I've read all the past pages, and...yes: you can't just reduce the success / insuccess of a platform to a single, specific factor / series of factors. It's an exaggerated oversimplification of what actually consists of several factors / types of factors that, all together, influence the market way more than each of them individually. Saying that PS4's success in US is only due to Microsoft initial fuck-ups is wrong. Or better, it brings down the conversation to a way too immature level, discussion-wise. Now, saying that PS4's success has been influenced (even majorly) by MS's fuck-ups is a much better and more correct statement. Insuccesses of some parties surely create advantages, windows of opportunities for other parties, but it's also true that those other parties who have the chance to gain important shares of a market must act accordingly, put into work the right strategy to hit the market and really take the opportunities in the best way possible. And Sony, more or less, is doing that. It's true, first party exclusive titles have been slow to come so far (even if 2016 seems to be - thanks to delays too, but still - a good year on that front), but Sony acted with third party partnerships / exclusives / first on games, good / great advertising, quite laser-focused on the YMA audience to be honest, right against the same audience MS is trying to go for. Also, it's a pity to see not so much focus on other audiencies, and I think this could hurt them - as well as the rest of the "traditional" industry - in the long run; or, better put, it could harm their chances to reach even bigger installed basee / software sales, but the recent LEGO exclusive content are a start of some sort, and it's undeniable that, while very laser-focused, Sony efforts have been very good and more varied than MS's efforts (yep, the total amount of games and wide catalogue of genres and styles matter, after all). In the same way, 360's big success in US wasn't just due to Sony's fuckups. Or Nintendo's major failure with Wii U isn't only to pin on Apple's ability to steal the audience from Nintendo. Successes and insuccesses depend on several reasons, ]