Cornbread78
Member
Can't do anything but root for him. Fighto.
To be fair this is exactly why the deal was always a bad idea. Think about it:
- SE released the reboot cross platform on PS4, PS3, XB1 and 360 (and PC)
- More customers bought the game on PS4/PS3 than XB1/360
- They then make the sequel timed to the smaller install base (XB1/360) basically putting a deal before the majority of their existing customers for the reboot take on the franchise
It's no surprise that effectively punishing the majority of their customers has produced such harsh reactions.
At core, given the install base dynamics of the reboot, the deal just went against 101 basic marketing and PR common sense.
It was a deal that shouldn't have been made and the damage is pretty severe for the franchise as can be seen with absolutely lackluster sales, approx 12 months of recriminations and on-going backlash from their customers, souring of relationship between MS and SE (I believe the hints on this forum in this regard) and likely a tepid launch on PS4 unless SE work very, very hard to show value to their customers on that platform.
Why should PS4/PS3 owners feel anything other than satisfaction at seeing a company that effectively shunned them get what's arguably it's just rewards for failing at one of the most common and general business principles in the digital age (You put your customers first)?
The whole thing would make a perfect case study for a business management and marketing degree course as an example of how to completely fuck up something like this.
Yup. The sad truth is this:
Now that I have to wait 1 year to play it, I'm going to expect it to release as a GOTY edition with all DLC - at the very least, maybe some bonus content. I also expect it to release at no more than $50, preferably $40. And when I say 'expect', I don't mean I necessarily think that will happen, just that there is no way I'd spend $60.
BUT -- [and this is huge] -- since I already waited a year for it, it will be no problem convincing myself to wait even longer [especially since other new, shiny games will be releasing]. If I can wait a year, I can wait another 6 months for it to be in the $10-$15 range [new or used, don't care which].
I doubt I'm alone, and that will definitely hurt sales of the PS4 version.
Still though, the game is going to do terribly. A year-late port coming out after Uncharted (where most people on PS4 will probably get their fill of this type of game) that's probably coming in the jam-packed 2016 holiday season. Yeah, good luck S-E.
Can't do anything but root for him. Fighto.
Delay a game for 6 months just to be allowed to talk about early? S-E is crazy.
But that's the thing though. It's stupid from Microsoft's point of view as well. There's little benefit to changing a 6 month exclusive to a year one. Openly talking about and accepting pre-orders for PC and PS4 versions of Tomb Raider is a net loss that harms the performance on their platform compared to any minimal gains from an extra 6 months of being on Xbox.More like crazy aggressive on MS's behalf.
But that's the thing though. It's stupid from Microsoft's point of view as well. There's little benefit to changing a 6 month exclusive to a year one. Openly talking about and accepting pre-orders for PC and PS4 versions of Tomb Raider is a net loss that harms the performance on their platform compared to any minimal gains from an extra 6 months.
Just like delaying the PS4 version an extra 6 months will harm Square more than accepting pre-orders a few months earlier will. It's stupid all around, just like the supposed decision to fall back on the marketing and bundle efforts. No body wins.
Once Square actually announced the release window for the PC and PS4 versions of Rise of the Tomb Raider I was dumb founded.
With these sort of deals companies never do that. EVER. You let the game come out and depending on how long your exclusivity is you announce at pre E3 or Gamescom or something.
The fact the deal with MS let Square do that as well is a bit interesting.
Basically I think everything about the business and marketing for Rise of the Tomb Raider seemed super fucked to make sure that game tanked. Like Square put out a hit on Crystal Dynamics or something.
Does anyone know what was the biggest lead the 360 ever had over the PS3 in WW sales? It's just something I've been wondering for some time now.
But that's the thing though. It's stupid from Microsoft's point of view as well. There's little benefit to changing a 6 month exclusive to a year one. Openly talking about and accepting pre-orders for PC and PS4 versions of Tomb Raider is a net loss that harms the performance on their platform compared to any minimal gains from an extra 6 months of being on Xbox.
Just like delaying the PS4 version an extra 6 months will harm Square more than accepting pre-orders a few months earlier will. It's stupid all around, just like the supposed decision to fall back on the marketing and bundle efforts. Nobody wins.
Cant for the life of me find a chart that shows it but I am gonna guess around 12 million and probably during 2007.
Whatever Anthony is saying about Tomb Raider I've read or heard it elsewhere but I can't remember where though. It sounded like such a stupid idea that I dismissed it out of hand
PS4 version 12 months later can attract more people for Xbox One version than 6 months later.
Microsoft would not allow S-E announce other versions without gain something in return.
I agree to an extent. MS sucked S-E dry with their ROTR deal. Terrible debut numbers, and they can't make it up by releasing the PS4 version sooner. Further more, how likely is Sony even going to promote TR at any of their events next tear?
Yes in isolation a 12 month exclusive window will attract more people to Xbox than a 6 month one would. But in order to get that extra 6 months thay had to allow the confirmation of releases on other platforms and have pre-orders for PC and PS4 start. Sure 6 more months is nice, but it doesn't offset people actually planning and even putting money down for the game on non-Xbox devicesPS4 version 12 months later can attract more people for Xbox One version than 6 months later.
Microsoft would not allow S-E announce other versions without gain something in return.
I agree to an extent. MS sucked S-E dry with their ROTR deal. Terrible debut numbers, and they can't make it up by releasing the PS4 version sooner. Further more, how likely is Sony even going to promote TR at any of their events next tear?
This deal doesn't stink of money, it stinks of the one guy who can sign off on it being offered a cushy MS job.
If i could be arsed i'd prowl linkedin for a while seeing who was recently at SE but is now at MS.
Ok, stinks of money too, but thats not why someone signed off on this.
The dying embers of the NPD thread always features the crazies.
I won't say they cannibalistic packaged but they do fill the space that the low and mid tier once was .
You are going to see less package games because they going to be less AAA games.
EDIT don't think we can say there is more demand for more package software .
Not when the big AAA games taking so much more of the pie now .
Thanks for stalking.
Whatever Anthony is saying about Tomb Raider I've read or heard it elsewhere but I can't remember where though. It sounded like such a stupid idea that I dismissed it out of hand
Erm, but what if more packaged games meant that 1 or 2 more big AAA games existed? That would certainly lead to more packaged sales, would it not?
Well, obviously, there are more of them plus a lot more expensive components with even higher markups. Apple hardware revenue is multitudes more than either, but that doesn't mean much without the context.
I am pretty sure I read it on GAF a few months ago, but only as a strange theory.
Do we have any numbers how much a die shrink saves MS and Sony?
I am pretty sure I read it on GAF a few months ago, but only as a strange theory.
Getting the right to talk about timed exclusivity vs. 6 even more months of exclusivity sounds absolutely braindead.
Well, we have heard of even more stupid decisions that actually happened, so...
Isn't the Xbox One as big as it is because MS wanted to make sure the units don't get super heated like with the 360? If so they could make a slim revision for just the case.
Can we get an update on Until Dawn's LTD if possible.
This please.
Cream, NDP_Mulcair, do you guys have any numbers for Until Dawn? LTD in NA, or November numbers?
Them existing don't mean people going to buy them in any meaningful numbers.
Wow, .97? I always assumed there was some threshold of purchases for a period. Games are often "sent to die" and we constantly talk about overcrowded release dates, which publishers seem to fear as well.
See, I don't agree at all.
If Fallout 4, for example, was delayed into 2016, the sales that Fallout 4 generated in 2015 would not just magically go to other titles.
And if a game like Uncharted 4 was released in 2015, it wouldn't mean that other games in 2015 would sell less. The overall sales pie would grow.
Packaged sales and Packaged release count correlate at a .97 r-squared since 2009. There's a very reasonable cause and effect thing here.
I can't see how this concept is at all controversial.
I can't see how this concept is at all controversial.
See, I don't agree at all.
If Fallout 4, for example, was delayed into 2016, the sales that Fallout 4 generated in 2015 would not just magically go to other titles.
And if a game like Uncharted 4 was released in 2015, it wouldn't mean that other games in 2015 would sell less. The overall sales pie would grow.
Packaged sales and Packaged release count correlate at a .97 r-squared since 2009. There's a very reasonable cause and effect thing here.
I can't see how this concept is at all controversial.
A bandit maybe, but if we look at the prey he made...SE got fucked over hard if that's what happened, I can't believe they'd actually accept a deal like that, everyone knew it was coming to PS4 anyways lol. MS made out like a bandit if true.
The thing is... how many people called it the MOMENT it was announced? How many said it was bad for business, bad for gamers, and bad for the franchise? MONTHS of negativity... hell, it's still going on.
The thing that baffles me is... remember when Capcom took Resident Evil and made it exclusive to Gamecube? Nintendo expected all those millions of Resident Evil fans to buy their new system to play the franchise and Capcom partnered up for that.
Instead, as great as those games are, they were some of the lowest-selling games in the whole franchise. RE fans did NOT boost Gamecube sales; they just sat out and bought spin-offs instead. Resident Evil fans lost, Capcom lost money, and Nintendo never saw any significant boost in their systems. Even RE4 didn't sell well and the PS2 port months later eventually outsold it.
With that history well documented, Square Enix looked at it and said "yeah, let's try it too!"
Well, it's very difficult to take market level trends and apply to individual titles, release dates, or situations.
Yeah I think I read it here also, maybe it was Anthony in the past too?
SE got fucked over hard if that's what happened, I can't believe they'd actually accept a deal like that, everyone knew it was coming to PS4 anyways lol. MS made out like a bandit if true.
So, if we consider a good digital to physical ratio Tomb Raider is currently sitting at somewhere 500k world wide, right? (I'm actually looking at that number for all of 2015.)
So, with PC and PS4 in 2016 it might hope to cross 1m world wide sometime next year if they're really lucky. That some underwhelming shit.
So, if we consider a good digital to physical ratio Tomb Raider is currently sitting at somewhere 500k world wide, right? (I'm actually looking at that number for all of 2015.)
So, with PC and PS4 in 2016 it might hope to cross 1m world wide sometime next year if they're really lucky. That some underwhelming shit.
1.5 digital :1 retail? Wouldn't a great digital to retail be more like 0.4:1? 1.5:1 would be unheard of.
1.5 digital :1 retail? Wouldn't a great digital to retail be more like 0.4:1? 1.5:1 would be unheard of.
didn't EA just say it was closing on about 30 percent.??.. As per usual there is zero reason to think this game would attract more than average online purchases....
except halo at 9:1 of course...
1.5 digital :1 retail? Wouldn't a great digital to retail be more like 0.4:1? 1.5:1 would be unheard of.
didn't EA just say it was closing on about 30 percent.??.. As per usual there is zero reason to think this game would attract more than average online purchases....
except halo at 9:1 of course...
World wide. Not just NA. Would 500k be unreasonable for all versions in 2015? Is 1m a low estimate for 2016 with both other versions included? (1.2? 1.5?)
Don't know if we are debating the same thing ?
So you're saying there's no good way to know if publishers are being smart or overly cautious with their release dates? Either they understand the market and only release titles when they know they'll sell, or they're needlessly delaying games. Obviously you'd expect the answer to be somewhere in between, but the cod makes me curious.
I think one of you two doesn't understand how ratios work but I can't tell who
It appears we are not.
There's a lot here. Slate planning is a combination of budget and development resources being available, estimating how long a project might be in development, and then determining when the best time to release that product might be. If you need Studio A to make a game for you, but Studio A already has a project and cannot start working on your game until January, 2016, and your game will take about 3 years to make, well, you have your release date, Q1 or later in 2019.
If you absolutely have to hit a date, "we need a game to go with this movie" then you outsource to the best available studio you can find that promises to get the game done in that time.
And delaying a game from its original release date is very costly on so many levels that doing it is usually a last resort driven by development.
What do you mean by "but the cod makes me curious?"