This whole talk about depth from the "hardcores" is starting to bug me, it's not like Halo is goddamn Chess. Final Fantasy has the strategic depth of Tic Tac Toe, for example.
Also, I think "waggle" has enormous potential, and I'm not even talking about the "obvious" 1:1 controls. The Wiimote has a much better way to judge the players intention than "press/no press" or "press/no press/ long press", no to talk about interesting concept such as the cursor in SMG. I would really like to see what some developers can think of with this controller in mind, so I'm really happy the Wii is showing this success and attracting third party attention.
And, on topic of sales:
PSP is great, I think Sony can really mark that one a success. True, it's not exactly winning, but it's the first time Nintendo is not 90% dominating the handheld market.