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Nobuo Uematsu: Modern video game music is not interesting | LevelUp
The artist believes that creating music like in movies limits creativity
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This is from a japanese interview on the NewsPicks youtube channel.
The artist mentioned that music was like oxygen for 8-bit games, bringing stories and characters to life in an era where there were no other elements to convey that, such as voice acting, aside from the challenges related to limited memory resources.
directors and producers are "satisfied with music similar to film soundtracks in games"
when video game composers strive to adhere to the style of movie music, they limit their creativity, causing "game music to not be able to develop further."
Uematsu encourages modern video game composers to question themselves about what only they can do and to use their "knowledge and experience to be truly creative." Then, "game music will be more interesting."