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NoA-Andy on snaking

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I'm a Low-Down Dirty Snaker and Darn Proud of It

I've competed against many Master Snakers (most of which are way, way better than me), and I've also observed their karts rapidly jumping left and right across the track. This is caused by the quick left-and-right steering motion that is required to get Mini-Turbos, and it is definitely NOT a bug. If you're fast enough to stay close to a Master Snaker, you'll see that the rapid motion and speed boosts are the result of crazy skills and nothing more. You'll also observe that a well-placed Green Shell will be just as effective against a Snaker as it is against a non-Snaker.
 
bobjuice said:
I wish I was a master snaker

beats being a master baiter


:lol


i can snake, and fairly well, but i dont do it online. its not fun and people quit a lot of the time
 
I just played someone who was pretty good at it.. although he didn't do it all the way around the track. It was a one and one so he only did it as much as necessary.

Baby Park is mayhem, I find thats pretty touch-and-go for anybody to win of any skill, so sometimes I throw that at snakers.
 
NoA-Andy should be fired.

Snaking is the worst thing in Mario Kart. It isn't fun and it's not competitive. I hate droppers too, but if I see someone with a win/lose ratio of 200/30 I'm calling it quits.
 
The is the natural result of a game having a dominant strategy. It's no different than camping in FPS games - a natural emergent strategy that utilizes the rules of the system to the player's advantage.

Of course, I'd prefer it if the game *didn't* have some obvious dominant strategy, but the blame isn't to be placed on people for taking advantage of mechanics that are a part of the game. It's to be placed on a lack of foresight in design. It also helps that due to the nature of the weapons one can use in the game, it isn't absolutely impossible to beat someone just because he's snaking.
 
I'm not mad at snakers or anything; like Campster (ha!) said, they're just taking advantage of the gameplay mechanics. I just wish it wasn't in the game to begin with. Snaking isn't as fun as racing normally, and I don't do it online.
 
impirius said:
Snaking isn't as fun as racing normally, and I don't do it online.
Trying to squeeze in extra turbo boosts via well-directed power slides is less fun than holding the gas button down in a straight line?
 
MarkRyan said:
Destroying your fingers and acquiring unwanted blisters to abuse a design oversight is less fun than holding the gas button down in a straight line?


Fixed and Yes... yes it is.
 
dode said:
NoA-Andy should be fired.

Snaking is the worst thing in Mario Kart. It isn't fun and it's not competitive. I hate droppers too, but if I see someone with a win/lose ratio of 200/30 I'm calling it quits.

It's really not that hard, just suck it up.

Seriously, some people make such a huge deal about it. Most of the time it's not even "snaking" that makes a player good, it's simply being able to tell where you can sneak in boosts.

Like Delfino, for example. The only place you can really "snake" is the straight path at the very beginning. From then on, you need to learn where best to sneak in mini boosts. You can boost twice around the fountain, around corners in the alleys, a few times as you pull onto the bridge, etc. Being able to go into a turn and boost directly into the shortcut with the mud near the end is another nice bit one can use to their advantage.

None of what I mentioned involved snaking, but it's elements like these which separate average players from the hardcore players with that 200/30 ratio. Now, Figure 8, Luigi Circuit, and to an extent, Baby Park, are an ENTIRELY different story.

But hell, get four awesome snakers on Figure 8 and it's awesome. You can have some close and ridiculously hectic races there. I just finished a match from a team tourney (2v2) with all snakers, and Figure 8 as well as Luigi Circuit were the two that were the most fun.

So if you don't like "snakers", just stop complaining. Use the rival search feature and find others who don't care about learning how to effectively use the game mechanics.
 
throwing is cheap
awp is cheap
blocking is cheap
rocket launcher is cheap
bunny hopping is cheap
picking sol is cheap
the color green is cheap

whine whine whine, they are doing nothing you can't.
 
Campster said:
The is the natural result of a game having a dominant strategy. It's no different than camping in FPS games - a natural emergent strategy that utilizes the rules of the system to the player's advantage.

Of course, I'd prefer it if the game *didn't* have some obvious dominant strategy, but the blame isn't to be placed on people for taking advantage of mechanics that are a part of the game. It's to be placed on a lack of foresight in design. It also helps that due to the nature of the weapons one can use in the game, it isn't absolutely impossible to beat someone just because he's snaking.

Agreed. I don't think they're doing anything wrong per se. I'm sure its perfectly wonderful when everybody can do it.

The thing about it for me is that it just looks horrible. Mario Kart is based on the concept of Go Karting, since when do Go Karts zig and zag all over the place at a stupid speed like that? You'll be in some games, and the game/connection can't even cope with it and predicts their path wrong inbetween packets. It gets them close to correct, but its not enough. And its only happened to me in races against snakers. It looks awful. Its like playing Team Fortress with a bunch of high ping 56kers.

Theres something in the mentality of some players too -- they're not playing with any kind of fun, competitive mentality. If they can crush all three opponents, new and old players alike -- they will. I mean, its blindingly evident when you're racing someone zig zagging all over the track that they're not interested in a fair fight. They'll race three people who'll show no signs of doing it, and just do it all the way around the track to satiate their inner stats whore. I don't do it, but no wonder people drop out.

They should have put a time delay on it. A limited amount of mini boosts, and then you have to wait a while before you can do it again.
 
Cerrius said:
Fixed and Yes... yes it is.
This is the best argument against snaking. It hurts your thumbs.

Have these anti-snakers never played Street Fighter? You're seriously grasping here.
 
The "snaking" mechanics in the MK series since SMK are fucking awful. They utterly destroy what made SMK such genius in my opinion. This is coming from someone who loved the snaking in FZGX and set several world records
 
So a technique that totally destroys the carefully-arranged character balance of the game is cool? I wonder how the actual development team feels about what this nobody at NoA is saying.
 
MarkRyan said:
This is the best argument against snaking.

No, it's a cheap technique that wasn't intended to be in the game. I don't care how much Nintendo damage controls the situation. If snaking was truly intended to be in the game, then Nintendo would not have made over 80% of the karts obsolete by not being able to snake appropriately.


Have these anti-snakers never played Street Fighter? You're seriously grasping here

I can snake as well as anybody. The first day I got the game I was snaking my way to victory in the majority of matches. It's not a "complex" or "difficult" technique to learn but it's just not fun. It wasn't the way Mario Kart was intended to be played.


The bottom line is, I can snake but I just don't see "TEH FUN" in it.
 
The big question is I guess, what constitutes snaking?
Are you never allowed to use miniturbos? Only one per corner? Or maybe not on straights (but what exactly is straight and corners)?

As I see it, people who can't snake will just have too learn it and people who are against it, should just play their non snaking friends and stop complaining.
 
Cerrius said:
The bottom line is, I can snake but I just don't see "TEH FUN" in it.
Yes, because it's more fun to hold the gas button in a straight line than to actively do something in an attempt to win.

Every anti-snaker says the same thing: "I can do it, but it's not fun." The whole "it's not fun" thing doesn't really make sense when you consider that snaking is simply an alternative to driving a straight line, and driving straight lines in Mario Kart is hardly the highlight of the game.
 
I don't particularly like playing againest "snakers" and I'm well capable of doing it, but...I just don't find the game as fun if I do...
 
yeah snaking is dumb. I always try and avoid it by voting with whoever doesn't pick the 2 really broken levels (luigi stadium and figure 8). I pretty much have to take a rest from the game after 1 round of figure 8 if I try keep up with the snakers. I'm pretty good and can knock out 2 or 3 boosts round a corner, but the whole using the broken mechanic on straightaways doesn't really interest.

The fact that nobody has ever snaked me in the Rambi-rider using Donkey kong lends weight to my suspicion that it's a broken mechanic that Nintendo didn't fully realise during the design process.
 
Squeak said:
The big question is I guess, what constitutes snaking?
Are you never allowed to use miniturbos? Only one per corner? Or maybe not on straights (but what exactly is straight and corners)?

As I see it, people who can't snake will just have too learn it and people who are against it, should just play their non snaking friends and stop complaining.

Snaking is snaking. Its a load of mini-turbos strung together. The game is what it is, it can't be changed now. Start stringing together mini-turbos by swinging left to right to left (etc) on the track, and you're snaking.

It can't be changed but that doesn't mean Mario Kart fans have to like it.

It looks retarded. Does anyone here think anyone bought Mario Kart with the expectation that racing online would mean lots of twiddling the D-pad and timing presses/releases of the gas button? OR.. could it be that most people thought racing in Mario Kart DS would entail you taking control of a Mario character, in a little Go-kart, you steer it, you hop and slide, you try and tackle the track well, you attack each other with weapons and you try and get to the finish line in a good position.

Most people probably don't know what the fuck is going on when they see a character seemingly lagging all over the track. Not everyone who buys Mario Kart is a huge nerd.
 
MarkRyan said:
Yes, because you yourself can snake as well.

Then, you see, the game becomes Mario Snake DS. Who cares about trying to get the most of the items the game throws at you when you can just snake yourself to the finish line?
 
The problem is you can't honestly argue something as subjective as "fun." It's like fighting over which painting is prettier, or who has the coolest lightsaber.
 
Snaking is an exploit, and all I can do is laugh at anyone who tries to spin it any other way. If snaking is the intended use of the boosting mechanic, then when don't the CPU controlled characters use it? Why aren't all the courses designed so they're snaking friendly? If you don't snake when someone else is, you don't stand a chance of winning a race period. Snaking breaks the game.

That article is a lame attempt at damage control by a corporate puppet. The flaw is in the game and there's nothing that can be done to fix it, it's not like Nintendo can patch this.
 
MarkRyan said:
and driving straight lines in Mario Kart is hardly the highlight of the game.

I take it you never played SMK...or never got good at the game. The cornering mechanics were perfect (and the weapon balance & physics far better), every game in the series since has been an example in how to downgrade AAA gameplay
 
There are people right now working on a trainer (that will run from a flashcart, obviously) that will auto snake for you. Be very afraid. How will the idiots defending this 'strategy' will spin this thing now?
 
jaundicejuice said:
Snaking is an exploit, and all I can do is laugh at anyone who tries to spin it any other way. If snaking is the intended use of the boosting mechanic, then when don't the CPU controlled characters use it? Why aren't all the courses designed so they're snaking friendly? If you don't snake when someone else is, you don't stand a chance of winning a race period. Snaking breaks the game.

Breaks character balance, too. The characters that are supposed to be slowest become RIDICULOUSLY FAST, and 95% of the karts become totally uncompetitive.
 
xsarien said:
Then, you see, the game becomes Mario Snake DS.
WTF does that mean? Would you rather it be Mario Gas Button DS?
Who cares about trying to get the most of the items the game throws at you when you can just snake yourself to the finish line?
If everyone's of equal skill then items matter. If someone's better than you, items will only save you occasionally.
jaundicejuice said:
If you don't snake when someone else is, you don't stand a chance of winning a race period. Snaking breaks the game.
If you don't use the gas button to move forward when someone else does, you don't stand a chance of winning a race period. The gas button breaks the game.
 
MarkRyan said:
If you don't use the gas button to move forward when someone else does, you don't stand a chance of winning a race period. The gas button breaks the game.

Nice use of circuitous logic there, care to address the other points I raised? Why don't CPU controlled characters use snaking? Why aren't all courses snaker friendly if snaking is the intended use of the play mechanic?
 
Blackbird said:
yes they are: they're snaking

short of having an acute case of arthritis, you can too.

the point is that the game is what it is - if you feel that snaking breaks the game, then the game sucks and nintendo failed you. stop playing.
 
shuri said:
How will the idiots defending this 'strategy' will spin this thing now?
Hacking your game and using scripts to play well is not tantamount to skillful technique. Approval of snaking doesn't equal approval of cheating.
 
jaundicejuice said:
Nice use of circuitous logic there, care to address the other points I raised?
A technique doesn't have to be intended by the developer to be valid. Look at Street Fighter II's two-in-one combos, kara-throws in SF3, triangle jumping in the Vs. games, wave dashing in Tekken...
 
MarkRyan said:
WTF does that mean? Would you rather it be Mario Gas Button DS?

What gets me is that you know that's an empty argument. There's a difference between just holding down the gas, making sure you powerslide around the curves and other opportune moments, and knowing precisely when to use items.

Note that "other opportune moments" doesn't encompass "Whole damned track." Between all of the items and karts available in the game, just saying "I'm gonna snake because it makes me go faster!" is a horribly shallow way to approach the game. Hell, if there ever was a game that wasn't primarily about speed, it's Mario Kart.
 
xsarien said:
Note that "other opportune moments" doesn't encompass "Whole damned track."
The difference between a beginner player and a good Mario Kart player is the ability to power slide and build mini-turbos. Being able to make the most of mini-turbos (snaking) is the next step in mastering the game.
 
MarkRyan said:
WTF does that mean? Would you rather it be Mario Gas Button DS?If everyone's of equal skill then items matter. If someone's better than you, items will only save you occasionally.If you don't use the gas button to move forward when someone else does, you don't stand a chance of winning a race period. The gas button breaks the game.

Best not to prove to people that you're an idiot. Now go and play SMK
 
MarkRyan said:
The difference between a beginner player and a good Mario Kart player is the ability to power slide and build mini-turbos. Being able to make the most of mini-turbos (snaking) is the next step in mastering the game.

When all you're doing is using mini-turbos to almost the complete exclusion of everything else, what's the point of playing?
 
Snaking is fun. We play 4 player local at work all the time, and all of my co workers do it as well. Knowing that just a few boosts can make or break a race adds tension and the races generally come out really close. Snaking doesn't hurt my hand anymore, you get used to it. I'm not sure where this blister thing comes from, I don't get those and my hands aren't calloused at all.
 
Cerrius said:
Fixed and Yes... yes it is.
Destroying your fingers? Blisters? I think, maybe, you're not doing it quite right. In Mario Kart 64 and Double Dash, I'll admit that my thumbs got a bit tired after snaking a few races back-to-back. But on the DS version, I've never found it to be uncomfortable in the least. Just don't try to rape the D-Pad with your thumb, and you can say goodbye to those blisters for good. :)

Arguing that it's an abuse of the game mechanics is fair enough, but there's not much that can be done about that now. I can't say for sure whether it was intended by the game designers, but you can't really say it was an "oversight" either. After all, this is third incarnation of the series where it's possible.
 
xsarien said:
When all you're doing is using mini-turbos to almost the complete exclusion of everything else, what's the point of playing?


its called "Player Community", you have 3 sets of people in online gaming

those who want to have fun (usually dont care about ranks etc)
those who want the best stats/weapon/pistol script/ranking/armor set.
those who play music over voice IP and call you a "hacking faggot nigger jew" (when they lose)

The majority of the online arena is dominated by people wanting to win and be uber (not saying snaking is the devil or anything i just think when nintendo created the use of a mini boost, it was assumed it would be good for "powersliding around a corner")


online play is by its nature (from the people that play it) is 95% crap and 5% AWESOME.



I look forward to see how this works out for nintendo.
 
xsarien said:
When all you're doing is using mini-turbos to almost the complete exclusion of everything else, what's the point of playing?
If everyone's of equal skill then weapons play the same role they always did. Snaking doesn't mean you can't use weapons.
 
Hasn't this been in other games in the Mario Kart series? That's enough to lead me to believe that it's been left in the game intentionally.
 
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