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NPD Sales Results for December 2015 [Up1: Super Mario Maker]

The bundle is a given, its MS.

I am really excited for this game, pretty sure gameplay and story will be awesome to my standards, Remedy are a amazing developer and I have loved all of their console games. Only thing that worries me is the TV show, and how it might affect the pace of the game, which could be a huge problem.

It is a given, I was just saying it was one of the things they still need to detail.

The TV show can be skipped if you like, there are only 4 of them too, I can see the concern but I think it will be fine, Remedy are good with that sort of stuff
 

Ricky_R

Member
It is a given, I was just saying it was one of the things they still need to detail.

The TV show can be skipped if you like, there are only 4 of them too, I can see the concern but I think it will be fine, Remedy are good with that sort of stuff

The issue with skipping is that there will apparently be important plot points on them, which can be an problem for those who don't want to watch those long ass episodes.

I wouldn't skip them though, but I can see it become an issue.
 
The issue with skipping is that there will apparently be important plot points on them, which can be an problem for those who don't want to watch those long ass episodes.

I wouldn't skip them though, but I can see it become an issue.

They're about 20 minutes long I think, which is quite long for a video game "cutscene" but only having 4 of them is not so bad. I might be tempted to skip them on a second play through
 

FelipeMGM

Member
It is a given, I was just saying it was one of the things they still need to detail.

The TV show can be skipped if you like, there are only 4 of them too, I can see the concern but I think it will be fine, Remedy are good with that sort of stuff

That is good news, Im even more hyped now!
 

Ricky_R

Member
They're about 20 minutes long I think, which is quite long for a video game "cutscene" but only having 4 of them is not so bad. I might be tempted to skip them on a second play through

Yeah, there are only four, which is not that bad, but there are also cut-scenes on top of that.

20 minutes is quite long though.
 

hawk2025

Member
The "TV show" bits just feels like a giant mistake that no one had the balls to cut two years ago.

Like, notice how we talk about it. People are just hoping it doesn't hurt the game -- no one's actually excited about taking a 20-minute live action break from the game.
 
The "TV show" bits just feels like a giant mistake that no one had the balls to cut two years ago.

Like, notice how we talk about it. People are just hoping it doesn't hurt the game -- no one's actually excited about taking a 20-minute live acrion break from the game.

If it helps them tell a better story I am all for it. I sat there and watched the MGS4 cut-scenes I don't see why I wouldn't watch these.

They got helped from a studio in LA with proper hollywood actors, after some games recently I can understand the concern of it impacting the game but they staffed up a lot (around 60%~) during Quantum Break's production and as I said got outside help on the other stuff, i've no concerns myself over the game being done properly
 

RexNovis

Banned
Well.... :p



Just kidding

Yes I mentioned her in my response to his post about "Amy Hennig defense force." Prior to that I didnt mention her.

I know Driveclub is a pretty game, and apparently a good game but I so hate it lol. I suuuuuuuuuuuuck. I need to gitgud but I'm old and have no reflexes anymore.

Haha me too. I even posted in the OT about how I couldnt adjust to the controls. Can't handle it. It is basically impossible for me. I seriously think they would do well to have a training program within the game. Something similar to Gran Turismo's licensing tests.
 
Personally I feel gears is going to suffer because its too "americuh, fuck yeah!"

Try as I might I just cant get into the series. When people talk about dudebros i consider them to being ironic, except when they talk about Gears.

It feels like you are supposed to be drinking a can of beer while you are playing and crush the can in your hand everytime you pass a level.

Outside the US, I see Gears 4 to be far far worse selling than forza never mind halo.
 

jjonez18

Member
Wasn't the split for FFXIII also 80-20? And MS had exclusive marketing for it, too...

Don't know about lifetime, but the launch sales were 830k/500k. Not a bad turn out at all for the 360. NeoGaf does have a sales archive if you guys wanna check it out.

I'm thinking mainline Final Fantasy will stay on Xbox systems. It's still the biggest name JRPG in America.

KH I'm not so certain. Will have to see how KHIII performs to make that call. So far it seems like Square just don't want to renege on that promise they made at it's reveal. No connections between KH and Xbox at all since then. No KHII.8, no KHII.5, no KHI.5, no mention of the Xbox platform at all. At the moment I feel like it's just gonna get a stealth release with no fanfare at all on the system.
 

Jigorath

Banned
The "TV show" bits just feels like a giant mistake that no one had the balls to cut two years ago.

Like, notice how we talk about it. People are just hoping it doesn't hurt the game -- no one's actually excited about taking a 20-minute live action break from the game.

If they didn't have balls then cutting it is precisely what they would have done.

Live action cutscenes are risky as hell and I'm happy Remedy is going for it. I'm not a huge fan of their work, but I like the fact that they're such an experimental dev. Their games may not always be great, but they're always trying something new which is more than you can say about most devs.
 

zsynqx

Member
Yes I mentioned her in my response to his post about "Amy Hennig defense force." Prior to that I didnt mention her.

Yer I know, was just joking.

The "TV show" bits just feels like a giant mistake that no one had the balls to cut two years ago.

Like, notice how we talk about it. People are just hoping it doesn't hurt the game -- no one's actually excited about taking a 20-minute live action break from the game.

Well they are currently showing the game to the press, so hopefully we will get some more info pretty soon.
 

hawk2025

Member
If they didn't have balls then cutting it is precisely what they would have done.

Live action cutscenes are risky as hell and I'm happy Remedy is going for it. I'm not a huge fan of their work, but I like the fact that they're such an experimental dev. Their games may not always be great, but they're always trying something new which is more than you can say about most devs.


I don't see it.

For better or worse, it's taking the exact same thing they've been doing since Max Payne of incorporating real actors into the game and dialing it up to 11.

It has been an unremarkable part of their games for over a decade, but the pastiche aspects of it worked for Alan Wake and Max Payne. I just fear they may be too in love with an expensive, harmful idea at this point when it becomes this central.
 
Personally for me Halo 5 was a resounding success. The multiplayer is incredibly fun and has great legs. I play it every night.

They have two ways to go with Halo 6:

Option A - Continue to appeal to the core Halo fanbase, make up for the lost sales with additional MTX/DLC to the existing base (higher ARPU/fewer users).

Option B - Attempt to reacquire the mass market appeal of the past Halo games, knowing attach to DLC/MTX will be lower, but with a much bigger base of players.

For many titles, having a core, niche audience that spends a lot in MTX is great. Is that what HALO is now? Does MS accept that new reality or do they revamp the title and try to make it a big, mass market, entertainment event like it used to be?
 
They have two ways to go with Halo 6:

Option A - Continue to appeal to the core Halo fanbase, make up for the lost sales with additional MTX/DLC to the existing base (higher ARPU/fewer users).

Option B - Attempt to reacquire the mass market appeal of the past Halo games, knowing attach to DLC/MTX will be lower, but with a much bigger base of players.

For many titles, having a core, niche audience that spends a lot in MTX is great. Is that what HALO is now? Does MS accept that new reality or do they revamp the title and try to make it a big, mass market, entertainment event like it used to be?

They'll probably continue on their current course, try and improve certain aspects (like the story) and keep going with the MP which people like.

Also there is always the option of a Windows 10 version which seems unlikely as a day one thing but who knows, I think it would certainly help make some of those lost sales if they were that upset about it, not that expensive to do and will probably generate a good return.
 

Welfare

Member
Halo 4 and MCC really did put the series in a place that is probably irrecoverable. Halo 4 with it trying to be like CoD after YEARS of the fan base saying they did not want this and complaining that Reach was too far away from what made Halo great gameplay wise. Which is quite shocking it happened because 343 became the caretakers of the franchise during each and HEARD those complaints, so much so they even released an update that fixed issues with the game. It wasn't implemented everywhere, but still, they heard us.

But I guess that's why there is a difference between hearing and listening.

MCC is and probably will be the biggest AAA fuck up this generation. The one game that could've given the fan base some good will and hold over until Halo 5, and return Halo from the dark recesses that Halo 4 put it in, it completely botched everything.

Everything.

It was and still is a joke. After that fuck up, why would anyone, not just the hardcore, but the casual, have faith in 343? Especially, espicially after Destiny released.

And I think that is our answer. After years of fuck ups, the original dev releasing their brand new IP on not just Xbox, but the now more popular and powerful console, fans left for a different pasture. Why buy Halo 5 when I can play this MMO-lite that demands my attention, or even, why should I buy an Xbox One for Halo 5?

It also doesn't help that this game is not casual friendly. It is a very competitive game and there is only 2 modes that you can fuck around in, and even those get boring because there is little to do.

Halo 5 right now is not a game for Average Joe to pick up. Maybe 6 months from now if 343 get their shit together on post launch support, it'll be safe, but right now, it looks like the only ones that would buy Halo 5 are the ones that are already fans.
 

Kid Ying

Member
2015 games only.
0.5M > X > 0.2M
PS4: 12, XB1: 12, NWU: 3

0.2M > X > 0.1M
PS4: 11, XB1: 9, NWU: 2

100K > X > 10K
PS4: 70, XB1:54, NWU: 9
Wiiu 3rd party games in 2015:
Skylanders supercharged
Disney infinity 3.0
Legend of kay
Lego jurassic world
Lego dimensions
Guitar hero live
Just dance disney 2
Adventure time investigations
Just dance 2016
Snoopy's adventure
Barbie puppy rescue
Shovel knight
Rodea
Monster high
Kung fu panda

So, almost all of them sold above 10k. Wiiu is saved
 
I joked the other day you could reverse the Amazon placements and make them real copies of xv and khiii for the ps4 and xb1, and it would give you close to our store's pre-order numbers for the games. As in, several hundred copies for ps4 and under ten for xb1. I think you misread my joke.

It was not very good anyway.

Work is really slow.
You're lucky you're not quoted by Greenberg.

Unprecedented demand for xv and khiii on the xbone.
 

ZSaberLink

Media Create Maven
Wiiu 3rd party games in 2015:
Skylanders supercharged
Disney infinity 3.0
Legend of kay
Lego jurassic world
Lego dimensions
Guitar hero live
Just dance disney 2
Adventure time investigations
Just dance 2016
Snoopy's adventure
Barbie puppy rescue
Shovel knight
Rodea
Monster high
Kung fu panda

So, almost all of them sold above 10k. Wiiu is saved

I was thinking of doing this too. So....


2015 games only.
0.5M > X > 0.2M
NWU: 3

My guesses - Just Dance 2016, Skylanders (due to Amiibos), Disney Infinity 3.0

0.2M > X > 0.1M
NWU: 2
Guesses: Lego Jurassic World, Guitar Hero Live

100K > X > 10K
NWU: 9

Guesses:
1. Shovel Knight (known)
2. Legend of kay
3. Just Dance Disney Party 2
4. Lego dimensions
5. Adventure time investigations
6. Snoopy's adventure
7. Barbie puppy rescue
8. Rodea
9. Monster high
10. Kung fu panda (why do I have 10?... I'm going to say... Legend of Kay < 10K even if it's more deserving than Monster High or w/e)

Thoughts folks? Should be a fun game xD.
 

wapplew

Member
I don't see it.

For better or worse, it's taking the exact same thing they've been doing since Max Payne of incorporating real actors into the game and dialing it up to 11.

It has been an unremarkable part of their games for over a decade, but the pastiche aspects of it worked for Alan Wake and Max Payne. I just fear they may be too in love with an expensive, harmful idea at this point when it becomes this central.


I like TV show idea, the only concern is the budget. Anyone know a Sci fi TV show without a big budget will end up cheesy.
But this is MS, I'm sure it wouldn't be cheap. If the show is good, just air first episode/part on major TV network, get people hooked and profit.
 
Alot of talk about Qb and U4 and i just gotta say..at this point i just want both of them out lol. Ones been announced since the reveal of the console its on(xbox) and the other was announced at a launch party(ps4). These two better come out and knock my socks off darn it!.

*fun fact 3 games that were introduced during the first year of the new gen are all releasing this year and within a month of each other(U4,Qb,the division)
 
They have two ways to go with Halo 6:

Option A - Continue to appeal to the core Halo fanbase, make up for the lost sales with additional MTX/DLC to the existing base (higher ARPU/fewer users).

Option B - Attempt to reacquire the mass market appeal of the past Halo games, knowing attach to DLC/MTX will be lower, but with a much bigger base of players.

For many titles, having a core, niche audience that spends a lot in MTX is great. Is that what HALO is now? Does MS accept that new reality or do they revamp the title and try to make it a big, mass market, entertainment event like it used to be?

At this point I doubt Halo can ever get back to mass market appeal without significantly alternation gameplay to cater a more casual audience, we know how that route did in Halo 4.
 

creamsugar

Member
2015 3rd party, with special editions and without bundles.

COD ~ 7750
1 ~ 40.59%
4 ~ 39.80%
360 ~ 12.03%

FO4 ~ 3666
4 ~ 52.1%

NFL ~ 4337
4 ~ 38.52%
1 ~ 32.94%
360 ~ 18.60%

SW:B ~ 3568
1 ~ 52.82

NBA ~ 3304
4 ~ 44.55%
1 ~ 34.82%
360 ~ 13.16%

B:AK ~ 1872
4 ~ 60.08%

MKX ~ 2364
4 ~ 57.90%

TW3 ~ 1351
4 ~ 59.81%

DL ~ 1333
4 ~ 54.41%

FIFA ~ 2028
4 ~ 40.84%
1 ~ 31.49%
360 ~ 17.26

MGS ~ 1122
4 ~ 65.80%
1 ~ 23.23%
3 ~ 6.88%
 
2015 3rd party, with special editions and without bundles.

COD ~ 7750
1 ~ 40.59%
4 ~ 39.80%
360 ~ 12.03%

FO4 ~ 3666
4 ~ 52.1%

NFL ~ 4337
4 ~ 38.52%
1 ~ 32.94%
360 ~ 18.60%

SW:B ~ 3568
1 ~ 52.82

NBA ~ 3304
4 ~ 44.55%
1 ~ 34.82%
360 ~ 13.16%

B:AK ~ 1872
4 ~ 60.08%

MKX ~ 2364
4 ~ 57.90%

TW3 ~ 1351
4 ~ 59.81%

DL ~ 1333
4 ~ 54.41%

FIFA ~ 2028
4 ~ 40.84%
1 ~ 31.49%
360 ~ 17.26

MGS ~ 1122
4 ~ 65.80%
1 ~ 23.23%
3 ~ 6.88%

Dayum FIFA pulling numbers in the US?
 

JaggedSac

Member
They have two ways to go with Halo 6:

Option A - Continue to appeal to the core Halo fanbase, make up for the lost sales with additional MTX/DLC to the existing base (higher ARPU/fewer users).

Option B - Attempt to reacquire the mass market appeal of the past Halo games, knowing attach to DLC/MTX will be lower, but with a much bigger base of players.

For many titles, having a core, niche audience that spends a lot in MTX is great. Is that what HALO is now? Does MS accept that new reality or do they revamp the title and try to make it a big, mass market, entertainment event like it used to be?

Option C - Keep doing Option A for mainline, do Option B for Destiny style Halo fps rpg. Actually, I'd rather they go battlefield style Halo. ODST massive battles, quick time to kill, vehicles, destructible buildings, player progression via armor, weapon, equipment upgrades.
 

RexNovis

Banned
Has there been a direct sales comparison done for AC: Unity and AC: Syndicate yet? How is Syndicate selling in comparison to its predecessor at the same point in time? I know it started off slowly but it seems to be selling better in later months thanks to positive WoM. I'd be interested in seeing how it stacks up now.
 

joecanada

Member
2015 3rd party, with special editions and without bundles.

COD ~ 7750
1 ~ 40.59%
4 ~ 39.80%
360 ~ 12.03%

FO4 ~ 3666
4 ~ 52.1%

NFL ~ 4337
4 ~ 38.52%
1 ~ 32.94%
360 ~ 18.60%

SW:B ~ 3568
1 ~ 52.82

NBA ~ 3304
4 ~ 44.55%
1 ~ 34.82%
360 ~ 13.16%

B:AK ~ 1872
4 ~ 60.08%

MKX ~ 2364
4 ~ 57.90%

TW3 ~ 1351
4 ~ 59.81%

DL ~ 1333
4 ~ 54.41%

FIFA ~ 2028
4 ~ 40.84%
1 ~ 31.49%
360 ~ 17.26

MGS ~ 1122
4 ~ 65.80%
1 ~ 23.23%
3 ~ 6.88%

Whoa tw3 pulling 60% on ps4 is higher than I would have thought.
 

Welfare

Member
December sales for Fallout 4 between both platforms was really close. Incredible that standalone F4 did ~3666k units. Depending on how well the F4 bundle did this month, it could be either right below 4m or right above.

Also, standalone BF saw growth this month only on XB1? So much so that it sold 1m this month.
 

allan-bh

Member
MKX ~ 2364
4 ~ 57.90%

FIFA ~ 2028
4 ~ 40.84%
1 ~ 31.49%
360 ~ 17.26

According to the top 10 for the year FIFA sold more than Mortal Kombat X, so maybe you forgot some SKU for FIFA...

08.FIFA 16 (Electronic Arts | PS4, Xbox One, 360, PS3)
09.Mortal Kombat X (Warner Bros | PS4, Xbox One)
 
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