Switch library is great, but as a system it's just so vanilla. So boring.
Most people can have a much better Switch experience by emulating it on the Steam Deck or any other capable hardware.
You cant say the same about the 3DS. You'll only have the intended experience on the original hardware.
That alone makes me appreciate the 3DS way more than the Switch
I have to agree. Although they massively improved the screen (less burn-in risk than the Steam Deck OLED apparently too, but no HDR support and no adjustable refresh rate
…) AND the kickstand (which was awful in the regular model) AND it is nice for quick local co-op sessions or SP tabletop gaming to be able to detach the Joy-Cons… overall the system itself, not the games published for it (those could have been published on almost any hardware really), is very bland and they convinced their core users that it was the only way to make decent UI.
The Xbox 360 had a much stronger, vibrant, and engaging UI (Blades) and it needed only 32 MB of RAM and a small reserved portion of the three PowerPC cores performance to run… come the Switch with more, newer, and performant OoOE cores, much more RAM (4 GB total, 1 GB reserved to the OS), and and a much newer GPU and all we get is the current barebones UI… at 720p max. It is ridiculous that this is seen as a must for the UI to feel snappy.
32 MB of reserved RAM (Xbox 360) vs 1 GB of reserved RAM (Switch)
5% of Core 1 + 5% of Core 2 reserved for the OS (Xbox 360) vs 100% of 1 out of 4 available CPU cores reserved for the OS (Switch)
… sigh…
There is no reason, outside of Nintendo experimenting how much can they take away from their customers before they stop buying their excuses and actually complain and how much before the sales are affected, Switch UI should be this soulless, extremely minimalistic, and barebones.