
 
That was rumored to be Criterion.

Nintendo approached Criterion about creating a concept for a Wii U F-Zero game, but they declined.

so they haven't forgotten about F-Zero

D7uNPoQ.gif
 
Look at how Nintendo tried to get that European dev to make F-Zero and they turned it down. So now what? F-Zero never gets made because they couldn't get a third party to make it. That's one less game hardcore gamers were asking for didn't come to Wii U.
.

Well the rumor was that Nintendo of Europe asked Criterion to pitch an F-Zero prototype to present to Shigeru Miyamoto back in 2011. So it was far from ever being an actual game.
 
Well the rumor was that Nintendo of Europe asked Criterion to pitch an F-Zero prototype to present to Shigeru Miyamoto back in 2011. So it was far from ever being an actual game.

Yeah, the project never really got off the ground. Heck, it's probably too much to even call it a project in the first place.
 
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