No Rest for the Wicked may be skipping Xbox due to "market conditions" [Update: Dev reply added to OP]

Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.

So no, it's not a shakedown, it's called common fucking sense.

What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.

And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.

That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.

So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as possible.
Thanks for the confirmation.
 
It's makes almost as much sense to make a Dreamast port as it does an Xbox port at this point.

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Golden Girls Rose GIF by TV Land
 
And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles.
Does that mean your initial scope of 1.0 is limited due to wanting to get it on console sooner?

It's fine either way, one of my favorites games already but hopefully with a 1.0 release and ps5 sales you can keep putting out the content you intended or dreamt of. I could see this being a really fun PVP game when that's finally added.
 
Sounds like a shakedown. They obviously, want Microsoft to foot the porting bill.
This theory has been debunked by the dev but,

1- Why would anyone release games on Xbox if its not on Gamepass? We all know how well games sell on Xbox ( they dont ). Ports costs money, and the juice isn't worth the squeeze, especially for new IP.
2- Why release their game on Gamepass for free? of course they're going to get paid to release games on that service. Where else would they get their return on investment on the Xbox platform?

Its obvious that MS should foot the bill regardless by default. No shakedowns necessary.
 
Don't know if I misunderstood your post but the Xbox console won't have Steam OS.
At best it'll have Steam big picture mode, on Windows, alt+tabbed from Xbox App through the Xbox button.
But the more likely scenario is that it'll just launch Steam games through the Xbox App.

Yeah, I should have been more clear. PC now has a subdivision of users running games through SteamOS thats steadily growing. I myself have a Lenovo Legion Go SteamOS version, as well a Windows PC. It is in Moon Studios best interest on to have their game running exquisite on both operating systems upon release.
 
News like this just makes it weirder and weirder that Helldivers 2 is coming to Xbox
Honestly, I feel like Helldivers is just something Sony is doing so they can point to it and say, "Hey, we tried releasing on Xbox and didn't get many sales, so there's no point and trying it, again." Kinda like they did with Horizon Forbidden West and putting it on PS Plus early.
 
The choice to convert the Xbox platform into primarily being driven by the PC Windows Xbox SKU is motivated in significant part by the loss of 3rd party support in the future.

Every year will get exponentially worse on the 3rd party front for the traditional Xbox SKU in terms of support going forward.

OK Sneakers. We'll come back to this post in 2027.
 
Does that mean your initial scope of 1.0 is limited due to wanting to get it on console sooner?

It's fine either way, one of my favorites games already but hopefully with a 1.0 release and ps5 sales you can keep putting out the content you intended or dreamt of. I could see this being a really fun PVP game when that's finally added.
Nope, don't worry, 1.0 will have the finished campaign and so on. And obviously we'll still be supporting Wicked with tons of updates after 1.0 and also release Expansions afterwards, etc. - The main goal here is to finally allow console players to also hop in and we just want to avoid having to ship an Early Access title on consoles, which would open up a whole new can of worms that we just don't want to deal with.

Wicked is already in a pretty great state and with this strategy we can just focus on polish and optimization and don't have to worry about supporting all kinds of platforms all at once, which will make our lives significantly easier. It just also goes straight to our DNA. If we do something, we want to shoot for super high quality and doing a really good console port that actually squeezes the most out of the hardware just takes quite a bit of time. We've been there with the Ori Switch Ports where we had to optimize like mad in order to get a game that initially made the Xbox sweat run at 60fps on Switch - that's a really fun challenge for our Tech guys, but doing that requires a ton of focus and time.
 
But will they update the main character to stop looking like a super deformed uber retarded version of Phil Spencer before he lost all the weight?

That's what really matters.
 
I've always thought that once you get a game running fine on consoles, it would just make sense to ship it on whatever consoles that can run them. That doesn't seem to be the case it seems. In any case, I've been wanting to experience this game for a very long time, hopefully that's soon-ish.
 
Some of the posts in this thread.. the Devs are doing this to blackmail ms for gamepass money? Come on.
And that page 3 lmao.

Gave me some inspiration.
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adamsapple adamsapple too on the nose?
This is also Phil Spencer´s Xbox Strike Team:

Phil Spencer's Xbox S.T.R.I.K.E. Team™

Definition:
Short for Strategic Triage & Reputation Insurance Kommando Elite, the Xbox S.T.R.I.K.E. Team™ is an elite, highly classified unit of narrative engineers, optics tacticians, and build triage specialists — all handpicked from Phil Spencer's most intimate inner circle (reportedly headquartered behind a false panel in his Game Pass-scented sex room).

This shadow force operates beyond the org chart, summoned only when disaster looms large: a beloved studio shuttered, a blockbuster game crashes at launch, or Twitter begins trending with "What's even the point of Xbox?" With the tap of a controller-shaped medallion, the S.T.R.I.K.E. Team is deployed — armed with NDAs, pivot decks, and just enough gameplay footage to generate a week of goodwill.

But their true power? Game Pass. Everything — the damage control, the vaporized promises, the artful reframing of delays into player-first polish — is funneled into a single, all-consuming mantra:
"It's coming to Game Pass, day one."
That's the sedative. That's the solution. That's the spell.

Untraceable. Unaccountable. Unrelenting.
They don't fix the problem. They package it — in Dolby Atmos, 4K, 60fps (performance mode available post-launch patch).

Unofficial motto: "Stability. Optics. Spin. In Phil We Trust."
Leaked codename: "Operation Afterglow: All Roads Lead to Game Pass."


If the AI says it, it must be true.
 
I have bought and gifted this game to friends and family. Not only because of the little I played the game is awesome (waiting to play the full game once is out of ea) but hoping that one day Moon Studios can buy the rights for Ori from MS and make a third entry.
 
Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.

So no, it's not a shakedown, it's called common fucking sense.

What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.

And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.

That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.

So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as

Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.

So no, it's not a shakedown, it's called common fucking sense.

What our community has been wanting the most is Co-Op and Console support, so we want fulfill those wishes as soon as humanly possible. We're already hard at work on Co-Op so people can play Wicked in Multiplayer pretty soon. And after that the idea is that we'll release 1.0 sooner than initially expected so that we don't have to deal with the hassle of being an Early Access Game on Consoles. Wicked is already in a pretty great state, so by the time we exit Early Access, we'll be golden.

And in order to get there fast, we'll first support the platform that has the most users purely out of resource reasons. We're a comparatively small indie studio, so doing a console port at the quality level we want is not a small task. Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.

That's literally all there is to it. And yes, we'll need to discuss with Xbox and Nintendo what the best strategies are to support their platforms and their features in the best way possible and that'll be an ongoing discussion.

So there's nothing to see here, it's just common sense with us having to make the right moves given the resources we have while making sure we give players what they want as fast as possible.
Well it sucks you have to be put in such place to make those decisions. Personally I am eagerly waiting for the ps5 version and will absolutely be there day 1
 
568 players on Steam right now

78 % score

No Thank You Reaction GIF
Game is a flop, nobody cares.
This has really got you triggered huh?

Attacking a fellow gaffers game, a game that released into early access in 2024 with pretty good CCU numbers. Its still in EA. Meanwhile you were stanning for avowed and pretending it's a success, a game from May this year. Go look at its numbers instead, a game you were calling a success, and stop trying to shit on this game just because you're hurting.
 
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Unfortunately the game isn't very good.
Playing it after The Breach Refined update I have had nothing but fun. The combat is a bit awkward with the stamina system heavily limiting what you can do (the rune attacks being on a separate system helps) but elemental infusions and hard hitting attacks are really cool. Granted, I am often thrown off by getting hit when I think I am outside the reach of an enemy's weapon at mid range but long range and close range battles are dope. The gear customization is impressive despite most of the systems not being explained. Just a week ago I learned that I can change an enchantment or curse on gear with Fallen Embers. (You can even neutralize curse by canceling out irreparable curse with indestructible enchantment with enough rerolls.) I would say the only thing I consistently struggle with is the semi-fixed camera and axis-based movement being at odds when precision is needed.

P.S. It is still in development so I am not too surprised when spoken dialogue cuts off before completing or I fall through the map when stamina gives out during climbing at the edge of a map.
 
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568 players on Steam right now

78 % score

No Thank You Reaction GIF

Game is a flop, nobody cares.
Doesn't care yet makes 2 posts about it in less than 20 minutes. Take your shit take elsewhere.
This has really got you triggered huh?

Attacking a fellow gaffers game, a game that released into early access in 2024 with pretty good CCU numbers. Its still in EA. Meanwhile you were stanning for avowed and pretending it's a success, a game from May this year. Go look at its numbers instead, a game you were calling a success, and stop trying to shit on this game just because you're hurting.
Sweet Baby Jesus what a roast.
 
Folks, can we drop the conspiracy theory insanity? If NeoGAF becomes more and more like the purple forum, don't be surprised if people stop posting here as well.
I thought all the devs love posting over there, now this piques my interest.
Porting to Xbox means porting to Xbox Series X and Series S and that'll take more time to optimize compared to porting to PS5 and PS5Pro. So we're most likely going to do PS5/PS5Pro first and launch there in order to make fans happy and supply other ports later.
Armchair devs on GAF told us that game developers could press a button to down port from the series x to s, what happened?
 


This is just common sense, if this was back in the day Xbox Series consoles would be completely cut off by now but the fact that the specs are pretty close to PS5 & a lot of PCs publishers will collect the extra change by porting games to it but it will become a after thought.
 
Build a PC, that's where they're heading from how the talk goes. Then you'll have your fav controller and your achievements and account, even your saves sometimes when it's Play Anywhere. And no waiting for ports it's all there already at least from this generation. And Gamepass is there of course. And PlayStation have their games there as well. And Wicked has already been out for a year on PC.

Will likely cost you a bit more but might be worth it.
I actually have a gaming laptop mainly use it for rts and vr. It's just not the same experience as a console. I just want to keep my gaming as simple as can be.
 
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