Nostalgia time: Simgolf

Boss Doggie

all my loli wolf companions are so moe
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Oh god, anyone remember that awesome game? Remember when you cheat while you have a match?

I remember how first heard about it. It was a demo as part of an expansion pack in The Sims (I think it was Hot Date), and for a demo, it sure was somewhat complete. You can't pick locations, your buildings are somewhat limited, and you can't expand, but it does give you a nice experience of the game. I bought it, and instantly got hooked up. I lost so much time playing the game.

I want a remake/sequel, damn it!
 
My dad owns that game, I remember toying around with the course builder. Kind of fun. Not Sim Copter fun though.

edit: No thats not the game I remember. I played a game with a 3d course builder. Must have been some other game..
 
Danneee said:
My dad owns that game, I remember toying around with the course builder. Kind of fun. Not Sim Copter fun though.

edit: No thats not the game I remember. I played a game with a 3d course builder. Must have been some other game..
There were two SimGolf games made, hence why this one has the "Sid Meier's" slapped on the front of it. Sid's game was much more fun to play. One of the most underrated and best strategy games ever.
 
XiaNaphryz said:
There were two SimGolf games made, hence why this one has the "Sid Meier's" slapped on the front of it. Sid's game was much more fun to play. One of the most underrated and best strategy games ever.

Ah I didn't know that. Thanks for informing!
 
My god thanks for this thread. Definitely brings me back, I loved the hell out of this game.

I would love an update, or heck, just the chance to run this modern systems because it still looks fine.
 
I have it and tried running it a few months ago, crashed while loading. Sucks because I really love that game.
 
The SimCity games are easily in my top 5 of all time. I love them. I even dropped tons of hours with fucking SimAnt on the SNES.

That said... I thought SimGolf was utter shit. I just didn't have any fun with it at all.
 
Nice. It's been a long time, but I remember liking it. It was cool that you could play golf and manage the course at the same time. It wasn't as amazing as Sim Ant or Sim Tower, but it was fun. Maybe on the level of Sim Farm.

I miss those games, too bad they're abandonware now.
 
Snuggler said:
Nice. It's been a long time, but I remember liking it. It was cool that you could play golf and manage the course at the same time. It wasn't as amazing as Sim Ant or Sim Tower, but it was fun. Maybe on the level of Sim Farm.

I miss those games, too bad they're abandonware now.

I wonder if I could get SimFarm to run on my Windows 7 PC.

That said, I never played SimGolf surprisingly. Being a fan of all the other Sim[Whatever] Games I'm sad to say I missed this one.
 
fucking LOVE this game. Every couple of years I break it out and make an 18 hole course. So much fun watching people play your holes.
 
Strangely addictive game. Oddly enough I got back to playing it just about a week ago. My only complaint was that you had no way to dictate what was the "correct" route to take on a hole (damn golfers swinging for the freaking treeline when the tee is in the other direction)
 
Ceebs said:
This old Penny Arcade sums up my experience with the game pretty well. I lost days to this game.

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Holy shit, they made a strip out of it?!

Shalashaska said:
Have the game, just wish I could change the resolution of it :(

Yeah. I have it and reinstalled it, but I can't change resolution or change it to windowed mode.

You know what's sadder? It's not on EA's store. There's essentially no digital version of it.
 
I have this game and loved it when I played it and then I got a new computer and when I tried to reinstall it I realized I lost the cd key. Really great game though.
 
Never played it.

I like most of the Sims games I've played though, from Sim City to Farm to Ant to Town (pre-cursor of The Sims) to Tower to The Sims. But not Sim Earth...

So I'll just grab the demo and see what happens. It's only 39.3 MB... Man, those were the days...
 
Pimpbaa said:
How can you be nostalgic about something that came out not that long ago?

You can't be nostalgic for something that came out nearly a decade ago?

And yes, Sid Meier's SimGolf is fantastic.
 
This demo runs pretty well on my netbook. It kind of makes me sad, because I remember the days we struggled to run The Sims at a decent frame rate...

Pimpbaa said:
How can you be nostalgic about something that came out not that long ago?
I'm nostalgic towards some things I really loved and haven't experienced in a while. So Tales of Symphonia and Castlevania DoS (first played in 2005) and old G4 TechTV and X-Play (first watched in 2004) are things that I feel a lot of nostalgia towards, even though it was only 6 or 7 years ago.
 
I throw up a little bit everytime i think about this classic gem. I remember buying this for $50 new in the store and literally days later it being 9.99. Dont get me wrong i love it and still go back to it once in awhile. Just kills me what i paid.
 
Man, trying this again and makes me wish you could change the resolution or run it in windowed mode or something.
 
Tried looking for my disc just now due to this thread. Couldn't find it (but did find most of my older disc games... :| )

edit: nevermind, found it! Installing now!
 
Story mode isn't as good as I remember... starting with so little cash is a big bummer, and all those courses are so damn small.

Sandbox mode on the other hand is still a blast.
 
CrunchyFrog said:
Strangely addictive game. Oddly enough I got back to playing it just about a week ago. My only complaint was that you had no way to dictate what was the "correct" route to take on a hole (damn golfers swinging for the freaking treeline when the tee is in the other direction)
You have to build your course out to ensure there's absolutely no chance the golfers may try to take a weird detour. If you hit the slash key (I think that's the right key at least) you'll bring up the shot analyzer and see a bunch of lines show up from where your mouse cursor is to see what kinds of shots various golfers would attempt from that spot. Push the / key a couple times to make sure there's no odd shot path attempts. If you do see weird shot paths, build a tree line in the right spot to block those stray shots off.

You can use the shot analyzer tool this way to make better rated holes that force challenging shots for any type of golfer and setup good risk/reward opportunities.

Other good in-depth tips can be found here: http://jztemple.tripod.com/backswing/sgid.htm

Some screenshots from one of my games in progress. And no, I never play in sandbox mode, I'm no pansy. ;)

Course report screen below. I'm fighting playing time issues on 2, 4, 5, and 6. Other than that though, I'm in pretty good shape. Holes 4 and 18 are the best on the course in terms of overall rating. Getting as many holes rated as Classic (one that challenges all three skills of length, accuracy, and imagination) will go a long way in earning you money and fun factor. Holes 15 and 16 were closed and reopened for some quick layout tweaks, which resets their stats and ratings and Hole 1 was also reopened a little while before that for a massive upgrade (some landmarks and a bunch of scenic tree lines), hence why it hasn't been re-labeled as a scenic hole yet and why it's massively in the red.

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The routing map for my course, which has changed quite a bit as it grew from a small 3 hole course at the very beginning. As you expand and get more land for more holes, don't be afraid to completely re-route your course in terms of hole numbers for more efficient play time for the golfers. 13, 8, 11, and 12 were my original 1, 2, 3, and 4. Also note that a lot of the water/rivers you see I ended up putting in, there were only a few natural rivers that had come with the land.

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What you see below is the 4th hole (par 4), one of the two best rated holes on the course. Tee is on the left edge and may be hard to see, it's directly under the green of another hole. The hole's on the right side, across the lake. From the tee golfers see a skinny fairway, trees to the left, rocks to the right, and a big pine right in the middle which all make this a challenging tee shot for all golfer types.

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The spot below (or the tiles right next to it or below it) is where you want to be for a chance at birdie this hole. You need to hit a long and accurate draw so that it lands on the crest of the hill, and then let it roll down the fairway to this spot for any chance of hitting the green in two. The second shot still isn't easy - small green, water in front and to the left, bunker in the back, trees to the right. Looking at the shot analyzer, only golfers with all 3 skills or with length and imagination will attempt to hit the green, with those lacking accuracy likely hitting the drink. Most everyone else is laying up. So the better a golfer can get that ball to roll down the slope, the easier that approach shot will be. But if you get the draw angle wrong you may roll into the rough, the trees, the sand, or maybe even the water!

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If you don't hit your tee shot just right, you end up at the top of the hill shown below with no real chance at getting on the green. Players with the length skill can make that distance, but there's too much danger so noone even bothers to think to attempt it so it's no surprise that the shot analyzer has everyone laying up - and it's not an easy layup either with all the hazards around. When building the hazards around the green, this particular spot on the fairway is what I used to make sure it would be nearly impossible to make a second shot to the green - I wanted to force the golfers to make the long draw tee shot and reward them appropriately.

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Here's the scenic 18th hole, a short par 3 to a tiny island green in front of a waterfall. The tee is elevated above the hole somewhat to make ball spin more of a factor. Small patch of fairway short of the water for the golfers without the length to go for the green. Sand and cart path to the right, water to the other three sides.

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My third favorite Sim* game (After SimCity and SimTower). I keep my XP VM instance around just for these classics. Definitely spent way too many hours making courses.

While I hated seeing the sim market migrate to 3D and not living up to my fond memories, I think for SimGolf it could actually work.
 
I've lost track of the number of hours I spent on the demo.

Seeing those nostalgic pics, I've decided to make it my weekend goal to track down my old copy.
 
The game runs fine in Win7 as long as you set the compatibility to WinXP SP2, disable visual themes, and disable desktop composition.
 
Heh, it runs fine to me without disabling anything, and I'm in Win7 x64.

Man, I would so want an update to this game =/
 
Ookami-kun said:
Heh, it runs fine to me without disabling anything, and I'm in Win7 x64
Same OS here, but the videos don't play properly unless I set those compat settings. Game displays fine other than that.
 
XiaNaphryz said:
Same OS here, but the videos don't play properly unless I set those compat settings. Game displays fine other than that.

You mean the intro, outro and credits? They play fine here strangely enough.
 
pilonv1 said:
I loved this game too, does anywhere have a digital copy of it?


Not that I know of. There's a link on the games website (ton of extra content on there for free BTW) to the EA Store, but a search turned up nothing. There may be a copyright issue between EA and 2K would be my guess.

You can buy the game on Amazon brand new for $30, and it really is worth it.
 
Here's some shots closer to the start of the game above for comparison purposes, almost 44 years earlier in gametime to the earlier shots:

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This game is so awesome. :D
 
Phoenix4 said:
I want this for my iPad. Never played but it looks like it would work great with touch controls
I suppose it could work with some UI tweaks, nothing really comes to mind as being difficult to translate over as it's all point-and-click mouse cursor stuff.
 
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