and i'm not arguing that the bongo control is tacked on. i just wonder whether it's a good idea. after all, the difficulty comes not from making a jump or grabbing a vine, but from making yourself hit both drums to jump, or clap to grab the vine. you're not dealing primarily with game world challenges, but rather with the real world challenge of using weird controls. it's a game about translating game language -- jump, grab, hit -- to drum language -- hit both drums, clap, tap one drum. and honestly i found the e3 demo deeply unpleasant.