elrechazao said:
easy to dismiss it and totally miss the point that's being made too...
I dunno, would I rather pay $.99 for Pilotwings than $39.99? Sure, I guess.
It's an argument I can never win and a position that I can't really sensibly defend, but there comes a point when the game that is offered is just Enough for me. I might get through 63 levels of Angry Birds, flinging the birds at the huts, but that gameplay does not compel me enough to carry me through any number of levels that exist after that. Would I pay 39.99 for Angry Birds if I really really loved it? Sure, I guess.
I'm paying forty bucks for a game that I want to play and that I'll have enjoyed once I'm finished with it. The price of the game at a number like $40 doesn't really make an enormous impact--it's something I wanted to play.
That said, this is an enthusiast hobby, gaming on dedicated gaming devices Built for Gaming. If Pilotwings sells only 40,000 copies at 40 bucks they've made 1.6 million dollars. If they sell a copy for Every 3DS System That Is Out There at .99 it's gonna be half that. Cheap games depend on economies of massive scale. For a lot of stuff on the App Store, it's basically an exercise in marketing: let's keep this One Thing relevant in the minds of as many people as we possibly can, for as long as we can, and the more levels there are for them to mindlessly work through the better, because the more people we have playing it, the more other people will hear about it and drop the ninety-nine cents.
Would it be nice if they continually added more and more levels over the next year and a half? Maybe, but odds are good I'll be ready to play something else by then too.
Regarding the high price, it's a launch game and there aren't a lot of systems out there. I wouldn't be surprised to see games start out at the $40 mark and work their way down to $30, just like what happened with the original DS as the install base grew and it required sales of fewer copies to turn the same amount of profit. Of course stuff like the PSP can have $10-20 greatest hit games, they have 17 million systems out there or something like that. The numbers work in their favor, though they set the precedent of people not wanting to pay so much for their games by doing it.
For every $.99 game like Angry Birds that sells a kajillion copies and adds features and updates forever there are a thousand that are released to no fanfare, find no market, and die. The Angry Birds people have so much money now that they'd be stupid to allow Angry Birds to slip out of the public's eye. For what it costs them to throw together another batch of levels every month or so and retain their audience's mindshare it's hardly surprising that they don't even charge for it.
That said, it'd be nice if Pilotwings had StreetPass. Leaderboards, multiplayer? Take it or leave it. I bought Pilotwings to play Pilotwings. More features don't always mean more value to everyone. Sometimes the game is enough.