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Or is it just one of Phil's balls in my throat?
Tales Of Symphonia Remastered Review Mini - Review Mini
www.nintendoworldreport.com
There are enough problems with Tales of Symphonia Remastered that it feels generous calling it a remaster at all—not only does it lack any new features or improvements at all, but it retains every technical flaw from previous re-releases while managing to introduce brand new problems of its own.
Symphonia Remastered is based on the PS3 re-release from 2014, and many of its issues are inherited from that version. There’s been a lot of talk about how the game is locked to 30fps—a downgrade from the GameCube version’s 60fps that has its roots in the initial PS2 port.
Some scenes also bizarrely have dialogue that is completely missing in PS3 and Switch versions. This isn’t a matter of censorship or an updated localization; characters will still reply to missing lines as though they were still there.
Textures have been AI upscaled, with visual details devolving into a smeary soup as a result. The battle UI now features texture seams not present in any other version, and small icons and text fonts now have visible compression artifacts. One especially egregious example I noticed was a small black line that consistently appeared above any lowercase w in dialogue.
Some of Symphonia’s graphical effects are now simply broken. The pause screen which previously appeared on top of whatever was happening in the game now features a plain black background. The stylish animation that transitions between exploration and combat is completely missing
So much is compromised in this remaster that if it had just been an emulator running the GameCube version in HD, then it actually would’ve been an improvement. That’s not just hyperbole; I actually checked how the GameCube version looks on a fan-made emulator rendering the game in 4K, and the result speaks for itself.
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