Same here, yet I'd buy PW for Wii on day one (assuming it also isn't released on the PS3).Vinci said:I have a Wii. I don't own Conduit, MadWorld, or No More Heroes. Most 3rd party titles on the machine are worthless crap. That's the truth. I own many of the ones that weren't total crap, but the ones you mentioned? I can do without, though NMH is actually decent.
It sold better than Bionic Commando and Dark Void, so it proves there's a bigger market for sub par FPSes on Wii than the HD twins... :lolBoney said::lol
Ok, you have no idea what you're talking about.
Lonely1 said:That would killed the PSP version even more, unlike a Wii release. Also, GoW colection was a budget release, unlike this new expensive MGS mainline game...
jvm said:These used to come out with the top 20. That stopped a long time ago, and now only the top 20 comes through.
Stumpokapow said:None released, hasn't been for a very long time. Historically Wired is generally the first outlet to post per-platform top 10s if any get released.
jvm said:Hey, donny2112, is it time to do the hardware prediction thread results yet? :lol
How many times does a game not do as well as expected it's first month, and we get 'b-b-b-but only 3 days of sales!'. It's almost as though the majority of games are released in the back half of every month. I have no idea if this is true, but it's always made me wonder why more games aren't released in the front half of the month, to at least show stockholders that their game had better opening numbers.Son of Godzilla said:It's worth noting they are even releasing Reach mid-month instead of back quarter in order to game their numbers. Units will be movened.
Rainier said:It's almost as though the majority of games are released in the back half of every month. I have no idea if this is true, but it's always made me wonder why more games aren't released in the front half of the month, to at least show stockholders that their game had better opening numbers.
Both Call of Duty World at War and Modern Warfare Reflex on Wii managed to do beyond a million (I'm not actually completely sure on Modern Warfare Reflex).Redbeard said:What segment of those PS2 owners last gen own a Wii this gen? That's the important question. And the answer to that question is the same sorts of people that are buying Wii Sports, Wii Fit, etc. while ignoring The Conduit, MadWorld, No More Heroes, and eschewing third party ports of core franchise titles for PS360 versions.
Releasing only a Wii port would be an insanely stupid decision for a game like Peace Walker, but would make a lot of sense for the PS360.
No.Redbeard said:The GoW collection originally released at $40, the same price as Peace Walker. And in terms of budget, Peace Walker from announcement to release took about a year. I'm not sure how long they've exactly been working on it, but there's no doubt that it was a budget mainline MGS title in terms of cost and was probably a small fraction of MGS4's budget.
I'll just be repeating what I've said in previous months, but to me, this is the natural result of a prolonged hardware cycle. This is why trying for a 10-year cycle is clearly in Microsoft's and Sony's best interests, but it isn't nearly as cut & dry for publishers. People are often quite happy to play their favourite franchises on a new system, along with a sequel or maybe even two, and try out some new stuff that seems up their alley. But as the generation goes on, things start feeling stale for a growing percentage of the userbase. People start feeling as though they are just playing the same games that they've already played numerous times, and they start to pull back their purchases and focus more and more on the must-have titles.Opiate said:This "the gap is widening further between AAA and A/B/C games" discussion is the most interesting to me: too bad we don't have enough data. The combination of Pachter's recent comments (different thread on the main page) and NPD's explicit statement that, yes, the bigger games are selling better while the smaller ones are selling worse, is good enough proof for me.
I want to see if this continues, and then I want to discuss what it means going forward.
It would be an interesting experiment for Konami to port Peace Walker to the 360/PS3 and sell it at a budget price. Or maybe it can be thrown in as a limited edition bonus for Rising/Lords of Shadow.Hellsing321 said:Konami just needs to port Peace Walker to some system(s) that people actually want to play games on. Wii/PS2/PS360, whatever. As has been said by many people already in this thread, playing 3D action games on the PSP is not fun. The nub is horrible and lack of buttons doesn't help either. The hardware is poorly designed for that type of game.
REMEMBER CITADEL said:I don't think not being a mainline Halo game had much to do with ODST not outselling Halo 3 (although it definitely had some effect). The main reason was probably that it didn't ship with a new multiplayer component (not counting Firefight), and multiplayer is what gives Halo its legs.
I saw something a couple years back (so this may not hold as much water now) saying 70% of Wii owners were also PS2 owners.Redbeard said:What segment of those PS2 owners last gen own a Wii this gen? That's the important question. And the answer to that question is the same sorts of people that are buying Wii Sports, Wii Fit, etc. while ignoring The Conduit, MadWorld, No More Heroes, and eschewing third party ports of core franchise titles for PS360 versions.
Releasing only a Wii port would be an insanely stupid decision for a game like Peace Walker, but would make a lot of sense for the PS360.
donny2112 said:Who said anything about being a "better" option? Stop it with this "one or the other" crap. Both.
As to "why," because it should be pretty easy. Same generation level of powerful hardware. That's why there have been several PSP, PS2, and Wii games. The question is why any game that is Western focused would be PSP exclusive and not at least add in Wii.
Opiate said:But why
There was ample evidence by early 09 that the PSP was a weak platform for software, particularly in the west, where MGS does a large portion of its business. Not surprisingly, the PSP's situation has continued to deteriorate, as 6 year old systems don't tend to suddenly spring back to life in the face of overwhelming competition.
How did Sony convince Konami to overlook this clear and unambiguous data?
Massa said:I wouldn't call a PSP game designed to be played coop with ad-hoc only "Western focused".
antiquegamer said:Because they were hoping it would help revive the PSP, but as it turn out people have other choices for their portable gaming need, be it iPod touch, iPhone or iPad. The iDevice is probably one of the most popular platform for kids that moving from the DS. All my son's friends have one of the iDevice, instead of the PSP. My nieces, nephews etc are all playing on iPod/Pad/Phone.
NISA's continued existence honestly baffles me.DangerousDave said:Meanwhile, NIS announce 2 very niche games for PSP in US.
I'm sure niche games sell to expectations.DangerousDave said:Meanwhile, NIS announce 2 very niche games for PSP in US.
But that's an equally stupid claim.Sipowicz said:i think it's more that wii owners ignore a good chunk of quality games, particulalry mature or third party ones
There are a few of them on handheld where it seems like the market would have been better suited for a XBLA/PSN release. Chinatown wars was another.ShockingAlberto said:Putting PW download codes with Rising for an XBLA/PSN release would actually be pretty damn clever.
When a major release doesn't even pass 100k. It doesn't matter if it fits or not.Spiegel said:The comments about a Live/PSN release surprise me.
MGS: PW is the longest and largest game in the series (20h main story/40-50+h gameplay). It doesn't fit the 10/15$ mentality of the service.
That surpises you?Spiegel said:The comments about a Live/PSN release surprise me.
MGS: PW is the longest and largest game in the series (20h main story/40-50+h gameplay). It doesn't fit the 10/15$ mentality of the service.
SimpleDesign said:It would be an interesting experiment for Konami to port Peace Walker to the 360/PS3 and sell it at a budget price. Or maybe it can be thrown in as a limited edition bonus for Rising/Lords of Shadow.
Spiegel said:The comments about a Live/PSN release surprise me.
MGS: PW is the longest and largest game in the series (20h main story/40-50+h gameplay). It doesn't fit the 10/15$ mentality of the service.
szaromir said:Well, it's true that ODST was a much smaller success than 3 (5M people played it), however Wars and ODST were not main Halo games and had nowhere near marketing push of Halo 3 (even MS stated that they chose MW2 as the game to push for last Holiday season, not ODST). That said I don't think they were failures by any means, Halo series was sitting at 25M sold (shipped) as of January 2009 and it's at 34M now. Each main game in the series was bigger than the previous one and there are ~8M people who played Halo 3 but didn't buy it (or bought it used or rented, whatever), so they are familiar with the franchise and might be on launch this September for the next big entry.
Or people are sick of Halo and don't want it anymore, we'll see soon enough.
That's quite reasonable. Regrettably, MGSW is not something I'll be able to do for us.donny2112 said:That's not a hint, but it sure does read like one. :lol
Chris1964 said:That surpises you?
Spiegel said:The comments about a Live/PSN release surprise me.
MGS: PW is the longest and largest game in the series (20h main story/40-50+h gameplay). It doesn't fit the 10/15$ mentality of the service.
jay said:One day I hope to graduate from the DS to an adult system, too.
Agreed 100%.ShockingAlberto said:I would think that Konami thought it could replicate Capcom's success with Monster Hunter.
One thing that bothered me in the leadup to PW's release is how absolutely cynical it felt from the outside looking in. It really seemed like they were trying to cram in everything that is popular in Japan, put money in all the right pockets, hit all those "You like this, doncha?" buttons, to make the game sell well. And obviously Kojima doesn't mind, because he sees this sort of thing like Hollywood does, a necessary evil. But it did bother me.
But Konami thought it was needed to be done to make the game take off like Monster Hunter and wasn't shy about expressing that desire. That's why they put it on the PSP, because Monster Hunter fans that liked that sort of thing would hopefully go out and buy PW.
Vinci said:But that's the mentality of this gen: If it's a handheld title or something not boasting the best graphics possible, it's budget.
Haunted said:But - apologies since this is a NPD thread and all - how did it perform in Japan?
ElFly said:But is Reach a mainline game, when it's not named Halo 4?
antiquegamer said:I think it's suppose to be a prequel of sort.
Thanks.donny2112 said:On track to be the best-selling MGS game in Japan. Longer legs than the series has seen recently, too. Will probably end up < but close to 1 million. Like the other "big" third-party releases on PSP not named Monster Hunter (e.g. Dissidia, CC:FFVII, KH:BBS).
Peace Walker won't even come close to 1 million in Japan and has a very long way to go if it wants to outsell MGS2 and MGS3.donny2112 said:On track to be the best-selling MGS game in Japan. Longer legs than the series has seen recently, too. Will probably end up < but close to 1 million. Like the other "big" third-party releases on PSP not named Monster Hunter (e.g. Dissidia, CC:FFVII, KH:BBS).
Chris1964 said:Peace Walker won't even come close to 1 million in Japan and has a very long way to go if it wants to outsell MGS2 and MGS3.
Haunted said:Thanks.
Haunted said:Would be interesting to speculate whether those sacrificed sales in the US and Europe were offset by the gained sales in Japan.
What's the alternative? Leaving it to die on the PSP? I'll admit that the game is much better suited as a retail PSP title, but at the moment it can't capture an audience outside of Japan. As it stands, Konami would be much better off if they sold Peace Walker digitally on the Xbox 360 and/or PlayStation 3.Spiegel said:The comments about a Live/PSN release surprise me.
MGS: PW is the longest and largest game in the series (20h main story/40-50+h gameplay). It doesn't fit the 10/15$ mentality of the service.
Most handheld titles are budget priced compared to console games and have the ability to be resold, so I don't see why the idea of handheld games on a console DD service for $20 gets mocked. Sure, I see the $5-10 strawman get tossed out over and over again, but there have been $20 XBLA games and Siren: Blood Curse on PSN was $40 initially, now $30.Vinci said:But that's the mentality of this gen: If it's a handheld title or something not boasting the best graphics possible, it's budget.
I think most people though it'd match say Dissidia and pull 150k or so on the strength off the franchise. That won't be great, but considering the PSP software climate, it'd be OK.Ushojax said:I don't know why people are surprised about Peace Walker. The previous MGS game was a turd, and the new one is on a dead system. It was never going to do well in the West.
Right, but that opens the whole "should a games price reflect its budget" can of wormsZachack said:Most handheld titles are budget priced compared to console games and have the ability to be resold, so I don't see why the idea of handheld games on a console DD service for $20 gets mocked. Sure, I see the $5-10 strawman get tossed out over and over again, but there have been $20 XBLA games and Siren: Blood Curse on PSN was $40 initially, now $30.
Certainly in the case of Peace Walker, releasing it for $20 on two systems where people buy DD games and aren't as easily able to pirate them (unlike the PSP and Wii) would certainly seem to be a good idea in the west given what's happened so far.