eyeball_kid
Member
It'll hurt for me if they do it again... I've spent nearly 300 hours in basically a 300LY range, so I like the way my neighbourhood looks. I'm rather attached to systems and planets, and especially attached to my home planet. I got lucky in that in 1.3 it didn't really change but had it changed it would probably turn me off quite a lot. It kinda sucks that my starter planet was changed, and most of my Discoveries all have inaccurate POI photos now.
Hopefully they never regenerate again and if they want to improve biomes, just improve them -- don't reseed, too. So if you want to improve the types of desert biomes, then just have current desert biome 'change' into one of the new ones. Why randomly reseed it into a toxic planet? Or if planets get multiple biomes, they keep the current biome as the dominant at least. Gotta be a better way to improve biomes without randomly turning people's home planets into something totally different.
I mean, it's not a big deal, and if there's no other way and benefits are worth it, then I guess. But it's also a pretty big negative for people attached to their home planets and with vested months -- and tens of millions of units -- into those existing planets.
I think this is a hard problem for HG. On one hand, Sean's game concept revolved around constantly moving, exploring the near-limitless amount of planets out there, and continual improvements to the game that would require universe resets. On the other hand, they had to add base building because a passionate contingent of the fans they had left after launch were basically wanting a Minecraft experience. So they put in base building and the Creative mode to keep them happy. But now they have a supported playstyle -- nesting in one planet/system -- that is at odds with their original goal of tearing up the universe often to provide an improved game.
For me, I'll always chose improvements over keeping the status quo, but I can see how for those that want to roleplay with their base, or just grew attached to certain planets, it would be disruptive or feeling like the game world they loved had been taken from them.
From what I've understood of their proc gen algorithms, changing a value can have cascading effects on unrelated values, so I'm not sure targeted updates could work. It's possible they might be able to limit updates to certain biomes, but in the case of 1.3 they changed the whole universe and distribution of biomes in it, so a reset was inevitable. If they added a new biome in the future, they'd have to do the same thing. If they overhauled the fauna, maybe not. I'm not sure.