plagiarize said:
you're talking about fringe cases there though. there's a clear difference between Animal Crossing and Farmville in terms of what they require of the player. i guess that's where i'm coming at it from.
COD and Farmville aren't just hugely addictive by accident, they encourage serious dedication to that game in their very game design. even if they don't, i'm just not comfortable with this term because it seems to generate a secondary underclass.
if Angry Birds is casual, so are Pac-Man and Tetris and Lumines. i just don't see how it's a useful term, and people seem to use it to flag a game in some way that almost always seems to infer that it 'doesn't count'.
Ok let's just get something straight. I was around when this started being used widely around the gaming community. The term casual actually has been around prior to the Wii....a loooong time ago...heck prior to gaming websites!
It was used to mainly refer to what now are better addressed as avid gamers. Guys who played games on a casual basis. But there were no motion controls, and we very much expected these guys to be playing a nerdy, JRPG no one's heard of(though less likely), just as much as something cool like GTA. They just didn't spend a whole lot of time on gaming. They played them in short spurts and they typically enjoyed games that you could jump in and out(though that did include traditional games such as sports games, fighters, etc....for the most part the majority of "casual gamers" mainly stayed away from games that required a lot of invested time)
Then when Wii came around, "casual games" got created. Casual games incorporated just about any game that was easy to play, not a lot of depth, shallow and a lot of times low budget designed for the new set of "casual gamers" and "non-gamers" that would display the same traits of the original casual gamer.
Over the past couple of years the terms mixed and became one and was mainly used to talk about motion controlled-enabled games. Your typical Wii game. See, we couldn't call them "kiddy" anymore because we had reports of 80 year old grandmas and grandfathers playing them. Then manufacturers started using the term to make things worse.
Then games on both Wii and more recently Kinect/Move started popping out that were easy to play, that appealed to those other demographics of casual gamers, and new gamers, but that also displayed traits that a traditional, complicated, depth-flled, high budget console game displayed.
Now it murked the waters. And now it seems even games that were originally certainly considered "core" are being called "casual". Honestly it's a cluster fuck and a casual game and gamer needs to go back to its original meaning. A person that plays games on a casual basis and a game that's designed in such a way it fits that crowd.
But that doesn't mean that a casual game can't also be a "traditional" or "core" game and vice versa. And Call of Duty, is exactly one of those types of games that appeal to both crowds.
Maybe we would have expected it to be the other way around. That a motion controlled game would be the first one to cross over in such a big way to pull the hardcore gamer in. But as it turns out, it was a "core" game that reached out to them. Honestly GAF SHOULD BE HAPPY with that! That pretty much re-confirms the validity of your beloved, traditional video game(popular or not, "casual-compatible" or not!)