No Mans Sky | PC Performance Thread

Looks like a new internal patch was released within the last hour, according to steamdb... hopefully this means we are getting an actual patch sooner than later...

I wonder if they'll update the experimental patch or if a new access code will be needed.
 
except it is. I am running fullscreen and its sure as fuck not 1080p.

Then there's a problem with your setup. Even the guy who posted that thread in Reddit said that when he went fullscreen, it fixed it.

There are some post-prcessing things that make things annoyingly blurry, but it renders every pixel you ask it to in most peoples setups.

I'm not saying you're wrong, since there has been some weird shit happening with this game, but it's not upscaling for everyone even if it is for you.
 
So I think I've finally got this game to run as good as it can in its current state. Smooth 60fps without a single stutter on planets and in space with only 3 issues of framedrops, if I warp it drops to 30, if I check my ship inventory it drops to 40 and if discover a new word it drops to 30.

Not bad considering. Oh and this game looks 100x better without CA and vignetting.
 
Ah, well, shit. And I was actually considering getting a Titan XP, not just for NMS, but in general, but if it could play NMS @ 4K/60 that would be the nudge I needed. Guess I'll just hold out at 1440p, then.

I'm thinking 3200x1800p60 is the best I could do with an overclock. But, yeah, 4K60 is not happening on the more demanding planets out there. :-(

I'd still recommend the TXP in general, though. It is considerably faster than the 1080 FTW I had for about a week. No doubt about it. :P
 
After 20h the game is starting to randomly crash. Now when I've destroyed second pirate.
First time was there was some bugged blueprint - selecting it causes crash. Second option was fine.
 
well is there a way to disable the filters?

Maybe the poster below you knows something, I don't unfortunatley.

I'm thinking 3200x1800p60 is the best I could do with an overclock. But, yeah, 4K60 is not happening on the more demanding planets out there. :-(

I'd still recommend the TXP in general, though. It is considerably faster than the 1080 FTW I had for about a week. No doubt about it. :P

Have you done the FPS limit in the config files? Setting it higher than max results in higher framerates weirdly. On a 980ti, I can get higher frames doing this and enough to downscale.
 
There a way to display fps in game? I can just run afterburner on it, but ingame would be best. After 14 hours it crashed once and stuttered probably two dozen times. It's not bad, but smooth would be preferable. I have a 1070 Strix vid card. Ivy bridge 3770k CPU oc'd to 4.6ghz.
 
There a way to display fps in game? I can just run afterburner on it, but ingame would be best. After 14 hours it crashed once and stuttered probably two dozen times. It's not bad, but smooth would be preferable. I have a 1070 Strix vid card. Ivy bridge 3770k CPU oc'd to 4.6ghz.

I would like to know as well
 
And a 6700K. Skylake seems to run this game well. This GPU with Sandy/Ivy would be a different story. My OC 980Ti with a 2700K struggles with this game.

I have a 2500K and a 1060 and I'm consistently over 60 FPS except on water planets which seem to kill my framerate and cause stuttering. This is at 1080p with SSAAx4 and maxed settings.

Performance seems random for people.
 
So I just installed that mod and to do so you are supposed to delete your shadercache folder. Which I emptied. And now the game runs at like 90fps and no stuttering or hitching or loading AT ALL.

WTF

Yeah that's a fix that's been floating around a few days now. Guess there's some kind of glitch with how the game handles the shader cache for certain GPU's so it can be beneficial to disable it. I suspect it'll be one of the things fixed in the first patch since it came to the devs attention almost straight away.
 
Yeah that's a fix that's been floating around a few days now. Guess there's some kind of glitch with how the game handles the shader cache for certain GPU's so it can be beneficial to disable it. I suspect it'll be one of the things fixed in the first patch since it came to the devs attention almost straight away.

I had shader cache disabled in the drivers, but this cleaning of the folder just worked wonders.
Or maybe it's the mod? no idea.
 
Tried three different mods now.

- Removal of CA and Scanlines
- Removal of the 'Instagram Filter'
- Remove the TEDIOUS FUCKING warnings every 10 seconds about low life support when you're at 95% charged

End Result: A much prettier and more enjoyable game. I'll see about doing a screenshot or two at 4K, though I'm doing normal 1080p right now.
 
Weird, so I got to my third Atlas thing, I tried to warp of the sector twice and game crashed both times. First problem I've had with the game, I've got a 980ti and 6700k :/
 
Has a new patch been released? I think I still have the Experimental build.

No issues so far after the VSync fix (crosses fingers).
R9 Nano and i7-6700k user here.
 
Has a new patch been released? I think I still have the Experimental build.

No issues so far after the VSync fix (crosses fingers).
R9 Nano and i7-6700k user here.

Oh, I forgot about the experimental build! No patches for the main branch yet, I'll try that build out.

edit: nope, sent a support email with the crash logs
 
Tried three different mods now.

- Removal of CA and Scanlines
- Removal of the 'Instagram Filter'
- Remove the TEDIOUS FUCKING warnings every 10 seconds about low life support when you're at 95% charged

End Result: A much prettier and more enjoyable game. I'll see about doing a screenshot or two at 4K, though I'm doing normal 1080p right now.

I thought it made the game look kind of bland and boring. I had to get rid of them. Maybe it was just me.
 
Are all the people here running the game at 100+ fps using i7 CPUs? Honestly that frame rate sounds like a dream to me, mine is constantly in the sub 30 to mid 40s regardless of my settings.
 

Based on my experience with the experimental branch on two different machines I can't say I'm excited about a mandatory update based on that code. I'm not convinced that HG understands performance-intensive software engineering well enough to fix major problems quickly without causing other major problems, at least on a broad and fractured platform like PC. It feels like they're still a couple months behind where the development should have been for release and now they're going to be stuck in the same loop of making changes without proper caution/testing to please screaming forums for quite awhile.
 
Didn't see it posted in here:

Today we released the NVIDIA GeForce Game Ready WHQL display driver version 372.54. This driver provides optimal experience for No Man’s Sky, Deus Ex: Mankind Divided, Obduction, F1 2016, and the Open Beta for Paragon. Also supports the new GeForce GTX 10-series GPUs (http://www.geforce.com/whats-new/articles/nvidia-geforce-gtx-10-series-laptops) powering the ultimate gaming notebooks. Read more from:

https://forums.geforce.com/default/...lay-driver-feedback-thread-released-8-15-16-/
 
Based on my experience with the experimental branch on two different machines I can't say I'm excited about a mandatory update based on that code. I'm not convinced that HG understands performance-intensive software engineering well enough to fix major problems quickly without causing other major problems, at least on a broad and fractured platform like PC. It feels like they're still a couple months behind where the development should have been for release and now they're going to be stuck in the same loop of making changes without proper caution/testing to please screaming forums for quite awhile.

Supposedly they hired a load of new QA testers, so perhaps we'll have good results.
 
Based on my experience with the experimental branch on two different machines I can't say I'm excited about a mandatory update based on that code. I'm not convinced that HG understands performance-intensive software engineering well enough to fix major problems quickly without causing other major problems, at least on a broad and fractured platform like PC. It feels like they're still a couple months behind where the development should have been for release and now they're going to be stuck in the same loop of making changes without proper caution/testing to please screaming forums for quite awhile.

I don't think the experimental branch build will be the same one that goes live for everyone in the next few days. That seems more of a quick band-aid to me. If they were confident in that build they would have pushed it live by now. Though that doesn't dismiss your underlying point; it'll be interesting to see how the team handles the next few weeks/months.
 
Was happy playing the game but now I encountered a planet with water. Insta 30 fps when near the water, flying and on foot. Whyyyyy.

970gtx and i5-4690 3,5ghz.
 
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