Nintendo wants to expand into health, learning, and other quality of life products

They're late but (I think) not too late. In 2009 the market for such games generated about 1.5 billion euros in revenue, which at that point was projected to grow to 11 billion euros by 2015 by the French consultancy group iDATE. I only know about the current state of the industry in The Netherlands which consists of about 50% entertainment and 50% applied game development in terms of FTE of which health(care) is the second largest sector (education is the largest), but Health is projected to see the highest growth. Still, usually the business mode for such games is business2business or government-funded innovation projects, so we'll see how this works out for Nintendo.
 
That's because other platforms did a better job at giving them what they want and now Nintendo needs to do something to get them interested in whatever they come up with next.
The other platforms were loss leaders designed to push media platforms into homes and get credit cards attached to those accounts. When you understand this you realise why Nintendo can't play the same game and win; it's like WOPR playing tic-tac-toe.

The standard gaf solution for Nintendo seems to be:

1. Create a console at least as powerful as the other two. In reality it would probably have to be significantly more powerful; they need to generate inertia and the status quo does them no good. But it still has to be price competitive.

2. Create an account system and online infrastructure that at least rivals the other two. Despite their only products being video games they still need to build something equivalent to the networks that the other two use to sell far more things than just video games. I guess they could partner with someone here? Unfortunately all their potential suitors have nothing to gain here, so it would cost Nintendo top dollar.

3. Create more mature titles and fewer Mario titles. Sales of their aforementioned have never been in the same ballpark but ok.

4. Once all the simple things above are sorted, the users and third parties will come flooding back!
 
Some basic thoughts after having read the English presentation.

3rd pillar outside of gaming but inside of entertainment. Hmm, I kind of like the basic idea. It's totally leftfield, not what anyone expected (and generates just as much hate as the Wii and DS when first shown) but shows once again that Nintendo is able to think in broader terms.

They must have a lot of prototypes of devices/idea's etc made in the last 10 years, tons of R&D in both hardware and software. They can use the part of EAD that did wiifit / Wii Sports and use them to deliver software experiences for a new hardware platform.

If successful, this could have several advantages:
- It prints money
- shared hardware (for example: if the devices uses the WiiU CPU, they can get lower prices on chips and/or reuse components originally intended for WiiU and currently sitting in warehouses)
- Platform compatibility (software made for these new devices could also work on WiiU/3DS/Nextgen)
- Selected software made for WiiU/3DS might be playable on this device in a simpler form
- A new sort of 3rd parties. Not 3rd parties for games but for these new experiences - where Nintendo is once again the platform holder.
- A lot of the software for this already exists within nintendo. They could reuse parts of the weather/news channel, touch series, wii fit and even wii sports to give this device a slightly lifestyle edge. Also turn around from prototype > full software for these kind of projects is a lot faster.

Combined with the account system there is an incentive at least for the current Nintendo userbase who enjoyed the new experiences to try out this new platform. It's also new and exciting, and might be easier to become the "hype of the season" in the media because there's nothing quite like it out there.


Take, for instance, the case of the HD development issue. They were quite clearly unprepared when they launched the Wii U. This was because they had to perform a panic-induced high-energy turn to save the 3DS, pulling resources from the home division, leaving it underprepared to properly support the U; they lacked the manpower for two platforms.
That's why I think their next-gen strategy might be to combine portable & home console (I would assume through an Ipad-like "low power portable" and "high power home" platform that can share code/assets/software).

They will have 2 pillars again: "nintendo games" and "nintendo lifestyle/health/education"
 
You know what happened the last time there was a "third pillar"?

It killed off another one of the pillars.

It also had the best library of any handheld ever. It replaced the GBA because they saw the audience that they were targeting with the GBA just moved to the DS. This QOL platform isn't looking to achieve that.
 
They say they learned their lesson but the cycle of dumb Nintendo moves continues.

They just need to go third party and be done with it so they can invest in their defibrillators or whatever.
 
Take, for instance, the case of the HD development issue. They were quite clearly unprepared when they launched the Wii U. This was because they had to perform a panic-induced high-energy turn to save the 3DS, pulling resources from the home division, leaving it underprepared to properly support the U; they lacked the manpower for two platforms. The correct choice would've been to take notice from Sony and Microsoft's problems with HD content and massively expand their teams during the Wii's fat years. It's not like they didn't have the money (unlike Sony or Microsoft). It's not like the signs weren't there: they knew they had to enter the HD fray, and sooner rather than later, owing to the HDTV ownership boom.


I'm not saying they'll mess up. I hope they don't mess up because this three-pillar roadmap is the first solid strategy out of Iwata's head in half a decade. I'm just not confident in them not messing up.

I share your concern - let's see what they do. FYI the problem is not specific to Nintendo - Apple struggled for two decades with this same issue - it took multiple failures and copycats to step in before they figured out how to scale correctly.

Nintendo's main issue is that they are scared of expanding and destroying their internal culture particularly since they rarely fire people and never lay off people. So they prefer to form partnerships with companies instead of incorporating those core abilities internally with a larger cost structure.

But you are right, they need to change or manage that better if they want to hold onto the users when competition intensifies - otherwise it's not a service - just a one-time product offering.
 
...So Nintendo isn't focusing on games again? I used to think (maybe a part of me still does), Nintendo should keep on making consoles cause they're different and can be awesome at times, moves like these... They just make me think they should go 3rd party, I have no idea what they're thinking.
 
They say they learned their lesson but the cycle of dumb Nintendo moves continues.

They just need to go third party and be done with it so they can invest in their defibrillators or whatever.

Gee, I sure hope their defibrillators won't be underpowered too.
 
...So Nintendo isn't focusing on games again? I used to think (maybe a part of me still does), Nintendo should keep on making consoles cause they're different and can be awesome at times, moves like these... They just make me think they should go 3rd party, I have no idea what they're thinking.

This is separate from they're gaming platforms, which they will continue to make.
 
Gee, I sure hope their defibrillators won't be underpowered too.
Jon-Stewart-saying-Oh-Snap.gif
 
great idea.

and the less they rely on hardware the less Nintendo fears creating another loss inducing branch.

Gimme fun Nintendo.
 
Some basic thoughts after having read the English presentation.

3rd pillar outside of gaming but inside of entertainment. Hmm, I kind of like the basic idea. It's totally leftfield, not what anyone expected (and just as much hated as the Wii and DS when first shown) but shows once again that Nintendo is able to think in broader terms.

They must have a lot of prototypes of devices/idea's etc made in the last 10 years, tons of R&D in both hardware and software. If they use part of EAD that did wiifit / Wii Sports and use them to deliver software experiences for a new hardware platform.

If successful, this could have several advantages:
- It prints money
- shared hardware (for example: if the devices uses the WiiU CPU, they can get lower prices on chips and/or reuse components originally intended for WiiU and currently in warehouses.
- Platform compatibility (software made for these new devices could also work for WiiU/3DS/Nextgen)
- Selected software made for WiiU/3DS might be playable on this device in a simpler form
- A new soft of 3rd parties. Not 3rd parties for games but for these new experiences - where Nintendo is once again the platform holder.
- A lot of the software for this already exists within nintendo. They could reuse parts of the weather/news channel, touch series, wii fit and even wii sports to make give this device a slightly lifestyle edge. Also turn around from prototype > full software for these kind of projects is a lot higher.

Combined with the account system there is an incentive at least for the current Nintendo userbase who enjoyed the new experiences to try out this new platform. It's also new and exciting, and might be easier to become the "hype of the season" in the media because there's nothing quite like it out there.



That's why I think their next-gen strategy might be to combine portable & home console (I would assume through an Ipad-like "low power portable" and "high power home" platform that can share code/assets/software).

They will have 2 pillars again: "nintendo games" and "nintendo lifestyle"

QFT
 
Good idea and they should really push hard into the education sector too. Cheap learning devices for school, but make sure they are branded differently from their pure entertainment offerings.
 
They're late but (I think) not too late. In 2009 the market for such games generated about 1.5 billion euros in revenue, which at that point was projected to grow to 11 billion euros by 2015 by the French consultancy group iDATE. I only know about the current state of the industry in The Netherlands which consists of about 50% entertainment and 50% applied game development in terms of FTE of which health(care) is the second largest sector (education is the largest), but Health is projected to see the highest growth. Still, usually the business mode for such games is business2business or government-funded innovation projects, so we'll see how this works out for Nintendo.


This post, and all the info within it that I ignored, makes me a little more hopeful that Nintendo isn't running straight into the void.
 
GAF should be ecstatic at this news.

Nintendo is finally saying that they want to take all the effort they put into attracting casuals with Wii Fit U, Brain Age, Touch generations, etc. and refocus those IPs on a new third platform that is also device-agnostic, and refocus their video game business on core content going forward.

Basically ( http://www.nintendo.com/games/touchgenerations ) will be sold as services on their third pillar - most likely a tablet with lots of add-on devices like the Balance Board, cameras to monitor heart-rate, etc. They will probably allow people to use their own smartphone as well instead of the tablet but preserve the best experience for people buying their own tablet hardware.

That frees up next-gen Nintendo gaming hardware to be more focused on games rather than casual stuff. They repeatedly emphasized that they are in this to keep building traditional platforms and packaged games. They categorically rejected F2P of their tentpole franchises.

The next Nintendo console will likely be more targeted to traditional gamers, while their handheld will continue to build on the kids market that has really kept the 3DS alive. With a single user ID they can try to cross-sell devices for different needs rather than having to do one-device fits all.

This is exactly what many people wanted Nintendo to do - build games for gamers - build QOL stuff for QOL-specific platform - rather than trying to mix the two and screwing up both at the same time.

The only people disappointed by all this news would be port beggars that desperately wanted Nintendo content for their console of choice. Really, if you are a Nintendo fan, you got everything you wanted in this Q&A - and it looks like Nintendo finally gets that they can't build the same device for every audience and wants to stop building things like the Wii U that target a casual to hardcore audience without satisfying any particular audience in question.

Now Nintendo needs to outfit the QOL device with a story/cartoon/game creation app based on Mario Paint that helps people learn how to code and make games that can be played on Nintendo gaming devices, market it to impressionable parents who want their kids to be able to code, and they should make billions of dollars.

I'm not sure if I understand your logic here. The Wii/DS/3DS/Wii U have had plenty of "core-focused" titles from Nintendo. Rarely did they try and mix the more "casual" titles with the "core" titles together.

You're acting like QOL doesn't affect what Nintendo does on Wii U and 3DS when in reality it does. Nintendo has limited resources as a company. All resources they expend towards QOL are resources they could have put towards software on 3DS or Wii U or their next-gen piece of hardware.

Additionally I'm disappointed with QOL because I think it's a bad business decision and I don't like to see my favorite company (Nintendo) make bad business decisions because it hurts them in the long run. I don't think it'll be successful, though who knows, maybe Nintendo will do something with their QOL platform that really captures the hearts of the mainstream consumers. But I doubt it. This is a really hard market to compete in.
 
The other platforms were loss leaders designed to push media platforms into homes and get credit cards attached to those accounts. When you understand this you realise why Nintendo can't play the same game and win; it's like WOPR playing tic-tac-toe.

The standard gaf solution for Nintendo seems to be:

1. Create a console at least as powerful as the other two. In reality it would probably have to be significantly more powerful; they need to generate inertia and the status quo does them no good. But it still has to be price competitive.

2. Create an account system and online infrastructure that at least rivals the other two. Despite their only products being video games they still need to build something equivalent to the networks that the other two use to sell far more things than just video games. I guess they could partner with someone here? Unfortunately all their potential suitors have nothing to gain here, so it would cost Nintendo top dollar.

3. Create more mature titles and fewer Mario titles. Sales of their aforementioned have never been in the same ballpark but ok.

4. Once all the simple things above are sorted, the users and third parties will come flooding back!

I also see a big conflict in what some Gaming-Communities (like Neogaf) want Nintendo to do and what is actually healthy for the company. Let's not forget, that Nintendos attempt to go after the hardcore-, core- and casual at the same time, brought us the Wii U and Nintendo a lot of problems. It looks like, they recognized , that they can't go after all of them and see there chances in another aspect of the market.

People here will not like it, but Nintendo decide that we should see other people.
 
I think this is pretty cool, and looking for a blue ocean through this QOL with entertainment is/could be a good extension of their brand... essentially expanding Nintendo as a lifestyle brand.

Now they have to execute
 
The iWatch is gonna come out, and then Apple will eat Nintendo's lunch all over again.
 
Well, if you're actually confident in their ability to breach the market and turn a profit on it, you have a golden opportunity to buy in right now while you're in the minority on that view.

Maybe if it wasn't Iwata I could muster some tiny amount of faith, but considering he's consistently deceived shareholders in an attempt to buy himself time and has nothing whatsoever to show other than some powerpoint slides, I have zero confidence that this isn't just another pathetic stall tactic. I don't believe they have any great "health" innovations far enough along into R&D to be worth talking about, not any more than I believe that they ever had a plan for turning the Wii-U's fortunes around. To me, this is more of the same: promise the world, then just sit back and hope lightning strikes because you've got no actual premise on which to deliver what you've promised people.

I mean, how utterly convenient is it that he's going to have something to show in five or six months? And when he fails to deliver then, the QoL "Education" portion will be just around the corner, I'm sure. And when that doesn't materialize, it's just a brief wait for the next bit of vapor.

I'm not saying that I have absolute faith in that they're going to do it right, I'm just saying that it's by far the best thing for them to do. Two different things ;).
 
...So Nintendo isn't focusing on games again? I used to think (maybe a part of me still does), Nintendo should keep on making consoles cause they're different and can be awesome at times, moves like these... They just make me think they should go 3rd party, I have no idea what they're thinking.

If you were a true Nintendo fan, you'd want them to go out in a blaze of glory making high-margin Mario brand bedpans that give you biometrics based on your urine, rather than doing something utterly ridiculous like making third-party software.
 
I don't see much cause for alarm, focusing the whole Fit aspect of current Nintendo offerings into a single thing while keeping core gaming separate could work really well if done properly.
 
This seems like a perfectly fine idea for a 3rd pillar for the company, and hey, the products might even turn out cool.

It's a great test for gamers' nearsightedness too, apparently.
 
People are focusing too much on the health. They are also going into education, which is the real trump card here. It's a booming business; all schools in the world are going to integrate games into their curriculum in the future, and there's not a single big player. Nintendo has the exact right brand for this.
 
People are focusing too much on the health. They are also going into education, which is the real trump card here. It's a booming business; all schools in the world are going to integrate games into their curriculum in the future, and there's not a single big player. Nintendo has the exact right brand for this.

I'm not sure what you mean when you say that there isn't a single big player. Isn't Apple involved in this already?

I know many schools across the nation have iPads in the classroom already.
 
I'm not sure what you mean when you say that there isn't a single big player. Isn't Apple involved in this already?

I know many schools across the nation have iPads in the classroom already.
iPads are there because there is nothing else like it out there imo and it's the only thing people know. They are expensive, not made for this, can't be locked down properly etc. If Nintendo makes this their focus they have at least a chance to be part of this in a big way.
 
GAF should be ecstatic at this news.

Nintendo is finally saying that they want to take all the effort they put into attracting casuals with Wii Fit U, Brain Age, Touch generations, etc. and refocus those IPs on a new third platform that is also device-agnostic, and refocus their video game business on core content going forward.

Basically ( http://www.nintendo.com/games/touchgenerations ) will be sold as services on their third pillar - most likely a tablet with lots of add-on devices like the Balance Board, cameras to monitor heart-rate, etc. They will probably allow people to use their own smartphone as well instead of the tablet but preserve the best experience for people buying their own tablet hardware.

That frees up next-gen Nintendo gaming hardware to be more focused on games rather than casual stuff. They repeatedly emphasized that they are in this to keep building traditional platforms and packaged games. They categorically rejected F2P of their tentpole franchises.

The next Nintendo console will likely be more targeted to traditional gamers, while their handheld will continue to build on the kids market that has really kept the 3DS alive. With a single user ID they can try to cross-sell devices for different needs rather than having to do one-device fits all.

This is exactly what many people wanted Nintendo to do - build games for gamers - build QOL stuff for QOL-specific platform - rather than trying to mix the two and screwing up both at the same time.

The only people disappointed by all this news would be port beggars that desperately wanted Nintendo content for their console of choice. Really, if you are a Nintendo fan, you got everything you wanted in this Q&A - and it looks like Nintendo finally gets that they can't build the same device for every audience and wants to stop building things like the Wii U that target a casual to hardcore audience without satisfying any particular audience in question.

Now Nintendo needs to outfit the QOL device with a story/cartoon/game creation app based on Mario Paint that helps people learn how to code and make games that can be played on Nintendo gaming devices, market it to impressionable parents who want their kids to be able to code, and they should make billions of dollars.

Yes but they also talked about still making machines from readily available hardware (I took that as the old withered technology idiom) and gave no indication that they would make a powerhouse machine next time. However I am very pleased to hear they might be taking the casual shit away from their main home console,
 
People are focusing too much on the health. They are also going into education, which is the real trump card here. It's a booming business; all schools in the world are going to integrate games into their curriculum in the future, and there's not a single big player. Nintendo has the exact right brand for this.

They have nothing to show for their health initiative as of yet, and even then have basically said the education initiative is some far-flung effort that hasn't even begun meaningful conceptual work. It's a decent enough idea, but it appears they haven't even done the preliminary work of hiring up experts on education through play. It's not something they can do completely internally with current staff; it requires educational experts, psychologists, etc. in addition to game designers, hardware engineers, and software programmers.

I'm fairly certain at this juncture their education initiative is "Professor Farnsworth on a napkin" material. This is a major area of study at several universities and there's been no real talk about Nintendo pursuing talent or pushing patent filings.
 
People are focusing too much on the health. They are also going into education, which is the real trump card here. It's a booming business; all schools in the world are going to integrate games into their curriculum in the future, and there's not a single big player. Nintendo has the exact right brand for this.

I can tell you that RIGHT NOW, PC's are where games are being played in classrooms. There may be no need (or room) for another player.
 
Yes but they also talked about still making machines from readily available hardware (I took that as the old withered technology idiom) and gave no indication that they would make a powerhouse machine next time. However I am very pleased to hear they might be taking the casual shit away from their main home console,

You won't be pleased when the casual shit outsells their next home console.
 
The qol market is already on smartphones, i don't know which devices they plan to produce but the wiifit stuff faded away so,e years ago.

If they focus on that they won't be old nintendo anymore.
 
Yes but they also talked about still making machines from readily available hardware (I took that as the old withered technology idiom) and gave no indication that they would make a powerhouse machine next time. However I am very pleased to hear they might be taking the casual shit away from their main home console,
Nintendo will possibly never make a "powerhouse machine" anymore to compete in this space with Sony/MS. Long term there is even speculation that this generation might be one of the last traditional hardware generations (with a future in cloud based terminals instead of powerful home consoles).

I also doubt they will take the "casual shit" away. They will make a seperate device for their "casual shit" at a low entry price - but also bring this software to their home/portable consoles if possible. Otherwise their unified account system they talked about doesn't make a lot of sense.
 
Nintendo should have bought the Oculus Rift who are doing the same kind of quality of life and training stuff with their VR tools. But then again I doubt they were for sale.

It'll be interesting to see what happens to Nintendo but like most Japanese video game companies I think it's going to be tough times ahead if they want to become worldwide industry leaders.

Nintendo's been lagging behind when it comes to online services and accounts which hurts not only their video games but also throws roadblocks to the idea of branching out into new services.
 
I'm not sure if I understand your logic here. The Wii/DS/3DS/Wii U have had plenty of "core-focused" titles from Nintendo. Rarely did they try and mix the more "casual" titles with the "core" titles together.

You're acting like QOL doesn't affect what Nintendo does on Wii U and 3DS when in reality it does. Nintendo has limited resources as a company. All resources they expend towards QOL are resources they could have put towards software on 3DS or Wii U or their next-gen piece of hardware.

Additionally I'm disappointed with QOL because I think it's a bad business decision and I don't like to see my favorite company (Nintendo) make bad business decisions because it hurts them in the long run. I don't think it'll be successful, though who knows, maybe Nintendo will do something with their QOL platform that really captures the hearts of the mainstream consumers. But I doubt it. This is a really hard market to compete in.

You understand that the Wii U has a Game Pad primarily because Nintendo wanted to attract iPad users right? The gimmicks they use are all about roping in casual gamers - core gamers are more than content with a traditional experience.

What Nintendo is saying here is that rather than building a frankenstein console and a frankenstein portable that tries to satisfy all audiences - they are building a QOL platform with all those casual games. The amount of developers required for these games is small and they can hire and scale that business as revenues grow. The reverse is true - they want to focus their games devices more for gaming audiences. Rather than making everything appeal to everyone - they want to let the natural course of their platforms interact with one another to encourage cross-device adoption.

So, instead of trying to sell Wii U to Grandma so they can sell her Wii Fit U - they get her to buy the QOL device with some sensors and balance boards so she can enjoy playing Wii Fit or Brain Training and communicating with her grand kids on Miiverse. Her grandkids can send her their high scores in New Super Mario Brothers U and push her to play the game and compete with them for the highest score the next time she comes over. Miiverse will finally fulfill its potential as a platform for Nintendo users to share and communicate with each other.

You should be jumping for joy. This is exactly what I predicted Nintendo would do - because of the F2P issues that were destroying their handheld business and the loss of that casual audience on 3DS. This saves a bunch of IPs that sold tens of millions from going extinct, potentially generates subscription revenue going forward, and gives Nintendo a giant position in smartphones. They are effectively reclaiming territory that was stolen from them by sub par iPad apps.

For once Nintendo is actually following a predictable market strategy and their games business is actually going to thrive without the albatross of shoehorning casual games into them. I love Nintendo's efforts at getting my parents to play games - but a one-size console doesn't fit everyone - my parents now play on their iPad and I'm really looking forward to them playing Nintendo brain training games rather than knockoff games produced by the Silicon Valley firms that look to exploit little kids and the elderly one dollar at a time.

Some of their family-friendly tent pole titles can function across Nintendo's own QOL device, handheld, and console and everyone can join in on the fun.

The only thing disappointing about this whole announcement is that Iwata had to do it NOW, over a year before it comes out. It's unfortunate the financial results were so poor Nintendo had to reveal their plans this early. I imagine they would have preferred to have waited until later this Fall before drumming up hype.
 
As a gamer I'm really not that thrilled about this but as a business move I'm really interested in how this pans out and what kind of product Nintendo has come up with. Always entertaining to see Nintendo doing their out of the left field stunts.
 
The only thing disappointing about this whole announcement is that Iwata had to do it NOW, over a year before it comes out. It's unfortunate the financial results were so poor Nintendo had to reveal their plans this early. I imagine they would have preferred to have waited until later this Fall before drumming up hype.
You say it's too early, I think it's a bit on the late side. They should've done this in 2010-2011, before several years of negative operating income.
 
You say it's too early, I think it's a bit on the late side. They should've done this in 2010-2011, before several years of negative operating income.

I agree they should have done it earlier but you are missing the whole point. This isn't about when they should have released by the time to announcement to release.

Announcing something 16 months in advance is Steve Jobs of the Macintosh-era level stupid. Good design companies always wait <6 months before a product is announced otherwise they get copied to death and the market gets played out.

I'm sure Iwata would have preferred not to announce this until late this year - but his hand was forced.

That said, Nintendo hasn't really told us too much for clear reasons - they don't want to reveal their full hand but offer a glimpse of the future to appease investors.
 
Good design companies always wait <6 months before a product is announced otherwise they get copied to death and the market gets played out.

I'm sure Iwata would have preferred not to announce this until late this year - but his hand was forced.
That is true as well. Bad financials forced a suboptimal play.
 
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