grandjedi6 said:
- Black and White has nothing to do with the size of the game's budget
- The game's AI has little to do with the game's budget
- Game length has nothing to do with a game's budget
- Madworld has a much larger budget than most PSN and XBLA games
None of things you've mentioned correlate at all with a game's budget. Please stop saying stupid things, k?
- The black and white style probably reduced the amount of texture work significantly.
- The game's AI seems like a fairly generic beat'em up AI. I'd assume that it was programmed in a fairly uneventful and straightforward manner, possibly by someone who had programmed the AI for a beat'em up before.
- The number of unique and detailed environments will reflect into the games budget. I haven't finished the game yet, but most of the areas seemed pretty unique with little in the way of cookie-cutter geometry. The counter-point is that the use of flat black-and-white texturing may have reduced the cost of unique texturing.
- I have no knowledge of the budget for this game, nor for the majority of XBLA and PSN games. Most of what I've heard about budget is conjecture.
Additional points -
- The use of a couple of D-List celebrities for the in-game commentary may have cost them some money, but it's not a number that I could quantify.
- The inclusion of some A-List game developers may have caused some budgetary increase, but the counter-point is that those developers had formed platinum games as an opportunity break away from Capcom, and are probably working a fairly reduced salary until their studio has some games under it's belt.
Unless Platinum or Sega releases some data regarding their budget we won't know, and we should take our own inferences about the budget of this game as just that - inferences. What will be more telling is if Sega or Platinum announce more games for the Wii with the same target demographic. Additionally statements about meeting expectations should be fairly interesting.
Personally, I want Profit and Loss statements, but I know I'll never see them.