Mike Works said:Yes, I too will overlook it because it does not feature jumping.
This is exactly what I'm talking about.Subitai said:No FPS focusing on combat should not have jumping. I have no idea what these guys are thinking. Even when I play the slower Halo, I still use jumping to get myself out of tight situations.
Littleberu said:You can however use the action button. If there's something blocking your way, one press of the action button, and you'll jump over it in a cool fashion.
Crazymoogle said:Which indicates a more "Ocarina of Time" style jumping system that renders the topic moot.
Shompola said:No it's still a valid topic. Jumping while maybe not super real has allways been a good way to evade shots from the enemy, both in singleplayer and multiplayer games.
ToyMachine228 said:Jumping in Halo is probably the most annoying multiplayer jump of any game. It's not bad in BF1942 or Vietnam either. However, it was annoying in Counter-Strike.
jumping close range... jumping around from afar is like asking to be killed...Mr. Lemming said:I generally like when people bunny hop in Halo because it makes it simple to figure out where they are headed. No sudden changes in direction and whatnot.
Even when I play the slower Halo, I still use jumping to get myself out of tight situations.
The Faceless Master said:jumping close range... jumping around from afar is like asking to be killed...
I agree. There should be no reason to limit jumping in less realistic ways, such as they way KZ is doing by relegating it as a context-sensitive action. Just add a stamina meter, not like this is an advanced game mechanic that's hard to implement.If it's a realistic setting, jumping should only be allowed if it: 1.) Winds your character and 2.) Causees immediate and signifcant impairment to aiming and accuracy.
You must have never played Unreal Tournament, people jumped around like psychos in that game. The only time I ever use jump for is when jumping down "death from above" style to get a little better placement or when someone shoots a rocket right at my feet (anything else I'll just strafe dodge), usually accompanied by going backwards.Jumping in Halo is probably the most annoying multiplayer jump of any game. It's not bad in BF1942 or Vietnam either. However, it was annoying in Counter-Strike.
Forsete said:This SUX!
In real combat, soldiers are known for bunny hopping around to get out of "though" situations. I mean, look at the Wehrmachts old black and white newsreel.
LOL.. I love it when people are dumb enough to jump in tight situations in Halo. Not only do they move real slow, but you know thier movement until they land. Frag +1
The jumping in MP was executed perfectly. Well I guess it wasn't attempting to be ultra-realistic.