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Nintendo Switch Presentation - January 12th

I could see MK8 and Splatoon keep being updated, but Smash is a little more iffy in that regard. Sakurai has worked on Smash 4 for years at this point, and I'd imagine at some point he's probably wanting to move on, onto a new IP like Meteos or maybe another franchise revival like Kid Icarus Uprising (or hell just maybe a sequel to that game if he changes his mind). I could see him working on Smash 4.5 for Switch as a retail product, adding new characters, modes and such, and then calling it quits for a couple of years until he's ready for a proper Smash 5.

Obviously, they could just simply find a new project leader for this hypothetical Smash 4.5 once Sakurai is done, but I get the feeling they might not feel comfortable continuing it without him in charge...

Yeah, admittedly, there's also one other factor that might limit the appeal of Smash 4.5: The 3DS version. Whereas both MK8 and Splatoon were limited by the Wii U userbase, Smash didn't have that problem. I guess one could also argue that the console and handheld SKUs offer very different experiences.
 
I'm worried about the games being leaked before the presentation. :/

I don't want anything to leak!
Agreed. The Switch reveal trailer was ruined because I already knew basically everything the video showed about the hardware. I don't need all the megatons in January to be ruined too.

Also, I'm replaying Metroid Prime 3 in anticipation of the Metroid announcement in January. This was a good game. It's also making me sad that the wiimote nunchuk setup didn't become the industry standard control scheme. I don't want to play another Metroid Prime without wiimote aiming.

Well ok I'd take what I can get when it comes to Metroid, but you get my point.
 
Its a risk for Nintendo to buy them, its also a risk for NLG to be bought in that they'd lose a lot of autonomy.

I don't think either has any need to buy/be bought and, in general terms, the industry nowadays doesn't see many outright buy-outs. Only reason Nintendo outright acquired MonolithSoft was because it was already owned by Bamco, so they sort of had to buy it out completely (and Bamco wanted to sell it) to keep control over it and the IP. There is no reason for Nintendo to buy NLG or for NLG seek being bought.

I can think of one... Vancouver, BC's development community is hemorrhaging talent to places like Montreal and California... unless they want to work on mobile apps, at least. The region is trying to bring CGI movie production companies up here to fill the void for graphic designers, as well, which will pay more and offer a lot more in the way of security.

So Nintendo can offer them something they can't wholly achieve on their own in autonomy.

And who says they can't remain autonomous after acquisition? Monolith Soft seems alright releasing what they want. Mind you, I'd prefer that Yasuyuki Honne wasn't in Kyoto as the "assist" studio and instead making a Baten Kaitos spiritual (or actual) successor, or something amazing.

Eh, they kind of did with the PS1.

Other than 989 Sports and Naughty Dog (still a 2nd-party at the time), Sony built its empire on Japanese talent, both 1st and 3rd-party, with most western-published games being exclusive IP license games. The late PS1 era and PS2 era is when you finally started to see Sony make a legitimate hard push for Western content at the forefront, especially after the success of Jak and Daxter, and it got there by building Santa Monica up slowly, acquiring Naughty Dog to avoid the license issue that robbed them of Crash Bandicoot as an IP and building them up over time, then a string of acquisitions bolstered upon Naughty Dog's success in an effort to combat Microsoft's incursion in the North American gaming market.

From a perspective of western game support, it was not an immediate thing by any stretch.

Japanese developers didn't really support the Wii though.

No, they were busy trying to chase the dollar of their Western publisher counterparts and failing miserably at it.

I really hope Star Fox gets a new game. SF0 wasn't fair to the franchise. Miyamoto doomed it right from the beginning.

Now there are no gimmicks with this system. Just a straight up controller like the old days. Let Star Fox get a new game with great visuals and a great online and Star Fox will do pretty good.

I know I'm in the minority in here, but I think they will release star Fox Zero Switch with fixed controls and also add multiplayer, which is desperately needed. I'm shouted down everytime. But I think it is a no brained. Wii U was not a good test market to see if the franchise is dead.

As much as I'd love that, so much of the level and enemy design was predicated on the control method to make this a likely scenario.

Feels like it's the right direction to go after MK8-Switch to help differentiate what will then be the two Mario Kart games on the system.

I'll certainly take something like that over continually adding characters like "Pink Gold Peach"

Yep. One of the reasons Sega's kart game got any traction was the wide array of characters and backdrops. I can see value in the idea of a Nintendo Kart.

I agree Mario Kart 8 is pretty much perfected. I can't see what else they can add. I think they should continue treating it as a platform and add new and retro tracks.

But obviously Nintendo will need another Mario Kart especially now that they don't have the luxury to release a handheld one and a console one. Smash Kart makes sense. Bit only with music and tracks from other franchises. But they should change up the items and use items from other franchises instead of the Mario themed once. Samus Ice Missile etc.

Or just map the same items to character-specific or course-specific ideas. Like coins being rupees in the Hyrule track.

YES PLEASE! Throw the babies and metal characters in the trash and give us characters like Kirby and Pikachu.

Koopalings, too. As much as I like their return to Mario games, they seem like the wrong way to fill the roster.

Kid Icarus: Uprising was probably one of the most overlooked games from the last gen. Such an incredibly deep game packed with so much content... that got a bad rap for a control scheme which gave you more precision than dual analog would have. I'd love to see a sequel or port at Switch launch. Sakurai working on anything besides Smash would be awesome to see for me to be honest. Not that I don't like Smash, but I feel like he has so much more to offer in other genres.

For fresh spins on western tropes, they already have all the right IPs. They just need to use them correctly:

StarTropics could be Nintendo's answer to the Uncharted/Tomb Raider genre.

Eternal Darkness for survival horror.

Geist could be another very interesting take in the FPS/TPS genre if executed well.

I'm sure there are more, but I'm having a brain fart right now...

250px-Murasame_cover.PNG


It's obviously not western, but I'd like to see Mysterious Murasame Castle be worked with. It's sort of the long lost sibling of Metroid, Legend of Zelda and Kid Icarus, being born on the Famicom Disk System in the same year. Like how Kid Icarus was essentially a sister game to Metroid, Murasame is kinda seen as a sister game to Zelda, both being made by EAD and even sharing a similar top-down perspective.

It has gotten a little more exposure over the years. It's protagonist, Takamaru, made a cameo in some Wii games like Samurai Warriors 3 and Captain Rainbow, and he even appeared as an assist trophy in Smash Wii U/3DS. Hell, his game isn't even JP exclusive anymore, considering it got rereleased on the 3DS eshop.

Maybe Platinum could make it? Hideki Kamiya said he'd like to develop it.

But, on the subject of western oriented stuff, I wish this ended up being true:

1881920-screen_20shot_202011_09_05_20at_208_59_13_20pm.png


Sounded badass, but alas, it wasn't real.
Yeah, all the games that could be mentioned have been.

I think Mach Rider could be amazing. Though I'd go against "gritty" and make it a color-rich wasteland.
 
I could see MK8 and Splatoon keep being updated, but Smash is a little more iffy in that regard. Sakurai has worked on Smash 4 for years at this point, and I'd imagine at some point he's probably wanting to move on, onto a new IP like Meteos or maybe another franchise revival like Kid Icarus Uprising (or hell just maybe a sequel to that game if he changes his mind). I could see him working on Smash 4.5 for Switch as a retail product, adding new characters, modes and such, and then calling it quits for a couple of years until he's ready for a proper Smash 5.

Obviously, they could just simply find a new project leader for this hypothetical Smash 4.5 once Sakurai is done, but I get the feeling they might not feel comfortable continuing it without him in charge...
I'd like to see Sakurai in more of a supervisor role in charge of multiple teams taking on multiple projects. I think it'd be cool if he put a new director in charge of the Smash series and he would be more similar to how Aonuma's role in the Zelda series now. That way he could take on more things he wanted to do whether a new ip and/or a sequel to Uprising. I think a sequel to Uprising with pointer controls would be the best setup for the series.
 
We already know that you can hold 2 items...

You could hold 2 items in:
Mario Kart Wii
Mario Kart 7
Mario Kart Double Dash
Mario Kart DS
Mario Kart 64
Mario Kart Super Circuit


I really don't understand why people assume two items is a Double Dash synonym.
If there were two characters in a kart then there would be a point but there is not.
The short footage we saw in the Switch reveal trailer tells us literally nothing other than they're possibly going back to the old formula.
 
You could hold 2 items in:
Mario Kart Wii
Mario Kart 7
Mario Kart Double Dash
Mario Kart DS
Mario Kart 64
Mario Kart Super Circuit


I really don't understand why people assume two items is a Double Dash synonym.
If there were two characters in a kart then there would be a point but there is not.
The short footage we saw in the Switch reveal trailer tells us literally nothing other than they're possibly going back to the old formula.
The difference is you have to drag one of your two items in each of those past games (and it only worked with items you can drag, like bananas and shells). Perhaps MKS will let us hold two in reserve without having to drag either. Maybe it'll even let us *switch* between items to use the right item at the right time, for added strategy and depth. Heck, you might be able to carry three items if you drag one and keep two in reserve...
 
The difference is you have to drag one of your two items in each of those past games (and it only worked with items you can drag, like bananas and shells). Perhaps MKS will let us hold two in reserve without having to drag either. Maybe it'll even let us *switch* between items to use the right item at the right time, for added strategy and depth. Heck, you might be able to carry three items if you drag one and keep two in reserve...

Except DD. Your inactive player alone could hold two without you having to drag anything.

DD is still the best game in the series
 
You could hold 2 items in:
Mario Kart Wii
Mario Kart 7
Mario Kart Double Dash
Mario Kart DS
Mario Kart 64
Mario Kart Super Circuit


I really don't understand why people assume two items is a Double Dash synonym.
If there were two characters in a kart then there would be a point but there is not.
The short footage we saw in the Switch reveal trailer tells us literally nothing other than they're possibly going back to the old formula.

It's not the fact that there are two items, it's that there are two item slots, which indeed is exclusive to Double Dash. The catch however, it because of how MK8 handles items (in that dragged items still occupy the slot), you'd need two item slots to duplicate the functionality of every other non-DD game.

But the dual-items slots alone aren't what's garnering the DD comparisons. It's when you add on the fact they showcased King Boo as a new character, who first appeared in Double Dash, on Yoshi Circuit, which also first appeared in Double Dash, that it seems like they're intentionally referencing the game (especially given how "Switch'ing" was an actual mechanic then.)

Except DD. Your inactive player alone could hold two without you having to drag anything.

DD is still the best game in the series

Indeed, switching was the key thing there. You could keep an item in reserve while constantly restocking your primary weapon if you wanted
 
It's not the fact that there are two items, it's that there are two item slots, which indeed is exclusive to Double Dash. The catch however, it because of how MK8 handles items (in that dragged items still occupy the slot), you'd need two item slots to duplicate the functionality of every other non-DD game.

But the dual-items slots alone aren't what's garnering the DD comparisons. It's when you add on the fact they showcased King Boo as a new character, who first appeared in Double Dash, on Yoshi Circuit, which also first appeared in Double Dash, that it seems like they're intentionally referencing the game (especially given how "Switch'ing" was an actual mechanic then.)



Indeed, switching was the key thing there. You could keep an item in reserve while constantly restocking your primary weapon if you wanted

That's actually what I wanted to point out but forgot to do so for some reason lol
Two items mechanic wasn't original to DD. Two item slots however, was.
I still think you're reading too much into it with Yoshi Circuit, King Boo, etc but time will tell :P

It's not a complain, I was just curious why people reached that conclusion.
Ask anyone in KartGAF, I've been craving a DD sequel since forever lol
 
I'm worried about the games being leaked before the presentation. :/

I don't want anything to leak!
Honestly I don't understand why anyone leaks anything. Risking their job and ruining surprises for a company I presume they like, just for some short lived, anonymous internet fame. It's not like they're doing society a favor either like Snowden.

That doesn't stop leaks from happening though so if you want to avoid leaks you should avoid threads like this one and maybe gaf in general.
 
Switch is casual oriented and Monster Hunter is coming to consoles in the West. And it's only first week of November. What other positive messages are still to come until January?

Nintendo is really controlling the message this time around. /s
 
Switch is casual oriented and Monster Hunter is coming to consoles in the West. And it's only first week of November. What other positive messages are still to come until January?

Nintendo is really controlling the message this time around. /s

Monster Hunter is also coming to the Switch. That's guaranteed, considering the importance of the JP market for the franchise.
 
Except DD. Your inactive player alone could hold two without you having to drag anything.

DD is still the best game in the series

Thinking back to Double Dash, I cant remember if the control actually switched when you had two palyers in one kart...maybe cause I only played like once or twice...
 
Switch is casual oriented and Monster Hunter is coming to consoles in the West. And it's only first week of November. What other positive messages are still to come until January?

Nintendo is really controlling the message this time around. /s

What in the holy hell is going on. Is there an Oregano-ing epidemic going on? The doom is reaching stupid levels this time around.
 
Monster Hunter is also coming to the Switch. That's guaranteed, considering the importance of the JP market for the franchise.

That was not the point. There is one thing to have exclusivity and another thing to have a version for other consoles floating around as a possibility.

What in the holy hell is going on. Is there an Oregano-ing epidemic going on? The doom is reaching stupid levels this time around.

What doom are you talking about? I said nothing about Switch being doomed or anything. I was talking only about communication and perceptions.
 
Yep for me double dash is the best in the series followed closely by MK8. I want the return of the specials so bad and give me my Bowser Jr. back !
 
No idea why DD has so much love. It was good back in the day, but the series has improved with later games. The driving and drift mechanics, upon going back to them, haven't aged well.
 
I agree Mario Kart 8 is pretty much perfected. I can't see what else they can add. I think they should continue treating it as a platform and add new and retro tracks.

But obviously Nintendo will need another Mario Kart especially now that they don't have the luxury to release a handheld one and a console one. Smash Kart makes sense. Bit only with music and tracks from other franchises. But they should change up the items and use items from other franchises instead of the Mario themed once. Samus Ice Missile etc.

A deep track editor/creator..which they should have been thinking about ever since the franchise went on systems that had a touch screen.
 
That was not the point. There is one thing to have exclusivity and another thing to have a version for other consoles floating around as a possibility.



What doom are you talking about? I said nothing about Switch being doomed or anything. I was talking only about communication and perceptions.

Please, it's fairly obvious you're trying to make look like Nintendo is incompetent by letting other accompanies talk. Which is stupid.
 
Gonna make a guess: there is a good chance of an HD remaster collection of Fire Emblem: Path of Radiance and Radiant Dawn. Reasons:
  • FE is much more popular now than when those games were released, plus it does better on portables than consoles. So they will likely sell better this time.
  • It helps bring the 3DS JRPG crowd on board.
  • They're expensive and difficult to get a hold of, like $80+. They're the only English FEs not easily available.
  • Nintendo will want a companion release to the FE mobile game next year. There probably isn't enough time to release a brand-new FE game, and definitely not stateside.
  • Radiant Dawn is not on the Wii U eShop, while minor and probably lower-selling Wii games like Pandora's Tower are. Is it possible this is just an oversight because Nintendo's virtual console policy doesn't always make sense? Sure, but it's also possible they're holding it back because they have plans for it.
I can't imagine this happening. Path of Radiance has a totally different art style and lacks many of the features newer FE players have come to expect. And Radiant Dawn didn't even have support conversations. I don't see it.

There will be Fire Emblem but it'll be brand new, or a remaster of the 3DS games.
 
Gonna make a guess: there is a good chance of an HD remaster collection of Fire Emblem: Path of Radiance and Radiant Dawn. Reasons:
  • FE is much more popular now than when those games were released, plus it does better on portables than consoles. So they will likely sell better this time.
  • It helps bring the 3DS JRPG crowd on board.
  • They're expensive and difficult to get a hold of, like $80+. They're the only English FEs not easily available.
  • Nintendo will want a companion release to the FE mobile game next year. There probably isn't enough time to release a brand-new FE game, and definitely not stateside.
  • Radiant Dawn is not on the Wii U eShop, while minor and probably lower-selling Wii games like Pandora's Tower are. Is it possible this is just an oversight because Nintendo's virtual console policy doesn't always make sense? Sure, but it's also possible they're holding it back because they have plans for it.

They'd be an awful choice for a remaster - the primitive ugly 3D map models, outdated art direction, terrible voice work and generally low production values would need a lot of work to polish up to acceptable levels, and do very little for continuing to capitalise on the series' success if presented as a new title. Virtual Console releases would be more than enough.

If any work should be expended on earlier titles in the series, officially translating the earlier games (and 12) should be a bigger priority.
 
No the fire emblem games better be new.

Nintendo can get away with porting the big evergreen titles adding some content but they gonna have to bring a whole bunch of new stuff as well.
 
Please, it's fairly obvious you're trying to make look like Nintendo is incompetent by letting other accompanies talk. Which is stupid.

That's not doom. That a critique. We live in a world where we are free to criticise things.

And Nintendo has a recent history of being average at communicating things.
 
Plus a actually good battle mode...and maybe...just maybe, somekind of campaign...
Mario Kart not having any worthwhile s8ngle player content is why I have always cared so lottle about the franchise. I'm not much of a multiplayer guy and the lack of good single player makes the series so damn dull to me. MK8 is the first game in the series where I actually feel the core gameplay itself is pretty good, but again that means nothing without good single player content for that gameplay to go in. Please Nintendo. Just put some damn effort in to the single player this time.
 
Mario Kart 8 isn't close to perfection lol.

Again Nintendo made a single player for Mario Kart DS where is it??

Mario Kart 8 Switch addition should add

-Battle Mode we all love. A good 6-8 stages is good. Maybe can do 4 new and 4 retro stages like Block Fort!

-Some kind of single player mode. Come on Nintendo with this laziness. You had it in the DS version!

-Varied characters...tired of the crappy baby characters and koopalings in general. There are so many Mario characters that are missing.

- I would expect they would add some new levels, but the levels are already great as is.

Do these and Mario Kart 8 is perfection
 
That's not doom. That a critique. We live in a world where we are free to criticise things.

And Nintendo has a recent history of being average at communicating things.

Ok, but where is Nintendo being average at communication when you're picking up something that Capcom said, completely unrelated to any console (explicitly), just about one of their major franchises. Where is the link between a statement from Capcom unrelated to anything Nintendo and, indeed, Nintendo's communication.
 
Also Mario Kart 8 was too casual.

-no proper leaderboards
-no proper statistics
-too much luck with items/coins even in Mario Kart standards
-wide tracks that minimize skill


Switch needs to seriously ramp up the hardcore gamer aspect of games. Nintendo needs to stop protecting noobs and kids from the sting of losses.
 
Also Mario Kart 8 was too casual.

-no proper leaderboards
-no proper statistics
-too much luck with items/coins even in Mario Kart standards
-wide tracks that minimize skill


Switch needs to seriously ramp up the hardcore gamer aspect of games. Nintendo needs to stop protecting noobs and kids from the sting of losses.

That wide tracks nonsense again^^

Also how much more stats do you need? The stats screen has a ton of stats I never look at because why?
 
Gonna make a guess: there is a good chance of an HD remaster collection of Fire Emblem: Path of Radiance and Radiant Dawn. Reasons:
  • FE is much more popular now than when those games were released, plus it does better on portables than consoles. So they will likely sell better this time.
  • It helps bring the 3DS JRPG crowd on board.
  • They're expensive and difficult to get a hold of, like $80+. They're the only English FEs not easily available.
  • Nintendo will want a companion release to the FE mobile game next year. There probably isn't enough time to release a brand-new FE game, and definitely not stateside.
  • Radiant Dawn is not on the Wii U eShop, while minor and probably lower-selling Wii games like Pandora's Tower are. Is it possible this is just an oversight because Nintendo's virtual console policy doesn't always make sense? Sure, but it's also possible they're holding it back because they have plans for it.

Never thought about this. Makes a lot of sense, but can you really get away with remastering a strategy RPG and selling it at full price?
 
They'd be an awful choice for a remaster - the primitive ugly 3D map models, outdated art direction, terrible voice work and generally low production values would need a lot of work to polish up to acceptable levels, and do very little for continuing to capitalise on the series' success if presented as a new title. Virtual Console releases would be more than enough.

If any work should be expended on earlier titles in the series, officially translating the earlier games (and 12) should be a bigger priority.
I'd be ok with just uping the resolution like emulatiing on Dolphin and release for like 10-15$ each.
 
Never thought about this. Makes a lot of sense, but can you really get away with remastering a strategy RPG and selling it at full price?

What does it being a SRPG have to do with it? Also, you're remastering TWO SRPGs and selling them at "full price" with "full price" being the usual "not actually full price because Nintendo games are pretty consistently cheaper than others" :)
 
That wide tracks nonsense again^^

Also how much more stats do you need? The stats screen has a ton of stats I never look at because why?

As much as possible. Easy tracking of my W/L ratio, comparison to other players/friends etc. Normal stuff in any online game (on non-nintendo platforms).
 
I'd be ok with just uping the resolution like emulatiing on Dolphin and release for like 10-15$ each.

Might as well start with realistic expectation. When N64 VC games are 10 and Wii downloads are 20, a GCN and Wii title with enhancements won't be 10-15 each.

As much as possible. Easy tracking of my W/L ratio, comparison to other players/friends etc. Normal stuff in any online game (on non-nintendo platforms).

The platform has nothing to do with that^^
 
The secret is 3d ocular reprojection technology it's the next gen variant of the glasses-less 3d screens on the N3DS.

It's also able to project a 3D space warped image for augmented reality games, ie: the Mario Party board is projected and amiibo can play on the projected board.
 
Honestly I don't understand why anyone leaks anything. Risking their job and ruining surprises for a company I presume they like, just for some short lived, anonymous internet fame. It's not like they're doing society a favor either like Snowden.

That doesn't stop leaks from happening though so if you want to avoid leaks you should avoid threads like this one and maybe gaf in general.

Well, if Laura knew 3D Mario was in the official Switch trailer she'll probably know some games to be in this presentation as we get closer. She even asks for money for leaking news. Unless she was joking? I'm sure Emily or that guy from Eurogamer might say something as we get closer too.
 
Well, if Laura knew 3D Mario was in the official Switch trailer she'll probably know some games to be in this presentation as we get closer. She even asks for money for leaking news. Unless she was joking? I'm sure Emily or that guy from Eurogamer might say something as we get closer too.

huh really? oh wow
 
Gonna make a guess: there is a good chance of an HD remaster collection of Fire Emblem: Path of Radiance and Radiant Dawn. Reasons:
  • FE is much more popular now than when those games were released, plus it does better on portables than consoles. So they will likely sell better this time.
  • It helps bring the 3DS JRPG crowd on board.
  • They're expensive and difficult to get a hold of, like $80+. They're the only English FEs not easily available.
  • Nintendo will want a companion release to the FE mobile game next year. There probably isn't enough time to release a brand-new FE game, and definitely not stateside.
  • Radiant Dawn is not on the Wii U eShop, while minor and probably lower-selling Wii games like Pandora's Tower are. Is it possible this is just an oversight because Nintendo's virtual console policy doesn't always make sense? Sure, but it's also possible they're holding it back because they have plans for it.

GameCube and Wii virtual console instead? If the Switch can handle the emulation.
 
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