No Man’s Sky: A Whole Universe to Explore [PSBlog]

Unless I see a video of the guy shooting alien deers with a ray gun while numbers pop out, and maybe get hit by an explosion that lands him on his back and his vision gets all blurry and then he slowly gets back to his feet but the sounds all messed up, and then there's a waypoint on the HUD telling him where to go and what to do next, I have a hard time believing this is an actual game and not just a boring walk around planets and fly into space indie trash game.
 
That Gamespot video answered a lot of my questions....I'm very excited now. Planets...the size of planets. Ship combat, ground combat, a clear goal for those who want it, upgrades....sounds like it won't just be a larger version of Proteus and that's all I was worried about,

2 big things stuck out for me though. If there isn't a way to link up with your friends on the other side of the universe temporarily, it would be a disappointment I feel. Exploring alone is fun, but it's another experience altogether with friends, especially when neither of you know what you might find. I hope you aren't stranded from your friends if you are spawned too far apart. It would be a missed opportunity,

The other thing that I'm not sure about is that planets reset after you leave them. I understand entirely why this needs to happen, especially as the game can be played offline. And it seems like there's no way around it. But it is a little disappointing, it would be nice to set up a "home base" on a planet. Or like other people have wished for, come across populated cities. The exploration may feel diminished if there is no way to "save" a planet you come across for future reference. Either through photographs, the ability to save coordinates so you can work your way back one day, or even some form of fast travel (maybe not too accurate or it would kill the exploration feel). But something that could at least get you within 30 minutes or something of where you want to go? I'm not sure. But exploring isn't as fun when the things you discover are lost forever if you forget about them. And the universe sounds too big to "stumble across" planets you hadn't seen in a long time,

I had a related problem in Minecraft before they added beds which allowed you to change your spawn points. Before that, you could journey for hours until you found the most beautiful place you wanted to build your home in. But if you died, you would be put back hours away from your home...exploring was pointless, since it was impossible to rediscover your home if you wandered too far away from spawn. The map in Minecraft is incredibly huge. But there wasn't any point to its potential size when death set you back.

This isn't the same as what I'm worried about with No Mans Sky. I know death probably won't be a big deal in that game and almost certainly wouldn't set you back too far. But it's more related because I think it shows how a large world isn't enough to encourage exploration....tools that allow you to record your journey, preserve memories and access them again later (either by revisiting the planet, or looking back on pictures or something) are just as crucial for encouraging exploration. If I come across a planet-sized-planet while playing, and I think it's the most fascinating one I've ever seen...with diverse wildlife and environments etc....I would want to explore it fully one day. And it would be frustrating to me as a player to think that once I took off in my spaceship and flew far away to see other places, I would never be able to get back to that planet.

So that's my concern. But I have a feeling it will be addressed when the game releases. I'm very excited though. I hope the game gets a physical release, because it seems like something I'll want to go back to for years and years to come if it turns out like I hope. Decades, if it truly lives up to what I'm hoping.
 
I know this is probably too far off of a dream for this game but in my imagination of the greatness that could grow from the beginning that this game is - years from now when the initial influx of players have dwindled off and the core fan group has been flying towards the center for more than 24 months or so ... we begin to meet each other out there against all insane astronomical odds.

A fleet of explorers starved for companionship and powered up beyond worry of war all meet up and cruise towards the center.

Really can't wait to play whatever this game ends up throwing at me. Looks great!
 
Unless I see a video of the guy shooting alien deers with a ray gun while numbers pop out, and maybe get hit by an explosion that lands him on his back and his vision gets all blurry and then he slowly gets back to his feet but the sounds all messed up, and then there's a waypoint on the HUD telling him where to go and what to do next, I have a hard time believing this is an actual game and not just a boring walk around planets and fly into space indie trash game.

115 quintillion generic palette swap planets? Big deal. I'd rather they just make one that's chockful of fetch quests, assassination missions, and hidden packages, with a cinematic story centered around a grizzled anti-hero seeking revenge.
 
Unless I see a video of the guy shooting alien deers with a ray gun while numbers pop out, and maybe get hit by an explosion that lands him on his back and his vision gets all blurry and then he slowly gets back to his feet but the sounds all messed up, and then there's a waypoint on the HUD telling him where to go and what to do next, I have a hard time believing this is an actual game and not just a boring walk around planets and fly into space indie trash game.

I'm pretty sure No Man Sky won't turn up to be the game you wish you will be. On the other hand, there will be many people that will be OK without the things you're listing, me included. No need to call it 'trash' just because you want your usual game.
 
I'm pretty sure No Man Sky won't turn up to be the game you wish you will be. On the other hand, there will be many people that will be OK without the things you're listing, me included. No need to call it 'trash' just because you want your usual game.

It was sarcasm, mocking those that think the game won't have a purpose or be entertaining.
 
I will wait until the game comes out, and judge it on its merits at that point.

Procedural generation of a universe is very hard to get right, very easy to get wrong.

Remember Spore?

Neither do I.
 
I will wait until the game comes out, and judge it on its merits at that point.

Procedural generation of a universe is very hard to get right, very easy to get wrong.

Remember Spore?

Neither do I.

haha well, judging by the way some people immediately invoke Molyneux as a jumping off point to complete deride NMS, you would think he had eaten one of their family members.
 
Jesus Christ.. Ok then thread-boss.. Keep on circle-jerking if that's your thing.

Well, that's rich... talk about hyperbole.

I will wait until the game comes out, and judge it on its merits at that point.

Procedural generation of a universe is very hard to get right, very easy to get wrong.

Remember Spore?

Neither do I.

And that is a fair criticism. Very similar games in regards to what they want to achieve in scope and so on... but I think we are in good hands with a dev that isn't tied down to the likes of EA.

Also there is this little quote from Will Wright I saw posted in an earlier NMS thread... I think it truly reveals why Spore did not meet its lofty expectations, coupled with everything Hello Games has said about this game, I have faith they won't tread down that same path.

Here is his response to the question of Spore being "dumbed down"

"I'd say that's quite accurate," Wright told me. "We were very focused, if anything, on making a game for more casual players. "Spore" has more depth than, let's say, "The Sims" did. But we looked at the Metacritic scores for "Sims 2", which was around 90, and something like "Half-Life", which was 97, and we decided -- quite a while back -- that we would rather have the Metacritic and sales of "Sims 2" than the Metacritic and sales of "Half-Life."

http://multiplayerblog.mtv.com/2008/09/07/will-wright-reacts-to-crtical-spore-reviews/
 
2 big things stuck out for me though. If there isn't a way to link up with your friends on the other side of the universe temporarily, it would be a disappointment I feel. Exploring alone is fun, but it's another experience altogether with friends, especially when neither of you know what you might find. I hope you aren't stranded from your friends if you are spawned too far apart. It would be a missed opportunity,

The way they've been talking about multiplayer (although it has been very vague) it sounds like you won't be able to "link up" with friends or anything like that. Seems like it will be more like Journey, i.e. other players might sort of "fade in" from time to time.

The other thing that I'm not sure about is that planets reset after you leave them. I understand entirely why this needs to happen, especially as the game can be played offline. And it seems like there's no way around it. But it is a little disappointing, it would be nice to set up a "home base" on a planet. Or like other people have wished for, come across populated cities. The exploration may feel diminished if there is no way to "save" a planet you come across for future reference. Either through photographs, the ability to save coordinates so you can work your way back one day, or even some form of fast travel (maybe not too accurate or it would kill the exploration feel). But something that could at least get you within 30 minutes or something of where you want to go? I'm not sure. But exploring isn't as fun when the things you discover are lost forever if you forget about them. And the universe sounds too big to "stumble across" planets you hadn't seen in a long time,

When you discover a planet that discovery will be shared and become visible on the galactic map (or something like that), so I'm sure you'll be able to find your way back there later if you want to. And you'll eventually get a ship with a hyperdrive or something similar (would be impossible to reach the center of the galaxy otherwise), so that should take care of actually traveling back to that planet. And planets don't entirely reset, some things will be saved. While everything is generated from scratch every time you get there, that doesn't mean changes can't be stored and loaded the next time someone visits. For example, they've said that if the resources of a planet are completely drained or a species completely wiped out, it will be like that for the next player who comes along as well.
 
I can not trust these devs.

They aren't even bothered to fix the achievements of their latest game.
(As a result, my Steam profile looks kaput since there are 2 no-image icons.)

joedanger2.PNG


http://steamcommunity.com/app/242110/discussions/0/540743757695358190/#p1

Just an update: I don't know whether it's this negative post on this prominent forum that contributed to actually something happening but... they finally fixed it!

Good job, devs. Faith restored.
My money will be waiting for you when No Man's Sky arrives on Steam.
 
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