Psychotext said:
Does the price of the console even matter when you've got 7.2m consoles already bought which you can sell the game to? MGS4 sold to an install base of 4.9m (in the US) and still did notably better.
Userbases are more elastic than they are an ever growing number. PS3 sales are down this year, although Killzone 2 helped make the YOY drop not as big in its launch month as it had been in the prior month, and this month, if I'm reading things right.
Not to mention that's 24 days of sales for MGS4 vs 37 days for Killzone 2.
37 days of Killzone 2? Wasn't it only counted for 2 days in the first NPD period?
Well, actually, MGS4 came out on June 12th, if I remember correctly, so wouldn't the 776K figure be based off of 2 weeks of sales (
not including bundles) for the June reporting period?
Like I said, I was just pointing out how people would compare it with a similar lack of context as they're showing now with Killzone 2.
Rough and dirty math time:
Metal Gear Solid 4 sold roughly, what, 100k in its second month? So let's say MGS4 sold an additional, what, 60k? in the next 2 weeks that was captured in the July Period?
So it sold, what, lets say, 830K+ for a full 'month'? (
not including bundles).
Again feel free to ajust for accuracy, this is rought and dirty math going off vague memory, and is potentially royally screwed if the NPD starts at stops their reporting period on days I'm not aware of.
Killzone 2 would be at, roughly, 600k? No Bundles for America mind you. Now MGS4 is probably more front loaded than Killzone 2, so I wouldn't be surprised to see Killzone 2 hit 1 million LTD in America in the next few months, in fact I bet it will probably sell around 140k for the next NPD month. You don't sell a relatively comparable number of units in an entire month as you did in the first two days worth of sales if the game doesn't have a bit of legs to it.
It's indisputable that Killzone 2 is not an MGS4, but Killzone 2 also comes from a tarnished brand that has to rely on a much more casual fanbase picking it up, and often that means a much more casual fanbase of potential customers who won't touch Killzone 2 as an owner on account of the PS3 being expensive as sin right now in comparison to the competition and for this climate.
Although the PS3 userbase is
bigger now than it was with MGS4, the types of people who buy MGS trend towards far more hardcore and reliable fanbase. Where as Killzone 2 had to rely on the PS faithful (who tend to show up for most PS3 releases in similar numbers) and casuals. We've already seen this PS exclusive out performing all of SCEA's other PS3 exclusives for the time period, I mean, sure it might not be quite the numbers Sony hoped for back in 2005, but what is?
It's still a sucess, but the ultimate barrier to entry for people buying Killzone 2 isn't Killzone 2, it's the price of the PS3 closing off the game to the more casual user and greater mind share.