pieatorium
Member
Wait.
Code of Princess outsold SF x TK? Wow. Capcom deserves this shit.
It oursold the late port to a seriously struggling platform, not to say SFxT did well overall but comparing to the Vita version doesn't say much
Wait.
Code of Princess outsold SF x TK? Wow. Capcom deserves this shit.
Is the game industry as a whole really contracting or is it just consoles that do?
Retail console crowd isn't exactly dispelling stereotypes with how XCOM bombed. The game wasn't cheap to make. (http://www.eurogamer.net/articles/2012-03-06-firaxis-xcom-is-a-very-very-big-budget-game)
Dishonored though did fair better. Wonder if it's going to have legs and if Bethesda will be satisfied with sales. It might have done enough globally to get another chance and expect to build on the numbers.
Take2 already said it was profitable, It was always going to sell more on PC
Contraction is NOT doom and gloom. It's part of a cycle after so much market expansion over the last generation or two. With so many ways to spend free time now, it's a formidable challenge for console-makers to get consumers to part with $300+ for consoles and $60+ for games. We're arguably seeing this trend now, and I believe that it remains as the next generation finally gets underway.
Especially digitally.
He mentioned bundles because someone mentioned Forza does well in Europe, which it does because it's bundled out the wazoo. It's the standard pack in game in the UK.
Actually, both FM4 and Horizon still regularly chart in the UK, week after week, and that doesn't include bundled copies.
It oursold the late port to a seriously struggling platform, not to say SFxT did well overall but comparing to the Vita version doesn't say much
UK chart does include bundled copies
how come borderlands is so low ? i thought it was meant to have had alot of pre orders an sold well yet its ranked lower than dishonored
Layton < 1K?
how is it even possible?
Units sold before release?
Layton < 1K?
how is it even possible?
Units sold before release?
Huh, so instead of worry it may actually be a very strong sign. Good to know!...DINGDING!!
Retail console crowd isn't exactly dispelling stereotypes with how XCOM bombed. The game wasn't cheap to make. (http://www.eurogamer.net/articles/2012-03-06-firaxis-xcom-is-a-very-very-big-budget-game)
Dishonored though did fair better. Wonder if it's going to have legs and if Bethesda will be satisfied with sales. It might have done enough globally to get another chance and expect to build on the numbers.
Honestly, at this point a 50 to 60 person team ain't all that big.
Not with some big budget games having teams of upwards of 1,000 people.
I'm impressed at Dishonored.
It didn't beat Army of Two, but it did at least match the performance of Dante's Inferno despite the market falling apart.
Usually these new models do best if they're cheaper, or at least are a huge improvement over the old ones (usually shows up in handhelds more). This costing either the same or more and mainly just bringing a flip top lid... yeah, it's really not any wonder sales aren't dented by it.The PS3 really is struggling. And that is with the new, new slim sku out in the wild too.
I don't think 1000 is there yet, outside big budget MMO's anyway. The biggest are in the 400-600 range and as I understand it that mostly an influx in the final year after the basic work was done by a smaller team.
In an interview with the Times Online, Benzies also said that more than 1000 people worked on the title for a period of over a three and a half years.
They probably got more media coverage because of the console versions which might have helped push overall sales.How did the console versions help Xcom? 114K copies? That's nothing. Removing 360\PS3 version would have reduced the budget and made the game safer financially. 2k tried it with Civ and now Xcom. Evidently, the retail console market doesn't care about these genres and the 360\PS3 versions most probably aren't holding their own weight.
Usually these new models do best if they're cheaper, or at least are a huge improvement over the old ones (usually shows up in handhelds more). This costing either the same or more and mainly just bringing a flip top lid... yeah, it's really not any wonder sales aren't dented by it.
The PS3 really is struggling. And that is with the new, new slim sku out in the wild too.
you have been sceptical about its perfomance for no reason since its reveal, I don't know why.
Code of Princess being around 20k might be ok.
Though I don't really know what to compare it to.
If any one can fill the ps3 stuff would be cool to see difference growth between ps3 and 360
Seems so. I shed tears of happiness.Sounds like RE6 may have debuted a fair bit worse than RE5.
I remember things like Devil Survivor doing 27k in its first month ( released on 23rd June, 2009), or Muramasa doing 36k, released at the beginning of September 2009. Given it's a niche game, it shouldn't be a bad result.
Usually these new models do best if they're cheaper, or at least are a huge improvement over the old ones (usually shows up in handhelds more). This costing either the same or more and mainly just bringing a flip top lid... yeah, it's really not any wonder sales aren't dented by it.
People will probably think this is a stupid opinion.
But I think PSN is a big reason the PS3 isn't doing better. XBL just feels like a community, your friends list is pushed to the front, not to mention a party chat system that allows you to always chat with your friends. on the PS3 your friends list just feels kinda buried, and as I mentioned no party chat.
All of my friends bought a 360 over a PS3 because of XBL. I think in North America a console's online service has become a big console seller.
People will probably think this is a stupid opinion.
But I think PSN is a big reason the PS3 isn't doing better. XBL just feels like a community, your friends list is pushed to the front, not to mention a party chat system that allows you to always chat with your friends. on the PS3 your friends list just feels kinda buried, and as I mentioned no party chat.
All of my friends bought a 360 over a PS3 because of XBL. I think in North America a console's online service has become a big console seller.
It appears to be to keep funding sequels to games that do poorly like Lost Planet and Dragon's Dogma.
People will probably think this is a stupid opinion.
But I think PSN is a big reason the PS3 isn't doing better. XBL just feels like a community, your friends list is pushed to the front, not to mention a party chat system that allows you to always chat with your friends. on the PS3 your friends list just feels kinda buried, and as I mentioned no party chat.
All of my friends bought a 360 over a PS3 because of XBL. I think in North America a console's online service has become a big console seller.
There are many reasons for the fall of the PlayStation brand here in the US. High pricing. PSN troubles. Exclusives that haven't resonated with the masses. I'm sure there are others.
Do consoles geneally sell low during april and may ?
How did the console versions help Xcom? 114K copies? That's nothing. Removing 360\PS3 version would have reduced the budget and made the game safer financially. 2k tried it with Civ and now Xcom. Evidently, the retail console market doesn't care about these genres and the 360\PS3 versions most probably aren't holding their own weight.