Self_Destructive
Member
What's wrong with it?Unfortunately the game isn't very good.
What's wrong with it?Unfortunately the game isn't very good.
Thanks for the confirmation.Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.
So no, it's not a shakedown, it's called common fucking sense.
What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.
And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.
That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.
So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as possible.
It's makes almost as much sense to make a Dreamast port as it does an Xbox port at this point.
A Dreamcast port would probably sell moreIt's makes almost as much sense to make a Dreamast port as it does an Xbox port at this point.
Does that mean your initial scope of 1.0 is limited due to wanting to get it on console sooner?And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles.
They have bad blood with Microsoft on top of that.Sounds like a shakedown. They obviously, want Microsoft to foot the porting bill.
Nothing. Game is really good.What's wrong with it?
The funniest thing about this post is, it's coming from a green rat.
This theory has been debunked by the dev but,Sounds like a shakedown. They obviously, want Microsoft to foot the porting bill.
Don't know if I misunderstood your post but the Xbox console won't have Steam OS.
At best it'll have Steam big picture mode, on Windows, alt+tabbed from Xbox App through the Xbox button.
But the more likely scenario is that it'll just launch Steam games through the Xbox App.
Honestly, I feel like Helldivers is just something Sony is doing so they can point to it and say, "Hey, we tried releasing on Xbox and didn't get many sales, so there's no point and trying it, again." Kinda like they did with Horizon Forbidden West and putting it on PS Plus early.News like this just makes it weirder and weirder that Helldivers 2 is coming to Xbox
Didn't have performance issues when I played.
It's been a few months though.. did the performance get worse or something?
On Xbox's e-store, there's endless small games. Games so small and also multiplatform on various hardware, you'd think it would be tough for them to do it. Somehow they can figure out making games across PC and consoles.News like this just makes it weirder and weirder that Helldivers 2 is coming to Xbox
The choice to convert the Xbox platform into primarily being driven by the PC Windows Xbox SKU is motivated in significant part by the loss of 3rd party support in the future.
Every year will get exponentially worse on the 3rd party front for the traditional Xbox SKU in terms of support going forward.
Nope, don't worry, 1.0 will have the finished campaign and so on. And obviously we'll still be supporting Wicked with tons of updates after 1.0 and also release Expansions afterwards, etc. - The main goal here is to finally allow console players to also hop in and we just want to avoid having to ship an Early Access title on consoles, which would open up a whole new can of worms that we just don't want to deal with.Does that mean your initial scope of 1.0 is limited due to wanting to get it on console sooner?
It's fine either way, one of my favorites games already but hopefully with a 1.0 release and ps5 sales you can keep putting out the content you intended or dreamt of. I could see this being a really fun PVP game when that's finally added.
Which makes me think would current xbox owners just be left for dead with abruptly cut games support or will "xbox PC" at the very least be an update for older consoles too?Makes sense, if the "Xbox pc" is the future of the platform.
The funniest thing about this post is, it's coming from a green rat.
Damn, this thwarts my plan to visit other threads and propose "marketing conditions" as the reason for whatever happenedThere's a link to what was actually said right there in the OP.
The thread title is incorrect.
Tell you didn't read the thread without telling me you didn't read the thread.Better get used to it. There's no reason to support a dying platform.
adamsapple too on the nose?
we want to shoot for super high quality and doing a really good console port that actually squeezes the most out of the hardware just takes quite a bit of time.
This is also Phil Spencer´s Xbox Strike Team:Some of the posts in this thread.. the Devs are doing this to blackmail ms for gamepass money? Come on.
And that page 3 lmao.
Gave me some inspiration.
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adamsapple too on the nose?
Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.
So no, it's not a shakedown, it's called common fucking sense.
What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.
And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.
That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.
So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as
Well it sucks you have to be put in such place to make those decisions. Personally I am eagerly waiting for the ps5 version and will absolutely be there day 1Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.
So no, it's not a shakedown, it's called common fucking sense.
What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.
And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.
That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.
So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as possible.