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Nintendo Wifi Connection vs. Xbox Live

Speevy said:
Let's compare apples to apples and talk about consoles.

Xbox 360's support for online games:

These are just some of the the launch window titles:

- Perfect Dark Collector's Edition ONLINE
- Project Gotham Racing 3 ONLINE
- Elder Scrolls IV: Oblivion
- Dead or Alive 4 ONLINE
- Call of Duty 2 ONLINE
- GUN
- Quake 4 ONLINE
- Tony Hawk's American Wasteland ONLINE
- Condemned
- Madden NFL 2006 ONLINE
- Kameo ONLINE
- Amped 3 ONLINE
- Ghost Recon ONLINE
- NBA 2K6 ONLINE
- NHL 2K6 ONLINE
- Ridge Racer 6 ONLINE
- Top Spin 2 ONLINE
- Need for Speed: Most Wanted ONLINE
- Tiger Woods 2006 ONLINE
- FIFA Soccer 06 ONLINE

% of online games = 85%, most third party
% of games bound to be online in first party lineup = Virtually 100%


Feature-rich, well-supported.


Revolution:





Seriously, I will be surprised if the final Revolution library totals more than 60% of the total X360 library. Online titles? Not even close to the same number.

Of course, in this industry, you should always depend upon magic above experience.

How can you possibly still think that after 30 DS titles got pulled out of the air's ass?
 
Sho Nuff said:
To everyone who disses voice chat over XBL: FU.

I'm sorry everyone makes fun of you and your squeaky voice, but this system is for us big boys. And I'm sorry you don't have the conversation skills to assemble a decent friend list of people to play with. If people are annoying, then fucking MUTE them. Jesus.

Yep, I'll take the option of being able to communicate or not over Nintendo's "Safe" yet limited alternative. XBL on 360's even better cause you can blacklist people and there's reputation and gaming style filters so casuals can play with casuals, hardcore with hardcore, and cheats and fucks with cheats and fucks. It really does solve a lot of problems and the service will continue to evolve and add features. For serious online gamers this is the place to be but for anyone else it really isn't so it's kind of a double edged sword.
 
Japanese developers are supporting the DS because it's selling well in Japan.

If the DS were performing %-wise in Japan like it is here, there's no way so many Japanese developers would be on board.

Not to mention the fact that MS Games Studio output, when Nintendo and MS are releasing games during the same time (i.e. not like now when MS output has stopped) is more than Nintendo's console output.
 
WindyMan said:
Chew on this, though: Super Smash Bros Online.

Chew on this: lag and cheat fucks?

Melee is an intricate and timing intensive game while not being super techy with frames and the like it's still got a high level skill. If there's any kind of matching and ranking people will find a way to abuse and exploit it, it's the nature of online games, and if MKDD is any indication Nintendo's online code is anything but tight. I just dunno how well it would translate online but I bet not as well as you'd think.
 
gamergirly said:
How can you possibly still think that after 30 DS titles got pulled out of the air's ass?

Cause I've looked at the GC's meager release list and it's pretty obvious where Nintendo's efforts and focus is. Also feature rich, well supported is key and comparitively Nintendo WiFi doesn't measure up.
 
D3VI0US said:
Cause I've looked at the GC's meager release list and it's pretty obvious where Nintendo's efforts and focus is. Also feature rich, well supported is key and comparitively Nintendo WiFi doesn't measure up.

How did GC get into the conversation? Obviously, it would be a much different story. Try reading the quote next time Mr Oblivious :lol

Speevy said:
Japanese developers are supporting the DS because it's selling well in Japan.

If the DS were performing %-wise in Japan like it is here, there's no way so many Japanese developers would be on board.

Not to mention the fact that MS Games Studio output, when Nintendo and MS are releasing games during the same time (i.e. not like now when MS output has stopped) is more than Nintendo's console output.

It's not performing as well in Europe and America as it is in Japan. Then again, many of these DS titles havent been released outside of Japan yet(or at ALL). Software sells hardware. DS was dead in Japan once too, from the same problem it's facing in other terrorities right now. So, what happens when these games get released outside of Japan? Nobody is going to notice them?
 
D3VI0US said:
Chew on this: lag and cheat fucks?

Melee is an intricate and timing intensive game while not being super techy with frames and the like it's still got a high level skill. If there's any kind of matching and ranking people will find a way to abuse and exploit it, it's the nature of online games, and if MKDD is any indication Nintendo's online code is anything but tight. I just dunno how well it would translate online but I bet not as well as you'd think.


despite being super enthused about online nintendo games, i have to agree with this. Online fighting games don't work that well in my expierience.

Maybe if the next ssbm is a totally different kind of game it might work. With the rev controller, i think that is a good possibillity..

maybe some kind of 3rd person open level deathmatch game/platformer or something.
 
Zeo said:

If they can't do Lan right I'm not gonna hold my breath for robust online play. Has picking your cart with cart doubles even been confirmed for MKDS?

gamergirly said:
How did GC get into the conversation? Obviously, it would be a much different story Try reading the quote next time Mr Oblivious

Nintendo supports multiple platforms with a limited capacity for overall game production. One platform has gotten a big boost at the expense of the other, so out of the air's ass it was not. Not to say that it was necessarily diverted from the GC but they certainly aren't choosing to support that platform adaquately, meanwhile DS is getting an onslaught of titles.
 
D3VI0US said:
Melee is an intricate and timing intensive game while not being super techy with frames and the like it's still got a high level skill. If there's any kind of matching and ranking people will find a way to abuse and exploit it, it's the nature of online games, and if MKDD is any indication Nintendo's online code is anything but tight. I just dunno how well it would translate online but I bet not as well as you'd think.

You're right about SSB Melee. But it was played with this controller:

30607421-2-200-0.gif



SSB Online is going to be played with this controller (and only this controller, probably without the stick attachment):

23521_5.jpg


It's not going to be the same kind of game. Therefore, it's not going to be the same kind of game online, either.
 
gamergirly said:
It's not performing as well in Europe and America as it is in Japan. Then again, many of these DS titles havent been released outside of Japan yet(or at ALL). Software sells hardware. DS was dead in Japan once too, from the same problem it's facing in other terrorities right now. So, what happens when these games get released outside of Japan? Nobody is going to notice them?



I'm not a fortune teller. Let's just say I'm not optimistic.
 
Just for discussion sakes and not trying to jump into this inane Xbox Live vs. Nintendo wifi discussion, but how well will Nintendo online really be accepted? Now before jumping all over with "Nintendo can do no wrong" that's not what i'm trying to say. I'm just wondering if the nintendo mass consumer crowd will really truly be all over this. I know everyone here is and that's a given, but by nature also an exception. I think it's success will really depend on who really makes up the owners of Nintendo consoles. Xbox and Sports games/FPS's are just a given for online and the PC crowd that migrated over was a big reason Xbox Live took off. I just don't see that same crowd flocking to Nintendo WiFi so really who will be, apart from us the people posting on forums? Will the younger crowd really get on it? Will parents bother, do the kids really care? Just thinking on this for some reason and wondering what others thought.
 
Ponn01 said:
Just for discussion sakes and not trying to jump into this inane Xbox Live vs. Nintendo wifi discussion, but how well will Nintendo online really be accepted? Now before jumping all over with "Nintendo can do no wrong" that's not what i'm trying to say. I'm just wondering if the nintendo mass consumer crowd will really truly be all over this. I know everyone here is and that's a given, but by nature also an exception. I think it's success will really depend on who really makes up the owners of Nintendo consoles. Xbox and Sports games/FPS's are just a given for online and the PC crowd that migrated over was a big reason Xbox Live took off. I just don't see that same crowd flocking to Nintendo WiFi so really who will be, apart from us the people posting on forums? Will the younger crowd really get on it? Will parents bother, do the kids really care? Just thinking on this for some reason and wondering what others thought.

i think that depends on what kind of games they get. One interesting thing about the revolution... it's seems to be the first console that offers something that can rival a mouse for precision control. In other words, PC ports seem like a pretty good idea, at least as far as the hardware is concerned. If nintendo can get a few games like that (FPS and RTS in particular, but also god games and click based rpg's like diablo) they could steal some of that pc crowd that is playing on xbox-live right now.

FPS on this thing could just own. Put one out in a store kiosk and let people see how well it plays, and who knows what might happen.

i think what you describe could be a problem, but i don't think it is as dire as it may seem. Also, there are quite a few hardcore nintendo fans that are in their 20's and 30's... RE4 sold a million copies worldwide afterall. there are two catagory's of nintendo fans.. there are the hardcore oldschool fans, and there are the kids. I think there are enough mature gamers to support mature content and online gaming... they just have to be good games, because that particular segment of the nintendo market is very picky.
 
D3VI0US said:
Nintendo supports multiple platforms with a limited capacity for overall game production. One platform has gotten a big boost at the expense of the other, so out of the air's ass it was not. Not to say that it was necessarily diverted from the GC but they certainly aren't choosing to support that platform adaquately, meanwhile DS is getting an onslaught of titles.

GC's support would've been limited anyway with a next-gen console on the way. GC's poor later life success has only speeded up the process and limited the resources Nintendo will invest into the platform. Needless to say, we KNOW where GC's support and game list stands unlike Rev's outside of a few titles Nintendo and a few others has publicly announced. Therefore, GC has no relation to what I was talking about and youre going on about something never contested. IF you had read what I said and what I quoted, you would understand that. But I see that you do not.

Also, I obviously meant that to the general public and the un-Nintendo insiders(which include 99% of GAF), most of these titles would have not have been thought to exist and none of them did before today. So, as far as WE are concerned(not the companies that are developing or publishing these titles) they WERE pulled out of thin air.
 
mj1108 said:
Just like Sony's service, right?

um, yea, exactly.


Nintendo had trouble getting games on their system, I don't think we should be counting the multitude of titles we're likely to see online just yet.
 
LM4sure said:
Isn't there going to be a free Xbox Live option with Xbox 360?

You can't play games online with Xbox Live Silver. The "free" Xbox online option is nothing more than a glorified MSN Messenger service for the home console.

You'll be able to play games online for some weekends for free, which may be enough for some people, but chances are if you're in the first wave of 360 buyers then you're also going to be putting up for Live Gold.
 
Shinoobi said:
More like "Sex for free with that average looking person next door that has a good personality, or having sex with that persons hotter cousin for $50."

It's cool how you're judging the performance of a service that isn't even out yet.
 
Krowley said:
i think that depends on what kind of games they get. One interesting thing about the revolution... it's seems to be the first console that offers something that can rival a mouse for precision control. In other words, PC ports seem like a pretty good idea, at least as far as the hardware is concerned. If nintendo can get a few games like that (FPS and RTS in particular, but also god games and click based rpg's like diablo) they could steal some of that pc crowd that is playing on xbox-live right now.

FPS on this thing could just own. Put one out in a store kiosk and let people see how well it plays, and who knows what might happen.

i think what you describe could be a problem, but i don't think it is as dire as it may seem. Also, there are quite a few hardcore nintendo fans that are in their 20's and 30's... RE4 sold a million copies worldwide afterall. there are two catagory's of nintendo fans.. there are the hardcore oldschool fans, and there are the kids. I think there are enough mature gamers to support mature content and online gaming... they just have to be good games, because that particular segment of the nintendo market is very picky.

From the sounds of it yes they will. I hope Nintendo realizes how much this technology could benefit most the genres that they have somewhat neglected this generation. I even see Racers being spot on with the Rev-wand. If the technology truly is superior to current controller standards then Nintendo will have to push that in their marketing with tons of hands-on demo stations. I think the more casuals who have a chance to play with it will be tempted to buy it.

Having said that I don't know why some people seem to think the rev controller will automatically simplify their favorite genres as I see the games being as deep as they always were if not more so. It is the actual control method that would become easier to play those games. Most people who say otherwise I think don't really understand how versatile the technology is. Games that are played in the 1st/3rd person with behind the back viewpoints will have the most to benefit from the nunchuck combo. As for the games which are played from side and rotatable view-points those will be the most challenging to keep the control intuitive without relying on the shell. Even still I can think of tons of ways that the new SSB and VJ games can be played with the nunchuk controller while maintaining if not increasing functionality.

Developers who dedicate themselves to mastering the features of the Nintendo controller will be rewarded with games that control better than current controllers could ever provide. On the other hand developers who attempt to cut and paste current controller setups to the Rev controller will be rewarded with some of the worst playing games imaginable and Nintendo will be the laughing stock of the industry.........again.
 
Ponn01 said:
Will the younger crowd really get on it? Will parents bother, do the kids really care? Just thinking on this for some reason and wondering what others thought.
Well, the thing is, the bar has been set very low. Currently online only gets 10% on consoles. Because this service is free, the barrier to entry is very low. Besides that though, there's always a problem with local multiplayer that often there isn't someone there to play against/with. Because this is online there always will be people to play against. Ultimately, as ever it comes down to content. Chances are, games like Mario Kart and Pokemon will do as good a job as something like Halo in terms of getting people online. Except, they could do a better job since the service is free.
 
Regarding voice chat (I haven't read the whole thread)...

I'm sure it's just AC that doesn't have voice chat right now. I'm sure if developers want to pursue it, it'll be possible.

Why *wouldn't* it be possible? Because fucking Animal Crossing doesn't have it? You fucktards are such sheep sometimes.

</rant>

Sorry :-\
 
HOLD ON BUTTHOLES!

Can the DS even support voice chat? Don't you have to get really close to the mic for it to work, and if the sensitivity was set higher, wouldn't it get feedback from the speakers?
 
xsarien said:
It's cool how you're judging the performance of a service that isn't even out yet.


You mean just like Nintedrones are saying Xbox Live is pwned by a service that isn't even out yet?
 
This is good news and all but I simply don't like playing games online. The only exception to this rule is if my buddies bought the same game and are available to play around the same time. Mostly it's easier for us to just get together and have a night of it.
 
I fully expect the DS to have more online gamers than the Xbox did.

Why?

Free wifi access in "select locations."

Think of all the kids and teens who'd LOVE to play online games, but don't have broadband. If they can play online just by "hanging out" somewhere for a bit, they'll do it... and a DS is portable. There is no way to do that with the Xbox... especially if you aren't paying $50 for a Live account.
 
wifi access points meaning you can only play ds there? or take your laptop and use that instead?

cuz im pretty sure i wouldnt be able to go online with this at my college, even though we have wifi throughout the school

...

or could i?!!?!?
 
methodman said:
wifi access points meaning you can only play ds there? or take your laptop and use that instead?

cuz im pretty sure i wouldnt be able to go online with this at my college, even though we have wifi throughout the school

...

or could i?!!?!?
You should be able to.

And also, I can already see this free wifi linked to deviant behavior. Imagine all of the kids hanging out at IHOP playing Animal Crossing for hours. I just know they want to steal my wallet.
 
How would you play at school? I know when my friends need to get online at school, they have to login with some program you download from our Uni's website. I'm making the assumption here that it'd be rare to find a school with completely free Wi-Fi access.

So, where would this login come into play with a DS?
 
Look, let me say this:

The DS service is a great idea and I hope it succeeds admirably.


But the 90% figure Nintendo wants online would include everyone who could feasibly walk to a wireless connection, NOT folks who'll be doing it at their convenience. That's not necessarily a bad thing, but it's a thing.

Also, might I just suggest that the frail, glassy souls of the typical Nfan on this forum would be fucking horrified by two seconds of typical Live frat boy abuse. If you think the DS is magically going to escape from this phenomenon, allow me to introduce you to your new playmate:

sg2.JPG
 
crunker99 said:
how can u even compare the 2

ones a home console and one is a handheld
no, one is an online service and the other is also an online service. Live might be specific to Xbox, but NWC will be used across more than just one of nintendo's systems, including their home consoles.
 
I like how Nintendo fans can go on about how awesome free online services are, then say how awesome the $99 GBA Micro is.
 
Sho Nuff said:
HOLD ON BUTTHOLES!

Can the DS even support voice chat? Don't you have to get really close to the mic for it to work, and if the sensitivity was set higher, wouldn't it get feedback from the speakers?
Well, that's more of a "Not convenient for voice chat under many situations." than not being possible. Also, that phantom headset people keep wondering about.
 
SteveMeister said:
Yes. But why compare Nintendo's new service to Microsoft's old one?
That's a good point, Xbox 360 is almost released. :) To be honest, I don't think anyone cares about redundant stuff like marketplaces or microtransactions. It spices things up a bit but it's nothing fundamental, although I'm sure some users (such as you) will enjoy it. What matters most is an online infrastructure that allows games to be played online. Easy, safe and free. Xbox Live may have more things on Nintendo Wi-Fi Connection, but I guess that's why you have to pay for Live. What is the new one, $60 a year?

Also, the comparison with Xbox Live Arcade isn't fair, you can't download and store stuff on DS. With Nintendo Revolution, you can download NES, SNES and N64 games for a price, just like Xbox Live Arcade. So with that in mind, the Virtual Console > Xbox Live Arcade.
Yusaku said:
I like how Nintendo fans can go on about how awesome free online services are, then say how awesome the $99 GBA Micro is.
Uhh. Ok? :lol No one even mentioned the Micro until you did. This is something completely different. Come on. "Can't say anything bad about Nintendo Wi-Fi so I'll say something bad about some other Nintendo product that is not relevant to this discussion" ?
 
More like "Sex for free with that average looking person next door that has a good personality, or having sex with that persons hotter cousin for $50."
Ill never pay for sex. Especially when i can get it free. :D
 
More like "Sex for free with that average looking person next door that has a good personality, or having sex with that persons hotter cousin for $50."
Dear lord. What is the purpose of an online service on a gameplatform? The purpose of an online service on a gameplatform is to bring people and friends together online in an easy, safe way so they can play games against each other. That's it.

Nintendo Wi-Fi Connection delivers.
 
Ruzbeh said:
Dear lord. What is the purpose of an online service on a gameplatform? The purpose of an online service on a gameplatform is to bring people and friends together online in an easy, safe way so they can play games against each other. That's it.

Nintendo Wi-Fi Connection delivers.

For free.
 
Cumbersome communication or the lack any communication really takes a lot of fun and potential of online gaming. It's not much different than playing the CPU in that respect other than the decent opponents. That's like going back to the dark ages of online gaming and I feel Nintendo is one step behind in that respect. I mean you guys seem to only look at the bad points of voice and they are legitamate, but there are good aspects too, I've heard the most delightfully stupid things in games, priceless.

I wonder about the technical limitations if I don't have a PC as the same floor as my TV and forthcoming Rev or much experience with wireless. I think frat boys playing Animal Crossing is a stretch but I'd be worried about the little brats who find some way to just be a complete pecker like driving backwards in MKDS and shit. Kids are assholes, don't ever forget it.
 
Ruzbeh said:
Dear lord. What is the purpose of an online service on a gameplatform? The purpose of an online service on a gameplatform is to bring people and friends together online in an easy, safe way so they can play games against each other. That's it.

Nintendo Wi-Fi Connection delivers.
I don't quite get why you quoted me and replied that. What I meant was that while NW will be big and free and thats great, many people are going to keep paying for Live because it has something they want- Halo, PGR...
 
I think there is one fundamental difference in the two services which although seeming small actually results in a big difference in the end experience.

Thinking back to Square's comments, Nintendo has not just developed 2 consoles this gen, they have developed one completely awe-inspiring platform spanning 2 consoles.

Another thing to remember is Iwata's point of changing the interface between gamers and controller/TV/Internet.

This service being free and easy is a huge step in this because it makes the entire experience seamless. This doesn't have to be left to be a more traditional multiplayer function such as deathmatches or races. Couldn't you be walking around your town in Animal Crossing as usual and have a friend suddenly turn up at your gate? Maybe...

You could be playing a mystery game and some aspects could involve connecting to the net to open up alternative paths or clues. You could be watching pokemon in the cinema and download or "capture" the pokemon as they appear on the screen as is often given as an example by Nintendo.

So on a fundamental level I think there are many differences already. Subscription just closes the door for xboxlive to 90% of gamers.
 
Shinoobi said:
I don't quite get why you quoted me and replied that. What I meant was that while NW will be big and free and thats great, many people are going to keep paying for Live because it has something they want- Halo, PGR...
Well... of course. Why would they stop playing their favorite games? Because some other company with different games is getting it's ass online?
 
TheDuce22 said:
So is this service just for the DS or will it apply to revolution?


Someone please address this question....I wanna play Punch Out online :)
 
jett said:
And the bonus round:

Microfuckingtransactions?

Xbox Live: Yes
NWC: No

I think we all know who's the winner here.

Oh, don't be so sure ... it's the carrot on the stick so far, but there's nothing in the rules that says that a publisher can't charge on an MMO or introduce a secondary subscription (ala EA's online junk) with the NWC plan.
 
CamHostage said:
Oh, don't be so sure ... it's the carrot on the stick so far, but there's nothing in the rules that says that a publisher can't charge on an MMO or introduce a secondary subscription (ala EA's online junk) with the NWC plan.

Well, and besides that, I think it's been universally agreed upon that you are paying to download nintendos back catalog of games. You could spin it anyway you want but there going to making some moolah out of that.
 
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