God I am so sick of smartphones. Am I the only one who likes dedicated devices?
I think Nintendo sort of lost sight of the target when they moved away from physically oriented gaming.
If I were Nintendo (ha), I would lean towards some sort of AR system, some sort of game you can play in a public space like a park, or backyard. Mixing of real life play and video games. Think Johaan Sebastian Joust. Think Spaceteam. AR Pokemon. Make it all hyper accessible. Make a system that encourages and enhances natural movement but take it out of the living room and into the world.
One key aspect of whatever this QOL thing is going to be, its going to be cheap for the low entry price I presume Nintendo knows they would have to hit. So any dreams of Tony Stark level AI surfaces telling you your body fat percentage while showing you the weather on your jogging route is out. Iwata has left it so undefined its hard to understand what on earth he's getting at since if its not a "wearable" its... a what? Cant be furniture or personal gym stuff because thats massively cost prohibitive. A micro-console like the GameStick which plugs into your TV, has pedometer functions, and maybe also plugs into a Wii Fit board?
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The problem is of course iPhones and Smartphones and wearables are all massively ahead in this area already, never mind the entire decade they have on Nintendo's antiquated understanding of OS and services. What use is one of these devices if it now even lacks the "also plays games/entertainment" angle? Nintendo is pledging to divergence once again in an era of almost total device convergence. Its patently ridiculous and once again reveals how little theyre aware of the tech world around them. Things have changed vastly since the DS and Wii Fit's fortunes.
5-6 Years later: QoL venture fails spectacularly. Nintendo's hardware sales continue to experience steep decline, Iwata forced out and replaced. Never say never.
Apparently yes. I feel like a dinosaur for owning a camera. The trend though is for consolidation, you can see that in camera sales, or handheld sales, or audio player sales. I really don't think there's a bright future for a single purpose device if a smartphone can do a reasonable job at the same task.
Maybe I'll jump on the smartphone wagon when they stop charging upwards of 80-100 a month for a reasonable data plan and the market slows down a bit so that I don't feel like I have to buy a new phone every year or two or else all of my apps are obsolete.
Maybe I'll jump on the smartphone wagon when they stop charging upwards of 80-100 a month for a reasonable data plan and the market slows down a bit so that I don't feel like I have to buy a new phone every year or two or else all of my apps are obsolete.
I wonder what Miyamoto's stance is on all this. If he considers himself a game designer and producer first and foremost, what's keeping hm from jumping ship (aside from corporate loyalty)?
Maybe I'll jump on the smartphone wagon when they stop charging upwards of 80-100 a month for a reasonable data plan and the market slows down a bit so that I don't feel like I have to buy a new phone every year or two or else all of my apps are obsolete.
My goddamn iPod nano functioned for something like seven years. All it did was play music. It was good at that.
I wonder what Miyamoto's stance is on all this. If he considers himself a game designer and producer first and foremost, what's keeping hm from jumping ship (aside from corporate loyalty)?
I wonder what Miyamoto's stance is on all this. If he considers himself a game designer and producer first and foremost, what's keeping hm from jumping ship (aside from corporate loyalty)?
I wonder what Miyamoto's stance is on all this. If he considers himself a game designer and producer first and foremost, what's keeping hm from jumping ship (aside from corporate loyalty)?
Good summary.
But the really crazy part to me is that health-tech/fitness-tech is a hot area for innovation. It has all the fitbits and fuelbands, there are thousands of apps, there are 100 startups moving at a startup pace. It's a red ocean, basically. And it certainly won't be easy money for slow, clumsy Nintendo.
Guys, NintendoFit will be the name of a new 24h gym chain with Nintendo themed exercises and gamification elements.
- "Barrel roll" Abdonimal Crunch Mashine
- "Zelda Z-targeting" Agility class
and so on
You check in with your Fit Meter or 3DS or NintendoFit App for Smart Devices. Every finished exercise grants you coins. You can exchange those coins for mini games. If you accumulate enough coins, you get a 10€ discount on your next purchase towards a Nintendo game.
A startup doesn't stand a chance against the resources and marketing power of a giant like Nintendo.
In fact what you say is a perfect reason for Nintendo to enter the market. It's a hot area and there's thousands of apps, but it's all random and chaotic and thus fairly inaccessible. A dedicated health platform that offers comprehensive health products, that's an easy proposition for the consumer to understand and thus more likely to buy. They just need the right quality of product and pricing and the killer app to get people to go out and buy it.
Wait... are you serious?
Maybe I'll jump on the smartphone wagon when they stop charging upwards of 80-100 a month for a reasonable data plan and the market slows down a bit so that I don't feel like I have to buy a new phone every year or two or else all of my apps are obsolete.
Not really. It's just making the "dirty dirty casual crap" that people here hate its own cheaper platform instead of putting it on their consoles.... What I'm reading from this is that Iwata's strategy is to "jump off the deep end."
A startup doesn't stand a chance against the resources and marketing power of a giant like Nintendo.
In fact what you say is a perfect reason for Nintendo to enter the market. It's a hot area and there's thousands of apps, but it's all random and chaotic and thus fairly inaccessible. A dedicated health platform that offers comprehensive health products, that's an easy proposition for the consumer to understand and thus more likely to buy. They just need the right quality of product and pricing and the killer app to get people to go out and buy it.
Iwata said last night they would be licensing out their franchises for more things (which would include toys, shows, books ect).It always surprised me that Nintendo never tried to go in a more entertainment focused direction - not just videogames, but movies, toys, tv shows, etc - like Disney, basically. They have really recognizable IPs. Instead they are doing this health thing now? Thats so weird, and it seems counter to what the company has always been about.
Plus, do they really have the resources for it? They already struggle to support two consoles at once. Can they support another pillar like this?
Can't say I'm eager to see what they have in store. I just want games.
A startup doesn't stand a chance against the resources and marketing power of a giant like Nintendo.
Hahahahaha, Nintendo just admitted they can't market two platforms at once in an area they have been at for the past 30 years. Nintendo is as a marketing power is hilarious right now. We're supposed to believe Nintendo is suddenly going to enter a new field with immense competiton and be amazing? Where is this weird faith coming from for a company that has been so inept?
The problem is that people already have these products and apps (which usually are free) which all interact with each other.
Nintendo can't even figure out an account system.
I wonder what Miyamoto's stance is on all this. If he considers himself a game designer and producer first and foremost, what's keeping hm from jumping ship (aside from corporate loyalty)?
Iwata said last night they would be licensing out their franchises for more things (which would include toys, shows, books ect).
And they don't need to dedicate more resources to this. They already have teams making these kinds of games and apps.
I have never seen a thread filled with fear about Snake being killed by a treadmill.
http://www.nintendo.co.jp/ir/en/library/events/140130/index.htmlNintendo Slides said:Nintendo is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis. We cannot achieve a strong presence by imitating others and simply competing in terms of size.
http://blogs.wsj.com/digits/2014/01/29/live-nintendos-strategy-briefing-to-address-future-direction/WSJ Summary of Q&A said:Responding to a reporter’s question as to why sales were weak overseas while relatively strong in Japan, Mr. Iwata says the company’s marketing got divided between pushing for 3DS and Wii U console and in the end both never “exploded.” “This was the worst year-end shopping season since I became president. We need to rebuild as soon as possible,” he says.
It always surprised me that Nintendo never tried to go in a more entertainment focused direction - not just videogames, but movies, toys, tv shows, etc - like Disney, basically. They have really recognizable IPs. Instead they are doing this health thing now? Thats so weird, and it seems counter to what the company has always been about.
Plus, do they really have the resources for it? They already struggle to support two consoles at once. Can they support another pillar like this?
Can't say I'm eager to see what they have in store. I just want games.
You don't need to buy a phone that regularly, especially not for apps. And If your data is that expensive, it's time to change carriers. This is like the smartphone equivalent of people complaining about $3000 PCs.
I imagine if you want to put out health products of your own you need to back it up with research.
This is really a tangent now but all the various carriers I'm looking at are describing $80 for the "low data plan" and the "high use" plans are like $120. Apparently the way to make it affordable is to use a family plan, but no-one else in my family is interested in getting smartphones
Well... all of this it´s fine Nintendo, but... how helps this to sell Wii U?