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No Man's Sky previews (03-03-2016)

Not sure if posted yet or not:

http://www.redbull.com/en/games/stories/1331786174228/no-mans-sky-interview-and-preview


Just another Preview article, dated 4/4/16. No real new information, except a couple little tidbits:

(Not sure if spoilers or not, so I'll mask them)

"But how do the planets actually get generated? According to Murray, No Man's Sky's engine first drops resources on these worlds and then determines what kind of animals will live there. Hello Games has invented an algorithm that scans the bone structure of an animal and combines them with different heads, feet and necks from other species. After that, the system alters the bone structure so that every animal we've seen so far looks like it was designed by hand. Even the sound of their voice matches the volume of their body. And they are not just there for show: they genuinely appear to live their own lives.

So far in our play session we've encountered an Ewok-like creature that was at least seven feet in height. He was on foot, apparently searching for his family. When he found them, they hugged each other and made a an adorable little dance. On this planet, night is as dangerous as you might expect: it's the time when carnivores get red eyes and a hankering to hunt. You can shoot at them and loot them with your 'multi-tool', a weapon that looks like Kirk's phaser, but you can specialise it for long or short distances.

On another planet we find a race of robots, praying to some form of sun gods. As it turns out, the robots work as slaves for an artificial intelligence, controlling an entire army of drones to protect their resources. While there is an almost infinite amount of stuff to discover in this game, it's reassuring to find that there is a lot of depth behind each and every gameplay mechanic too."

There's more in the link, of course. I just found this excerpt interesting enough to share!
 

DragoonKain

Neighbours from Hell
Sorry if posted, but this article has me absolutely excited. I was before already, but I feared this game would be kind of like a Borderlands type. What I mean by that is each planet is randomized like Borderlands weapons, but after a while they all kinda feel the same with just minor variations. It seems like those worries were way off. So deep, and I had no clue they were doing destructible environments!

http://www.polygon.com/2016/4/1/11340322/no-mans-sky-preview-ps4

Again, sorry if posted, but that article has my anticipation through the roof now.
 

Blunoise

Member
So I have two questions:

How long do you thing it would take to walk from the north hemisphere to the south of a planet, would it take real life days?

And if you can hyper jump do you just fly to space untill u get to another star with a solar system? So far it seems each star has 2 planets.
 

SomTervo

Member
So I have two questions:

How long do you thing it would take to walk from the north hemisphere to the south of a planet, would it take real life days?

And if you can hyper jump do you just fly to space untill u get to another star with a solar system? So far it seems each star has 2 planets.

1. There are better threads for this

2. Yeah it takes days IRL IIRC

3. Stars have a variable number of planets. Like 1-9, maybe more.

4. You get various levels of jump engine to craft/buy/steal and install. Intra-system engines to jump between planets in an instant. Between-system ones to leap between systems in an instant. And bigger, better ones we aren't aware of yet.

Or you can drive with your mundane engine and enjoy 30/45 minutes of in-system flying or hours/days (IRL) of between-system flying.
 

Blunoise

Member
1. There are better threads for this

2. Yeah it takes days IRL IIRC

3. Stars have a variable number of planets. Like 1-9, maybe more.

4. You get various levels of jump engine to craft/buy/steal and install. Intra-system engines to jump between planets in an instant. Between-system ones to leap between systems in an instant. And bigger, better ones we aren't aware of yet.

Or you can drive with your mundane engine and enjoy 30/45 minutes of in-system flying or hours/days (IRL) of between-system flying.


Lol great! This sounds like the game of my dreams indeed.
 
Thought I'd link the talk Paul Weir (Audio Director for NMS) gave recently about the procedural audio systems used in No Man's Sky. (thanks to travisbickle for the heads up in the where do you stand thread) It might be a bit inside baseball for some people, but a very interesting talk, though I feel bad for the Spanish attendees trying to understand his fast-talking Liverpool accent.

We've read about and heard the creature audio synthesis in the past (and he demos this live as well), but I believe this is the first time we've heard a demonstration of the procedural soundtrack system (it's towards the end of the talk). It sounded very impressive – the system was playing planetary music and he told it to play "you're in space" music, and it transitioned really musically; it wasn't just a crossfade, it was instrumental and melodic changes that sounded musical in intention.

Weir mentioned (about 6 minutes in) that there was a "whole leveling up mechanic" that they haven't shown publicly yet. He also stated very emphatically, seemingly in response to the "but what do you do" crowd, that "purposeful" gameplay is part of the basic design, not just exploration.
 
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