Landed on a palm tree like a boss, solved amath problem that gave me coordinates to some ruins. Went to the marker (underwater) and there was fucking nothing... Is that a bug or did I do the math problem wrong? I'm 99% sure I got it right, though. It was "1212 2121 1212 XXXX" and I entered 2121 to complete the sequence.
How are the servers holding up? I'm thinking about buying the game today but not sure if I should just wait till friday.
Even without hoarding unnecessary materials, the inventory(s) you start with are woefully small, and means that it takes plenty of inventory swapping to be able to get enough materials and crafting to enable you to upgrade and repair things
Is there any marine life in this?
I think I might hate this game.
Day One: Learn language, manage inventory, activate beacons, look at animals along the way, and sell/trade. Rinse / Repeat.
The only reason I'm doing four of those things is due to activating beacons, which I can no longer find on a map system once I leave the area.
I have to believe there is more to the game. Doesn't help that 4/5 areas look identical to one another.
I remember starting Resident Evil with 6 inventory slots. It was not enough to cram everything in them, so I had to plan ahead.
Same here. It is a survival game, would be kind of pointless if you could just hoard 5000 of every single element just in case you happen to need it on planet #17. Not to mention that everybody would be super rich by friday by peddling millions of units worth at the space station.
Played for another 3 hours, still havent found the hyperdrive/antimatter blueprints from the DLC ship tutorial bug. May be deleting my save... after a full day of work.![]()
Right so, played for a short period of time, and will be playing more, but here is my take so far.
World - Interesting and varied. I like what I have seen so far, but I feel a little lost. I expect I should though, considering I am thrown into a vast space with innumerable paths to go down. If it was a so fixed path, it would ruin a lot of the game imo. Haven't seen a lot of planets yet, but they are huge and remind me of alien places, as they should. I've found space stations and outposts, but am not sure if I should find bigger places later and should know this now or have it as an, intentional, surprise.
Inventory - It isn't so much that I constantly run out of room, and I do, but that I am confused as to what matters to keep. While it is somewhat simple to just sell items, especially higher out of norm priced items, I am always worried I am selling something I might have a hard time finding later. I like finding recipes to make items, but needing to occupy inventory space to hold sub-materials and final crafted items, it reduces space super quick and you have so little to begin with.
Items - It is unclear if I am doing something wrong here, but I made several items for my ship; Pulse Beam, Canon Damage Sigma, and Pulse Jet Sigma. Each takes up a precious inventory spot on the ship. The Sigma items mention improving existing items, but it is frustrating they use an inventory spot doing this, why not have them combine with the item they upgrade? Both my starting ship weapon and the Pulse Beam say use X to fire. My photon canon is described as a ship to ship weapon, and the beam as a mining weapon and ship weapon. Do I get rid of one or have both and can cycle through them? Same type of stuff with the suit. I made a stamina enhancement for sprint, but it takes up a slot again. I can't help but feel the game needs dedicated inventory spots and dedicated gear/ship slots. It would remove a lot of confusion and maintain a balance as far as upgrading not costing ability to harvest/loot stuff. It would also help to have a better indication of gear quality. A short sentence or two hardly givs me an idea of what gun is better than another.
Alpha whatever things? From the first spot through pretty much most of them, places/containers are locked requiring this card thing. I don't see it explained what this is to me. Do I know what they are, do I know where to get them, or is it written someplace and I don't know what they are or where to get them as a game design choice? Should I go and get this first somehow, so as not to miss things in these places/objects?
Fuel use for gear and ship - I like that it is not unlimited, but maybe a little harsh. Might get better as I get more tech.
Overall, I like the game, and think it will really draw me in as I learn more. I feel a bit to confused right now. Not looking for a tutorial and book of answers, but feel I lack even basic knowledge a space traveler might have.
If found out that if you launch your ship from the landing pads beside buildings and outposts, it doesn't use any fuel. That might help some people.
I am getting this sometime late today/early tomorrow. My weekend is now completely devoted to this game. Gonna have to fight the woman for time on it.
Made a big reddit post about the game-breaking bug that has to with you redeeming the pre-order ship at the wrong time resulting in you missing out on the hyper drive blueprint, eventually leaving the player stranded: https://www.reddit.com/r/NoMansSkyT...reaking_bug_redeeming_the_preorder_ship_at_a/
Hopefully it gets attention on there and eventually Hello Games sees it.
I never asked to be able to hold 5000 of each element just incase, let's boil it down.
To just operate you need to maintain 2 fuel sources, life support and temperature, you need mining tool fuel as well, if you want to take off in your ship you also need the fuel for that.
Much of these resources are spread out over the surface, the fact the you only have enough fuel in the tank for 4 take offs means that using your ship for short jumps isn't a good idea, so trudging about on foot is the order of the day.
So outside of those resources you need to operate, you also need elements to upgrade and repair things, which takes up inventory space, and if you want to use upgrade blueprints for minor stat boosts, they also take up inventory space.
To start with you have 30(ish) inventory slots.
If those things float your boat, then power to you, but I do think it's a legitimate issue.
Played for another 3 hours, still havent found the hyperdrive/antimatter blueprints from the DLC ship tutorial bug. May be deleting my save... after a full day of work.![]()
But every game is a repeat of functions. Why target this game. Do you know what people do in the most popular games, repeat the same loop over and over.
How many planets/systems have you been to? It opens up more and more happens the more you travel.
It's not unlike a SoulsBorne game in that a lot of systems are intentionally not explained and you discover more as you progress.
Keep at it![]()
So should we not redeem the pre-order ship until after we build a hyperdrive then?
It messes up some parts of the tutorial because it already comes with systems that you are supposed to craft.Why not?
So should we not redeem the pre-order ship until after we build a hyperdrive then?
Pretty much. You need to go through the tutorial of building the hyperdrive and get the blueprint for it.
Yeah I'd wait until you do the hyperdrive tutorial.
That seems to be the move.So should we not redeem the pre-order ship until after we build a hyperdrive then?
Lol this is based on the fact two guys on twitch couldn't see each other last night even though one wasn't even connected to PSN. That was the point last night where I left the "can't see other people" thread. So stupid.
When did they say you can play with your friends? Quote please.
I got you fam
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heres a video that has the clip at the end if you wanna here the words come outta his mouth directly...
https://www.youtube.com/watch?v=AE0nuW-mQ8A
Are we following any sort of community planet naming convention? I saw this earlier and thought it may be neat (especially for those of us who aren't feeling creative enough to name our own planets).
http://imgur.com/oQVRAou
About to start this tonight. Any hot tips to make it as frustration free as possible?
About to start this tonight. Any hot tips to make it as frustration free as possible?
I've a book with all the names Tolkien used. Every time I find a new planet or star system I open it on a random page and roll a dice >.>Are we following any sort of community planet naming convention? I saw this earlier and thought it may be neat (especially for those of us who aren't feeling creative enough to name our own planets).
http://imgur.com/oQVRAou