perfectchaos007
Member
fernoca said:Plus Guiter Hero III and Mario & Sonic Olympics should be on the third-party million seller -Wii list too...
I thought that was Nintendo using Sega characters. But was it Sega using Nintendo characters?
fernoca said:Plus Guiter Hero III and Mario & Sonic Olympics should be on the third-party million seller -Wii list too...
harSon said:Yeah, that certainly seems to be the case Hopefully developers, in the near future, are forced to develop real games now that the Wii has established itself as the Next Generation leader.
AltogetherAndrews said:I guess it depends on what "saving" means. I think it will have a big impact on sales, but I also think it will be the only game to have much of an impact. In the US, at least. I don't think there is much chance of Sony ever coming close to catching up to the rest here, but if it can position itself with comfortable sales and increase sales in other parts of the world then that's hardly the catastrophic picture some would paint. In the end, it's more than a one product race, for both MS and Sony.
harSon said:Heres a rough list of million sellers for all platforms, it's a mix of google searches and rough estimates.
I hadn't realized just how bad Playstation 3 software is really doing. Like all Nintendo products, the majority of top selling software is from their internal studios. And Microsoft is simply the platform of choice for all developers not focusing on the Japanese consumer.
Xbox 360
Code:[B]First Party:[/B] 1. Halo 3 2. Gears of War 3. Project Gotham Racing 3 4. Perfect Dark Zero 5. Forza 2 6. Crackdown 7. Mass Effect (Going to happen) [B]Third Party:[/B] 8. Oblivion 9. Guitar Hero 2 10.Bioshock 11.Madden NFL 08 12.Saints Row 13.Splinter Cell: Double Agent 14.Ghost Recon: Advanced Warfighter 15.Ghost Recon: Advanced Warfighter 2 16.Need for Speed: Most Wanted 17.Need for Speed: Carbon 18.Madden 07 19.Lost Planet 20.Dead Rising 21.Call of Duty 2 22.Rainbow Six: Vegas 23.Call of Duty 4 24.Guitar Hero 3 25.Assassins Creed (Close enough)
Nintendo Wii
Code:[B]First Party[/B]: 1.Legend of Zelda: Twilight Princess 2.Mario Strikers Charged 3.Super Paper Mario 4.Wario Ware: Smooth Moves 5.Mario Party 8 6.Super Mario Galaxy 7.Wii Sports 8.Wii Play 9.Big Brain Academy [B]Third Party:[/B] 10.Resident Evil 4 11.Red Steel (?) 13.Rayman Raving Rabbits (?)
Playstation 3
Code:[B]First Party:[/B] 1.Resistance: Fall of Man 2.Motor Storm [B]Third Party:[/B] ?
Meier said:More like congratulations idiot developers, you just made games that NO ONE CAN RUN and got reamed for it. It would be like selling an Xbox 720 game... 2 or 3 years before it came out and expecting it to do well.
beelzebozo said:and that's presuming it's going to be a spectacular triple-a game, despite the fact that it's coming from an unproven developer in a genre that is already prolific on all systems. it looks great, but it'd have to squeeze out some magic juju to be a system-saver
Piper Az said:If you are a developer and are making a game right now, it's difficult not to put the 360 as your primary platform due to its dominant lead (installed base) over the PS3. If and when the PS3 catches up with the 360, developers will have more freedom to pick which console to mainly develop for. But, the cold fact of business is that developers would want to make as much money as possible by selling many copies of their games - and the 360, by its installed base and its 3rd party software sales, is king.
mckmas8808 said:So how does two 3rd party games outsell 2 just as great 1st party games? It has to have something to do with the marketing right?
Loudninja said:
beelzebozo said:and that's presuming it's going to be a spectacular triple-a game, despite the fact that it's coming from an unproven developer in a genre that is already prolific on all systems. it looks great, but it'd have to squeeze out some magic juju to be a system-saver
harSon said:Heres a rough list of million sellers for all platforms, it's a mix of google searches and rough estimates.
Xbox 360
Code:[B]First Party:[/B] 1. Halo 3 2. Gears of War 3. Project Gotham Racing 3 4. Perfect Dark Zero 5. Forza 2 6. Crackdown 7. Mass Effect [B]Third Party:[/B] 8. Oblivion 9. Guitar Hero 2 10.Bioshock 11.Madden NFL 08 12.Saints Row 13.Splinter Cell: Double Agent 14.Ghost Recon: Advanced Warfighter 15.Ghost Recon: Advanced Warfighter 2 16.Need for Speed: Most Wanted 17.Need for Speed: Carbon 18.Madden 07 19.Lost Planet 20.Dead Rising 21.Call of Duty 2 22.Rainbow Six: Vegas 23.Call of Duty 4 24.Guitar Hero 3 25.Assassins Creed 26.Dead or Alive 4 27.Fight Night Round 3 28.Call of Duty 3
Nintendo Wii
Code:[B]First Party[/B]: 1.Legend of Zelda: Twilight Princess 2.Mario Strikers Charged 3.Super Paper Mario 4.Wario Ware: Smooth Moves 5.Mario Party 8 6.Super Mario Galaxy 7.Wii Sports 8.Wii Play 9.Big Brain Academy [B]Third Party:[/B] 10.Resident Evil 4 11.Red Steel 12.Rayman Raving Rabbits 13.Guitar Hero III 14.Mario & Sonic at the Olympics
Playstation 3
Code:[B]First Party:[/B] 1.Resistance: Fall of Man 2.Motor Storm [B]Third Party:[/B] 3.Call of Duty 4 4.Assassin's Creed
SEGA published in NA. Nintendo published in Japan. I'm not sure who the publisher is for EU, but I think it's SEGA.perfectchaos007 said:I thought that was Nintendo using Sega characters. But was it Sega using Nintendo characters?
Uncharted numbers suck man... Sad panda.Dahbomb said:Surprising good software sales for PS3 in the US. Great SMG sales, great COD4/AC sales as well. 360 dominates software as expected of it. Uncharted not doing that well is disappointing.
Hardware numbers are hardly surprising but PS2 outselling PS3 is still lolzo. PS3 doing decent for itself, at least it's pacing the 360 from last year (even though 360 was 511K last year same time). Wii not selling 1 million+ is surprising to me but that's still quite an impressive number. DS does ridiculous as expected. 360 numbers also expected.
These are good numbers for all 3 companies and shows that this generation is a fairly interesting competition. Next year should be a tighter race for all 3 competitors.
AltogetherAndrews said:The sales performance of those games is where it needs to be in order to justify future support, so I'm not exactly sure what you're arguing. Lead platform? That may become a matter of convenience and efficiency and have little to do with sales performance. If the most efficient way of doing things is to develop on 360 first and port to PS3, then developers will continue to do so. But there seems to be some divided opinions about that.
And to imagine that it was a hair from being a reality now.
AltogetherAndrews said:I really don't think it has to be spectacular. I'm going to avoid going on another hate rant here, but recent sales record certainly proves that much. All it needs to do is remain easily marketable, as they already have that covered with iconic characters and a unique and dazzling presentation, and it will sell. I'm the last person to place faith in Guerrilla, but this is a certain hit irrespective of consistency and quality.
Yep..the game was from Sega...perfectchaos007 said:I thought that was Nintendo using Sega characters. But was it Sega using Nintendo characters?
Piper Az said:If you are a developer and are making a game right now, it's difficult not to put the 360 as your primary platform due to its dominant lead (installed base) over the PS3. If and when the PS3 catches up with the 360, developers will have more freedom to pick which console to mainly develop for.
Segata Sanshiro said:SEGA published in NA. Nintendo published in Japan. I'm not sure who the publisher is for EU, but I think it's SEGA.
Sorry, what kind of 'need' is this? Nintendo's not making a single HD game and they haven't gone out of buisness.mckmas8808 said:But devs will always need to make HD next gen games. In that sense the Wii will not take development from HD videogames.
Sanjay said:how come we got sales for Crysis & UT3 for the pc and not cod4 and orange box?
Impossible to know the real sales on both those titles as they were also available via Steam which does not make numbers available.Sanjay said:how come we got sales for Crysis & UT3 for the pc and not cod4 and orange box?
Sean said:Ratchet and Uncharted had great marketing.
I open the latest EGM and Uncharted has a four page fold-out ad. Both games had pre-release demos, commercials, internet banners and magazine ads, and had tons of "Making of" /video documentary features released on the internet before the games came out. I'm not sure what else could have been done.
pooteeweet said:Fight Night Round 3 broke a million too, I believe.
Alot of the previous PS2 million sellers are selling a tenth up to a fifth of thier former selves on the PS3. Granted, KZ2 has alot more hype going for it.tegdf said:the first Killzone sold 2 million copies I think and the reviews weren't that great, Killzone 2 is gonna sell alot imo even if it sucks
Iksenpets said:Wow, seeing them all listed out I guess it does make sense that the 360 would have that many million sellers. And I think CoD3 and Fight Night 3 would probably both make that list as well.
Yeah. I think Burnout Paradise may change that around a bit.AltogetherAndrews said:Lead platform isn't necessarily determined based on sales though. As said, if it's more efficient to develop for one and then port to the other, then that's the way to go. Now, it could certainly play a part in how much effort developers put into taking advantage of features exclusive to one system, but this idea that sales data dictates lead platform seems off to me.
i see a trend here. this is a problem that most of these games are of the general "brown is realistic in the west" category. if this is where the 360's success is, then there is a serious problem for devs in Japan and developers of software outside of this area of art direction. with rising dev costs, less than 1million units wont cut it. this is where i see the Wii becoming big. devs will takes more risks with this system. just look at that recently announced N/B RPG Fragile. they are putting their top not-tales teams on this game, but it's not an established franchise, nor is it a quick cash-in. they contracted Miyazaki's composer for Christ's sake. this is a unique, high talent game that has a very unmainstream approach and all things considered is a risk. however, it's a risk they can take because they don't need to invest as much in due to SD graphics and by extention receive a solid ROI even if the game sells less than a half-million.harSon said:Here is a list of games from what I could find that have sold over a million or relatively close to a million:
Code:[B]First Party:[/B] 1. Halo 3 2. Gears of War 3. Project Gotham Racing 3 4. Perfect Dark Zero 5. Forza 2 6. Crackdown 7. Mass Effect (Going to happen) [B]Third Party[/B] 8. Oblivion 9. Guitar Hero 2 10.Bioshock 11.Madden NFL 08 12.Saints Row 13.Splinter Cell: Double Agent 14.Ghost Recon: Advanced Warfighter 15.Ghost Recon: Advanced Warfighter 2 16.Need for Speed: Most Wanted 17.Need for Speed: Carbon 18.Madden 07 19.Lost Planet 20.Dead Rising 21.Call of Duty 2 22.Rainbow Six: Vegas 23.Call of Duty 4 24.Guitar Hero 3 25.Assassins Creed (Close enough)
These are just games that are over or fairly close to 1 million. I'd imagine that there are quide a few games that are middle ranged as far as sales go. The choice seems relatively easy for developers with games that have international appeal.
Gary Whitta said:Impossible to know the real sales on both those titles as they were also available via Steam which does not make numbers available.
Sean said:Ratchet and Uncharted had great marketing.
I open the latest EGM and Uncharted has a four page fold-out ad. Both games had pre-release demos, commercials, internet banners and magazine ads, and had tons of "Making of" /video documentary features released on the internet before the games came out. I'm not sure what else could have been done.
Slavik81 said:Sorry, what kind of 'need' is this? Nintendo's not making a single HD game and they haven't gone out of buisness.
There's no reason why any developer 'needs' to make an HD game.
neptunes said:That million seller list for all platforms (including DS/PSP) could use its own thread
HK-47 said:Pokemon reignited the GB and helped push the GBC. Brain Traing did help the DS but there where really 3 seperate ignitions (which probably helped make it the super sales beast it is today) Nintendogs, followed by BT, MK DS, and AC WW all in a small time frame (casual and hardcore) and then again with NSMB right before the Lite.
jgwhiteus said:Disney might not be a mega-publisher, but they do have some popular IPs, and I think their choices are representative of where "family" companies are going this gen - completely to Nintendo. PS3's priced themselves out of the family demographic, and X360 just has the wrong userbase. Neither system will capture the "parent trying to buy the best system for their kid" contingent (which is ultimately pretty sizeable) if they don't broaden their offerings a bit more.
papelnabangka said:Alot of the previous PS2 million sellers are selling a tenth up to a fifth of thier former selves on the PS3. Granted, KZ2 has alot more hype going for it.
Golden Darkness said:There are those developers who feel they must have all the power they can get in order to truly express themselves.
The question was, why are there no numbers for PC COD4 and Orange Box.AltogetherAndrews said:I'm pretty sure neither Crysis nor UT3 are available on Steam, dude.
AltogetherAndrews said:Lead platform isn't necessarily determined based on sales though. As said, if it's more efficient to develop for one and then port to the other, then that's the way to go. Now, it could certainly play a part in how much effort developers put into taking advantage of features exclusive to one system, but this idea that sales data dictates lead platform seems off to me.
Gary Whitta said:The question was, why are there no numbers for PC COD4 and Orange Box.
HK-47 said:Didnt CoD 3 also break a million on the 360?
The Darkness is probably a decent indication of what a game that gets such things right can sell without really even trying.AltogetherAndrews said:I really don't think it has to be spectacular. I'm going to avoid going on another hate rant here, but recent sales record certainly proves that much. All it needs to do is remain easily marketable, as they already have that covered with iconic characters and a unique and dazzling presentation, and it will sell. I'm the last person to place faith in Guerrilla, but this is a certain hit irrespective of consistency and quality.
Loudninja said:Where are the Japanese games?