Hamauzu is like "what if Uematsu was classically trained?" He's god-tierSlight old man vibes.
But one thing I hate about many game music now is everything emulates this basic Hollywood score. It sounds generic.
Even praised Soken for FFXVI I wasn't amazed. Just variations of one or two themes, and better choir work done by....Uematsu. Hamauzu is better than Soken.
I do like Hamauzu. His stuff feels like it follows Uematsu's logic but also being his own.
So Battlefield ambience is the only music we have these days? Great OSTs drop every year if you play more than just Battlefield, Fortnite, or COD.Enjoy:
The thing is, even though Zimmer's style has changed since the 80s/90s, he still does cool stuff with melody/motif/harmony. Just listen to Inception, Interstellar or Dune. A superficial imitation of his style ignores all that, ofc, and just apes the generic BRAAAAM sound.Absolutely right, "Zimmer" like music in games was the biggest failure for OSTs. I can't even remember game which had distinctive music
I can't fully agree. Uematsu is better at creating memorable melodies than Hamauzu. Also Hamauzu likes to stay in familiar territory with his specific sound, while Uematsu is more willing to add variety to an OST.Hamauzu is like "what if Uematsu was classically trained?" He's god-tier
I mean, I don't disagree. Uematsu is a more gifted melody writer, no doubt. He has a distinctive style, yet can really think outside of the box sometimes. He's like the ABBA of video game composers.I can't fully agree. Uematsu is better at creating memorable melodies than Hamauzu. Also Hamauzu likes to stay in familiar territory with his specific sound, while Uematsu is more willing to add variety to an OST.
Agreed.Sound designers also can be really effective and is a big part of setting the mood. Zelda BotW/TotK have excellent sound direction that does set the mood really well, but I feel sound direction and ambient music alone isn't enough. A certain melody can transport you right to a certain memory and be something you strongly associate with a game. It is kind of like the "soul" of the game or movie, imo.
So Battlefield ambience is the only music we have these days? Great OSTs drop every year if you play more than just Battlefield, Fortnite, or COD.
And we also have Yoko Shimomura that can easily enter the god tier composer list that I forgot earlier.I can't fully agree. Uematsu is better at creating memorable melodies than Hamauzu. Also Hamauzu likes to stay in familiar territory with his specific sound, while Uematsu is more willing to add variety to an OST.
Hamauzu's chords/harmonies are truly god-tier, though. He is underrated for sure.
A soulful, emotionally resonant melody is like the difference between a great and a godly game (or movie).Sound designers also can be really effective and is a big part of setting the mood. Zelda BotW/TotK have excellent sound direction that does set the mood really well, but I feel sound direction and ambient music alone isn't enough. A certain melody can transport you right to a certain memory and be something you strongly associate with a game. It is kind of like the "soul" of the game or movie, imo.
And we also have Yoko Shimomura that can easily enter the god tier composer list that I forgot earlier.
She managed to create memorable themes from Street Fighter to many other games like Kingdom Hearts.
Somnus litteraly sold FFXIII Versus, the theme was such a powerful masterpiece when it played on earlier trailers.
It's baffling. I got the Men In Black song stuck in my head, listened to it, and thought "I should watch those again". You can guarantee that themes did that years ago when they were on the radio and MTV. No invisible orchestra is ever going to do that.while not universal, it's true that in many games the ost had a similiar transformation than in movies...before scores were made to be iconic and been stuck in people's mind after the movie is over...now they are made to be "invisible", barely noticeable and just carry on the mood of the scene without being intrusive.
It works well within the context of movies, where there is visual spectacle, dialog and so on. It work well for short period of time, which is pretty much perfect for movies. In games its different. I by no means are saying that his music is bad, but its...simple...well simple from the notes perspective. I think what I have in mind, that games should strife more to sound like ORI composition wise. It has a lot movement in it, lot of complexity, melody and so on. Its well known that Zimmer is killer sound designer, but his music is for the most part few chords.The thing is, even though Zimmer's style has changed since the 80s/90s, he still does cool stuff with melody/motif/harmony. Just listen to Inception, Interstellar or Dune. A superficial imitation of his style ignores all that, ofc, and just apes the generic BRAAAAM sound.
Doom's soundtrack is so overrated and Tetris Effect has some absolutely terrible tracks mixed into it. Throwing out a couple of random games from the last ten years doesn't just render the point Uematsu was making wrong, either. Most big budget games these days are just soaring orchestral scores that are lucky to have even a couple of memorable melodies in them.He's talking like Doom and Tears of the Kingdom and Tetris Effect don't exist.