I did note in an earlier post that PC revenue passed console revenue if that's what your talking about. But I've mostly been talking about the whole market with player numbers and total sales.
Its not really that simple.
Even with player numbers and total sales, there are certain genres that always do better on consoles. These are the AAA titles that push a significant amount of revenue every year. That's really not up for debate.
These genres fall perfectly in line with the type of experience that the audience has come to expect from the purchase and precisely the kind of titles that they give two shits about the PC version for.
For Counterstrike, it's at 17M. COD pushes 20M+ every year at a higher arpu. A lot of the PC growth is in developing markets, China, and competitive gaming, not US/EU, as those are largely saturated.
No one is saying the PC market is small overall, because that's dumb--but it is a fraction for the bigger tentpole titles. It's like trying to argue that console mobas are bigger than LoL, objectively wrong.
My original point was there is literally no reason that either console maker has to react to a cheaper PC with a fragmented set of publisher platforms and 1 giant that is somehow taking away sales--it isn't.
To the poster than mentioned "people are used to multiple sign-ons", for watching something, they usually only have a few on a single device. The ease of the console sign-in is always seen as easier, because it is. If I forget my Origin password, doesn't matter, I can still login and play with friends on the platform. Same with battle.net.
More than enough money for all. Nothing is replacing consoles or PCs, be it mini-consoles or mobile games.
For Tomb Raider, well, that's certainly a case for study.
The sales are terrible.