I feel sorry for Capcom. They release a great product in Street Fighter V and people didn't appreciate it.
lmao, blaming the audience when the game does not meet expectations. I guess people's appreciation of the previous game, Street Fighter IV, and that game's resulting success...was all just pure luck, right?
Can't say I'm surprised about SFV falling out the top ten. Even though the core gameplay is solid, Capcom flubbed the release, plain and simple. They got what they bargained for with this ill-thought business practice. I challenge that if the game was released (either now or later in the year) with substantial content--and on another point, a stable online infrastructure-- the critical and commercial reaction would had considerably different.
It's about standards, really. You can't just release the SFV that was released in February, and expect it to be just acknowledged as "different" by the masses (or at least, you can't just expect them to do so and still buy it anyway). Expectations transform paradigms in qualities, and that's why the small base content, online functionality, etc. was criticized. I feel stupid for stating something so obvious, but that's what it is.
You don't buck the trend with customers' basic expectations, you certainly don't factor out the mainstream market entirely when determining how you release your title and support it. Especially when your game is a "next-gen" full-price retail title and a direct sequel to a IP as historic and major as Street Fighter. Releasing SFV in the state it was in --or alternatively, making the initial state of the game the "official" or wide release of the game-- content was a awful move all around.
There wasn't any content there for them to appreciate!
*rest of post*
Exactly this!
Jiminy Cricket...