Leondexter said:
You're misunderstanding both of those statements--in the same way that 3rd parties misunderstand them. When someone says that Wii games "don't need big budgets", they mean they shouldn't cost what PS3/360 games cost to make, but more in line with a PS2 or Gamecube game's budget. 3rd parties certainly aren't spending that much.
When someone says the Wii "doesn't have big budget games", they again mean comparable to a last-gen game's budget. How this isn't blatantly obvious in the face of all the "Wii = Gamecube" jokes is astounding.
Of course, the same argument is also lost on people who argue that a given Wii game failed because it "wasn't marketed enough", "wasn't good enough", or "wasn't mainstream enough".
Publishers developing D tier games with D tier budgets and D tier marketing expect D tier sales. Publishers developing C tier games with C tier budgets and C tier marketing expect C tier sales. Publishers developing B tier games with B tier budgets and B tier marketing expect B tier sales. Publishers developing A tier games with A tier budgets and A tier marketing expect A tier sales.
The issue comes when either publishers
don't expect in line with what they put in OR sales
don't return in line with what they put in. When something like Spyborgs gets fewer than a thousand sales, it really doesn't matter that it's not an A tier game, it didn't have an A tier budget, and it didn't have A tier marketing. What matters is that it didn't even get the 5-10k it would have probably eked out on PS2. When Little King's Story doesn't get 200k sales month one, that's not a problem. When it doesn't get 20k sales month one, that is a problem.
All sides need to realize that there is a continuum of quality, a continuum of budget, a continuum of market, and a continuum of sales; the discussion should center around where this obvious mapping falls apart and what we do about those examples.