Joe211 said:
Sony Squad?
Grow up kid
http://www.neogaf.com/forum/showthread.php?t=351161
It seems EA manage to make money on the PS3 so I don't know what you and DeaconKnowledge are talking about
EA = One Pubilsher not to mention that all of their premiere games of that quarter (Madden especially) were on the PS3. Not to mention most EA games that were PS3/360 multiplats performed mediocrely (Dead Space and Mirror's Edge). But I can't ignore that this does significant damage to my point. So I guess it would be best for me to wait for the coming trends of the next few months before I continue on.
Leondexter said:
Most PS3 budgets are shared with the 360 release, or may even be considered as just a "port" budget. That's up to the publisher.
How does this counter the fact that the PS3 versions are selling terribly?
Leondexter said:
Expectations that we don't know, most likely. Publishers are well aware of how sales trends are going.
Expectations obviously over sub-100k.
DeaconKnowledge said:
I'll try.
The question i'm asking here ultimately is "are PS3 owners buying the games?"
The PS3 right now has one major established problem; people aren't buying PS3s. This we know already. What we don't know is how diverse the PS3 gamers' tastes are. Basically, are PS3 owners content to buy 1 or 2 games, or do they typically buy a selection of games for the console?
If we saw a hypothetical "top 100" and CoDWaW was one of six titles in the entire top 100, we could say empirically "the PS3 isn't selling to the userbase (read: PS3 owners). On the contrary, if we saw a more appreciable number of titles in the top 100, we could assert that what PS3 owners there are are supporting the console. It's not GOOD support as the numbers are clearly deficient, but it is better in comparison to the alternative, which is Ps3 owners not buying games for the console that they own.
Or to put it another way:
The console sells like shit, but at least PS3 owners are buying software for it.
I see where you are going but software is selling really really bad even for the userbase. Regardless of how one spins it the console has sold over 7 million copies and the 360 and Wii didn't have a problem getting more then one piece software over 100k during those moments.
Maybe I'm pushing too far because as Joe2011 showed at least one publisher way pulling in revenue for the quarter. All I'm trying to say as that whether it is that they aren't buying any software or just very little software the end result is still very bad. The Gamecube owners brought very little third party software as support for the console and look how that turned out.
Leondexter said:
That hardly matters. If I release a game and make $10 million in profit from one version and $2 million from another, I'm going to keep making both versions, aren't I?
Again what does this have to do with anything? PS3 software is selling terrible and is on a downward trend, exclusive PS3 support has all but disappeared, and if things keep going the way they are it would be better if publishers would focus on one console or use the resources to port the game to a more software friendly system (the Wii) then the PS3. It's the same reason why the PSP multiplats of PS2 and Wii games were common in a matter of 2 years ago and have stopped despite PS2 versions of these games still being made. There comes a point where it doesn't even matter anymore.
Leondexter said:
As I said above, if PS3 games aren't worth it to publishers, we'll find out. It could be the case, sure. But you're calling a horse dead when all you know is that it runs slowly.
I admit you have a point but when nearly every recent NPD there is only one game in the Top 20 well that is a supporting indication that that slow horse is moving slow because of pneumonia.
Vinci said:
It disproves your point when it does. This sort of software doesn't stop selling, not completely. Nintendo has proven that time and again. Considering some of their recent deals getting Wii Music in schools in various places throughout the States, I think it has a strong chance of growing 'by waggle-of-hand' and becoming a pretty huge deal.
It didn't get the acclaim some of the others have received because it's doing something entirely new, something innovative, in which the true score of how you've done is your own opinion. People, especially gamers, find this troublesome: We're accustomed to some kind of arbitrary guide of our skill and progress, not to mention Wii Music requires more time to truly understand and appreciate.
In other words, I think it's far too early to assess its impact. My opinion is, it's simply performing differently from the rest of the evergreen pack. Not worse necessarily, just differently.
Wii Music bombed because it just wasn't a good idea. When you have titles like Rock Band and Guitar Hero World Tour being all the range a subpar music game isn't the best idea. Wii Sports made it big because of the motion controls and while it was simple and obviously flawed that's sorta what made it so fun. Wii Play was similar as well as having a controller packed in with it. Wii Fit had the Balance Board and was a "lose weight" machine something that many people (especially Americans) see as an issue for themselves. Wii Music just didn't do anything for anybody.
Luckyman said:
So which game released last month were you expecting to sell more then 100k on PS3? Compared to 360 should about zero +-Skate2.
Besides Skate II, none really. But this is a trend that was seen even last December which was the blockbuster software sales month.