LQX said:Surprised no one is talking about Crysis II. Seems pretty low for a such a big game that actually delivers. Was it late in the month?
PC games are largely non-dependent on the North American retail market, so that number isn't very meaningful.Sho_Nuff82 said:Crysis sold 86,000 in its first month of reported sales in 2007. I think this is a tad bit better.
jvm said:Yes, I was able to obtain some figures directly from NPD for my article. But let me simply put this out there straight: I know y'all want the PS3 figure, and I wish it were public. Regrettably, I can't help. I don't want people to get their hopes up over that one.
Agreed. I think Nintendo would've been better served saving the game for the fall/holidays (alongside Mario Kart, Kid Icarus, Animal Crossing) and bumping one or both of their N64 remakes for launch.A Human Becoming said:I never thought Nintendogs was a good fit for the people who would buy the system at launch. The numbers seem to validate my conjecture.
Dance In My Blood said:PC games are largely non-dependent on the North American retail market, so that number isn't very meaningful.
lawblob said:I think that despite how much Nintendo would like to replicate the software environment of the DS, they will be forced to quickly adapt. Because so many 3DS owners will also be smartphone / iPad owners, they will quickly be able to tell the difference between a 3DS game with real value that commands a higher price, and a 3DS game that could be had on their phone for 1/10 the price, with little lost.
Plinko said:But don't you think Nintendo did too little to distinguish the DS from the 3DS?
TheUnknownForce said:I think that this is an example of what Iwata meant at GDC. Why would a game with 6-8 maps with all the modes and unlockables you mentioned be 2-4 dollars, less than a bare-minimum WiiWare or XBLA game?
TheUnknownForce said:Of course, at the same time, Pilotwings Resort probably could have sat at less-than 40 dollars considering its content levels. Pricing is a two-way problem, now.
Stumpokapow said:
I hate used, but even then, they're missing out on a bunch of sales of people who buy used or wait for titles to go to a greatest hits line or whatnot. Even worse that in Aus it's still launch RRP (MSRP) and you can buy 5 brand new fairly good budget PSP titles for the price of 1 M64DS (or other 1st party titles). Or 2/3 high rated 360/PS3 games. Same pretty much applies to Wii as well. Can't imagine many people buying full price Twilight Princess anymoreStumpokapow said:
This only has a chance of working if it's true. And maybe it isn't, you know? And whether it's true or not, I believe Sony could ask the NPD Group why they're helping me at all. And if I'm not living up to my end of the agreement I have with the NPD Group, then that's a really good question, no?Hammer24 said:If enough analysts write something to the tune of "PS3 is doing so bad, that Sony stopped giving sales numbers", Sony will be forced to give them again to prove that wrong...
Stumpokapow said:I'm done paying what they want. If I set a rule saying I will literally never pay more than $10 for a game, I not only will still have more than enough games to play for the rest of my life if I game for 20 hours a week, but I'm also supremely confident that I won't miss out on anything much
...
For what it's worth, this month I spent $29.99 on games. It's the least I've spent on games in a single month in at least 4 or 5 years. I'd have to go back and check, but I suspect my YOY expenditures have been down every single month for the last year.
lobdale said:It's kind of like you are making a couple different arguments here.
charlequin said:No, it's a pretty simple argument: we're in a buyer's market, which means you can't afford to overprice your content. Nintendo (and, like, every single publisher of a B-tier single player game on 360 or PS3 for the entire generation) has found that out the hard way. There are barely enough people who will pay "full price" for high-quality, content-rich titles with immense replayability; half-assed overpriced titles like Pilotwings don't have a chance.
Mojo said:My biggest problem with Nintendo is not high initial prices, but their reluctance to drop them. How is Mario 64 DS still as expensive as many recent 'AAA' titles, even CoD games.
Somnid said:There's only 2 types of Nintendo games: Those that don't sell at all (S&P), and those that sell regardless of price (Mario).
But realistically how many are buying it today? I think the demand would be more focused on NSMB and not M64 either way. But M64DS is just one example. They have a lot of titles that aren't evergreen titles across console/handheld, why not re-release them all as a budget line rather than discontinue mostCartridgeBlower said:Why would they lower it when people still buy it at full price, five years after it came out?
LQX said:Surprised no one is talking about Crysis II. Seems pretty low for a such a big game that actually delivers. Was it late in the month?
I meant low on the list. If its number 7 we can assume it came no where close to the Pokemon numbers.allan-bh said:12 days of sales.
Is difficult to say "low sales" without numbers.
charlequin said:That is a deeply poor analysis.
In Japan (where it's easier to pull up big lists of sales figures in one place), Nintendo published 46 different DS games that sold somewhere between 100k and 700k, with almost a $30 (3000 yen) price difference between the cheapest and most expensive title on the list. On Wii there were 20, and those titles again had a 3000 yen price gap.
Reducing that to "oh, everything Nintendo publishes would bomb completely unless it's Mario" is blinkered, fannish excuse-making, not serious analysis.
It's up year over year, but lower than the Xbox 360, so it must be 314K < x < 433K.Jonsoncao said:Late to this thread, totally forgot NPD day
Too lazy to walk through pages, but any data which we could extrapolate the PS3 figure from?
Can you clarify that 'double digit' increase mentioned in Sony's PR applies to both PS3 and PSP or it's about combined sales, it's not really clear from the original note, we know both had increase in sales but if it's double digit too, at least %10, then we have a better estimation.jvm said:This only has a chance of working if it's true. And maybe it isn't, you know? And whether it's true or not, I believe Sony could ask the NPD Group why they're helping me at all. And if I'm not living up to my end of the agreement I have with the NPD Group, then that's a really good question, no?
Somnid said:Nintendo probably makes tons more with the "vault" strategy.
My personal opinion is that at this point it has little competition on 3DS and therefore might as well have it at that price.
What you'd rather not do is place all games at the $20 they're worth and then raise the price.
charlequin said:Well, first off, $4 on iOS is $2.80 in revenue for the developer; you'd need to charge $9.33 to get the same revenue per sale on XBLA.
Yes.perfectchaos007 said:Did the GBA outsell the DS in it's launch month like the DS outsold the 3DS?
Liam Callahan said:While the Nintendo DS sold a higher number of hardware units in March than the 3DS, this is not surprising considering historical data. When the Nintendo DS launched in November 2004, the Game Boy Advance sold extremely well, its fourth-best month at the time.
AranhaHunter said:where did you get the information that MS keeps 70% off XBL sales?
charlequin said:Huge thing several years ago about how MS was literally halving their payout. Might only apply to "Microsoft-published" titles, not sure, but definitely anyone who's getting on XBLA on their own rather than getting an (equivalently huge) cut taken by a major publisher is only getting ~35% of sales.
NemesisPrime said:This statement makes no sense TBH.
I can confirm (without getting into details) that MS takes the same amount as other publishers and no, it is not 75%.
perfectchaos007 said:Did the GBA outsell the DS in it's launch month like the DS outsold the 3DS?
Don't distract Sony. They have other things to work on at the momentmclaren777 said:Still no data on PS3 sales?
mclaren777 said:Still no data on PS3 sales?
Road said:http://www.nintendo.co.jp/ir/library/events/110426/img/10l.jpg
http://www.nintendo.co.jp/ir/library/events/110426/img/11l.jpg
Estimated:
PS3: 365,000
PSP: 188,000
Give it or take a couple of thousands.
Stumpokapow said:It might be a two way problem for companies, but it's a one way problem for me.
I'm done paying what they want. If I set a rule saying I will literally never pay more than $10 for a game, I not only will still have more than enough games to play for the rest of my life if I game for 20 hours a week, but I'm also supremely confident that I won't miss out on anything much*
Not sure why Sony did not give these numbers. They look pretty respectable for March.Road said:http://www.nintendo.co.jp/ir/library/events/110426/img/10l.jpg
http://www.nintendo.co.jp/ir/library/events/110426/img/11l.jpg
Estimated:
PS3: 365,000
PSP: 188,000
Give it or take a couple of thousands.