I actually think the enormous scale is a negative. The games so astronomically large (no pun intended) that it's pretty unlikely that unless you seriously invest hundreds of hours diligently planet hopping that you're ever likely to encounter another player and even then you can't really interact with them. And albeit graphically it looks amazing. I'm not sold on that aesthetic hook coupled with an upgrade system being enough to keep me playing that long versus other games luring me away. In a world of infinite distractions, the hook has to be powerful.
Wait here Sean says there are no NPCs?
And relevant to the current discussion, at 1:33 he says you CAN see other players.
Wait here Sean says there are no NPCs?
And relevant to the current discussion, at 1:33 he says you CAN see other players.
He mentioned in another video for this event that they'd been working on NPC's but really didn't know if they'd turn out right. So they just said that there wouldn't be any. He said that they've tried to avoid announcing anything that they're unsure of in terms of its quality.
Ah got it, and I just realized the interview was from 2014 so that makes sense.
This universe is so large, even if you could see every other player, you're never going to see any other player. In 100 hours of gameplay, you might see one other player. You might as well consider this game to have an equal amount of multiplayer as Skyrim, Fallout, and The Witcher. Which is why I can't understand why there are so many "OMG, no multiplayer? What were they thinking? I'm out." type of posts. The most successful games recently were single player experiences.
It would be nice to eventually get a "wingman mode" or something. Just like I kept wishing theY would patch in the ability for a friend to play as my follower in Skyrim. But it still never happened and Skyrim doesn't suck because of that lack of multiplayer or anything.
I think if you want an MP game, this is not hte game for you. He's said it is pretty much a single player experience.
And people have the audacity to call this spore 2.0. Disrespect to sean and his team. Spore was a big letdown for many reasons, peter and his pr being one of the big onesHe mentioned in another video for this event that they'd been working on NPC's but really didn't know if they'd turn out right. So they just said that there wouldn't be any. He said that they've tried to avoid announcing anything that they're unsure of in terms of its quality.
This universe is so large, even if you could see every other player, you're never going to see any other player. In 100 hours of gameplay, you might see one other player. You might as well consider this game to have an equal amount of multiplayer as Skyrim, Fallout, and The Witcher. Which is why I can't understand why there are so many "OMG, no multiplayer? What were they thinking? I'm out." type of posts. The most successful games recently were single player experiences.
It would be nice to eventually get a "wingman mode" or something. Just like I kept wishing theY would patch in the ability for a friend to play as my follower in Skyrim. But it still never happened and Skyrim doesn't suck because of that lack of multiplayer or anything.
Personally I expect that the fact, that it is so unlikely to meet someone there will increase the immersion - I mean the feeling that you are a single person in so fucking huge huge universe/galaxy. Just like when you are seeing comparisons between the size of Earth/Jupiter/sun/other stars/galaxies etc.
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
Awesome stuff, thanks! Our first view at the alien NPCs.
I fiddled around with the link and found a higher resolution version where you can easily see the options and text.
I wonder if the NPCs' appearances are procedural? Also I was kind of hoping the alien language was actually like weird symbols and not just jumbled letters
I actually think the enormous scale is a negative. The games so astronomically large (no pun intended) that it's pretty unlikely that unless you seriously invest hundreds of hours diligently planet hopping that you're ever likely to encounter another player and even then you can't really interact with them. And albeit graphically it looks amazing. I'm not sold on that aesthetic hook coupled with an upgrade system being enough to keep me playing that long versus other games luring me away. In a world of infinite distractions, the hook has to be powerful.
I think you need to reread what I wrote. My concern isn't the lack of MP.
If this game is available in VR, the galaxy map will be literally mind-melting.
It's difficult to know until we play it. No game has ever been this big.
What I'm hoping is that it'll give an unprecedented sense of time and place. Any time you play a game, you know that there is a limit just around the corner. Maybe the edge of the open world map, the edge of the level, the edge of the limited-travel map (like Mass Effect).
But in this game, every star in the sky will be an actual location. You'll have a complete sense that there is a world out there - a holistic sense, like we get actually standing on a real planet IRL.
It's going to be fucking exciting, even if it doesn't work out in the end.
You were concerned with not meeting any other players or being able to interact with them. How is that not wanting an mp game?
And albeit graphically it looks amazing. I'm not sold on that aesthetic hook coupled with an upgrade system being enough to keep me playing that long versus other games luring me away. In a world of infinite distractions, the hook has to be powerful.
Did the miss this bit?
Also noticed there's some kind of ranking system tied to your ship/gear. Sean was a "Journeyman"
And getting to the center of the universe sounds like a New Game +. You can keep playing but new things become available to you.
My god this game is beautifulFrom Cobra TV, this is supposed to be new off-screen gameplay from the New Yorker Festival last year. It's planets we've seen before, but new footage on those planets
https://www.youtube.com/watch?v=Q3gIGymn05o
Is it just me or has every atmospheric entry we've seen for this game sort of skipped a large chunk of the atmosphere directly to the surface? What's making me think this is every time it happens, the game goes from a space layer where you see a globe with bumps along it, directly to being a landscape with hills and mountains. There's no smooth transition. It's almost like the game takes a second to load the surface. If true, maybe they did this specifically to speed up atmospheric entry and exit. It might be what's throwing off people regarding the scale and making it hard to believe the planets are planet-sized. Maybe it also means every planet in the game will have an atmosphere.
From Cobra TV, this is supposed to be new off-screen gameplay from the New Yorker Festival last year. It's planets we've seen before, but new footage on those planets
https://www.youtube.com/watch?v=Q3gIGymn05o
Is it just me or has every atmospheric entry we've seen for this game sort of skipped a large chunk of the atmosphere directly to the surface? What's making me think this is every time it happens, the game goes from a space layer where you see a globe with bumps along it, directly to being a landscape with hills and mountains. There's no smooth transition. It's almost like the game takes a second to load the surface. If true, maybe they did this specifically to speed up atmospheric entry and exit. It might be what's throwing off people regarding the scale and making it hard to believe the planets are planet-sized. Maybe it also means every planet in the game will have an atmosphere.
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
Were you urged to make this post because of the transition shown in the CobraTV video that More_Badass just posted? That was one of the longer ones. I remember every transition we've seen until E3 2015 was really short. Like diving into a kiddie pool. I complained about that a lot too until I saw the one at E3, which I thought was a lot more satisfactory. I'm sure they will vary. I think HG even spoke directly about planet transitions before and making them longer.
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
Theyll never be realistically big. I was pretty satisfied with the extra 10 or so seconds it took to enter the E3 planet tbh. There will probably be some longer ones but I don't expect it to be like earth level.
No, I saw that. But I was responding to you saying that you thought it needed that or else it would have to have a strong hook.
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
From Cobra TV, this is supposed to be new off-screen gameplay from the New Yorker Festival last year. It's planets we've seen before, but new footage on those planets
https://www.youtube.com/watch?v=Q3gIGymn05o
There is a single image from the preview event. (It was found on a photographers website.)
It appears to be the dialog tree when talking with other alien lifeforms.
People are guessing the orange coloured word is the one you've learned with all others in the alien language, and you have to choose how to respond.
- There the Entity and ..... the [suffering?]
- Offer the [Korv..] Entity something from your inventory
- A....... ... ...... .... you ... . ................
- Ask for help learning the Alien's language
No man's sky is still in top 10 on amazon. Crazy.
That guy thunks like me."and if you like the idea of exploring an infinite galaxy at your own pace then I couldnt recommend it enough."
"If you were expecting an actual game under all of that framework though, you might, like me, be entirely disappointed.""
Wait..what?
Damn I dont even get this for preordering the LE hahaPS store pre-order bonus avatar.