Those dog sentinels drop them.Does anything drop a dimensional matrix? I seem to be having some problems finding one these days, and don't seem to have a schematic.
Does anything drop a dimensional matrix? I seem to be having some problems finding one these days, and don't seem to have a schematic.
Does anything drop a dimensional matrix? I seem to be having some problems finding one these days, and don't seem to have a schematic.
BeautifulSee-through butterflies
Did you achieve that by taking a shot at the right moment when pressing options?
When you exit the inventory (so touchpad) you can see that for a split second there's no HUD on screen. So basically, you just need to time it right. Not ideal, but at least it's something. Just takes a bit of practice. It's pretty much pressing touchpad then share (assuming you set it on easy screenshot mode of course) like, extremely quickly. Not quite at the same time, but not too far from it.
Rivers! But, but, but... I thought they didn't exist. This planet was only high mountains and deep lakes connected by rivers.
Rivers need to flow. So they say.
PS4 is at version 1.07 .. several bug fixes all around were done in those patches.So I've been on an extended hiatus from the game; just taking the time to play other things because NMS is such a huge time sink. I've also been so worn out from all the drama it's made me not want to think about the game for a while.
But I gotta ask, for those playing on PS4, have the recent patches made things significantly better, slightly better, sort of the same, or worse? What version is it up to?
So I've been on an extended hiatus from the game; just taking the time to play other things because NMS is such a huge time sink. I've also been so worn out from all the drama it's made me not want to think about the game for a while.
But I gotta ask, for those playing on PS4, have the recent patches made things significantly better, slightly better, sort of the same, or worse? What version is it up to?
UPDATE: Experimental BranchSo I've been on an extended hiatus from the game; just taking the time to play other things because NMS is such a huge time sink. I've also been so worn out from all the drama it's made me not want to think about the game for a while.
But I gotta ask, for those playing on PS4, have the recent patches made things significantly better, slightly better, sort of the same, or worse? What version is it up to?
http://steamcommunity.com/app/275850/discussions/7/360672383121166985/Objectives and stuck without Hyper-drive Issues
- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world
- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The 'You have unredeemed items' message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
PC Only Issues
- Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
- The inventory screen now works correctly regardless of resolution.
- Added error message for older CPUs without SSE3 support.
- Synchronise frame capping with the first vsync (removes some framerate issues).
- Added steam id to login call to help track down some login issues.
- Fixed the X key size on the galaxy map.
- If you press Tab+P in quick succession, the game paused and didn't let you out of it.
- Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
Cool stuff fellas, thanks a bunch.
Were the reports of the game "bricking consoles" verified? I heard about it but never found a source.
Cool stuff fellas, thanks a bunch.
Were the reports of the game "bricking consoles" verified? I heard about it but never found a source.
Ya this patch suppose to fixed 90% of the crashes .If you play while having breakfast, and warp to a blue star system with 3 Atlas Stones AND 87 pieces of chrysonite in your inventory, Sean Murray pops out for real out of your PS4 and pisses in your cereal bowl.
Just making fun of both the "let's make new shit up to trash the game" and "there must be a super secret way to do X" crowds. Anyway, a lot of stuff has been said about the game. A good chunk of it is complete BS.
Things are still a bit hit and miss, so there's definitely a variable here, in terms of performace (crashes and LOD issues, most notably).
Voxelized flowing rivers would probably break the game completely. lol
Those people don't realize this
Yeah. They say Minecraft managed it but Minecraft was obviously a very different beast and on a much smaller scale.
To me fair, aren't Minecraft's rivers just voxels with scrolling textures? That would look like shit in No Man's Sky.
Then it actually started raining acid lol
Cool stuff fellas, thanks a bunch.
Were the reports of the game "bricking consoles" verified? I heard about it but never found a source.
Technically no they don't. It is more or less updating voxel types and position. Would look silly in nmsI think so but they can also move (read: spread) which no voxels in NMS can do.
I thought as much.
After around 30 hours I finally got an Atlas Pass. Opened up my first space station door to find...an Exosuit upgrade, which I have long since maxed out. Ah well. At least I'll be able to open all those damn containers I've had to leave behind on planets.
Enjoy your endless supply of Suspension Fluid.
After around 30 hours I finally got an Atlas Pass. Opened up my first space station door to find...an Exosuit upgrade, which I have long since maxed out. Ah well. At least I'll be able to open all those damn containers I've had to leave behind on planets.
Technically no they don't. It is more or less updating voxel types and position. Would look silly in nms
Well, for my part, the Atlas Pass would probably have happened a lot sooner had I been more focused on it. I spent about 18 hours on my second planet, running around maxing out my suit slots and finding crashed ships to get the max ship slots. I'm also 99.99% sure I missed an earlier opportunity to get the Atlas Pass, which is why it took me so long. Fairly certain that with the ship I have I could probably reach the Center pretty quickly at this point.This post makes me concerned about time time sink to achieve things in the game... can someone clarify for me? What are the average playtimes to do these things?
- Atlas Pass
- Reach Center
- anything else to note?
This post makes me concerned about time time sink to achieve things in the game... can someone clarify for me? What are the average playtimes to do these things?
- Atlas Pass
- Reach Center
- anything else to note?
So close.
First Atlas pass didn't take too long to get. Game guides you to warp drive early on, then suggests a path to Atlas stuff shortly after. At least it felt like that to me. If I had to guess the time it took me, I'd probably say 5-10 hours? Most of which was from just getting used to the game. Could be a lot more if you were more into the exploration though.This post makes me concerned about time time sink to achieve things in the game... can someone clarify for me? What are the average playtimes to do these things?
- Atlas Pass
- Reach Center
- anything else to note?
Does anything drop a dimensional matrix? I seem to be having some problems finding one these days, and don't seem to have a schematic.
New patch made pop-in made worse for me, unfortunately.
So, as you may know, I'm currently trying to see if going to a specific point in the galaxy - any point - is actually possible (without using the waypoints systems), and how hard it is.
TheCochese gave me his system's "coordinates", and so I started my journey last night.
I fumbled a few times at the beginning, probably wasting half an hour or so in the end, trying to get my bearings right. About 1.5h in, I also realized that it would likely take me less time to go to the center, from where I was. Still, I'm determined to do this.
I'm obviously not quite there yet, but I've made good progress. I lost track of the precise count of warps I've made so far. It's well over 100 for sure. My count is at 243 now (was a bit over 100 before I started this madness).
Any news on a roadmap or even hints for content updates?
Located in the Stargate system [Y3CuEmP0.G]
Located in the Polo system [G4AlEmIrA0-G]
Located in the Atlantica system [Y4AlAuCaChEm1f_K]
Located in the Polo system [G4AlEmIrA0-G]
Located in not yet named system.
Located in the Mortum system [Y5AlAuCuEmMu1fx_G]
Located in the Plutus system [Y6AuChCuEmRaGPV0f_G]
Located in the Togqeniexi-Zuoka XIX system (uploaded by another player)
Located in the Jade Cloud system [R2AlAuCuIr2fV]
Located in the Klondike system [B4AuNi0fK]
Located in the Jade Cloud system [R2AlAuCuIr2fV]
Located in the Sentinel DMZ system [B3AlCaEmSV1xK]