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NPD September 2012 Sales Results [Up2: Madden, Fixed 3DS Minimum]

Amir0x

Banned
I heard each gun actually feels different Amir0x, and the quests are more intuitive and less fetch and kill. Like having to stealth into an area (or go guns a-blazing) to rescue people, escort them out, etc.

If I remember correctly one of the gunmaker's guns reload style is throwing the gun like a grenade when you're out and you "summon" another gun in your hand.

hm, that does sound like tangible improvements. It's really getting lavished with praise but with all the other games this season it didn't seem like worth the risk, but I think I'll rent it and then buy it if i enjoy it
 

Kazerei

Banned
3DS has no games

But seriously, the 2012 lineup hasn't been great. Nintendo and other Japanese devs need to hurry up with localization. Western devs can continue to not give a shit about handhelds.
 

terrisus

Member
3DS software sales comprised less than 3% of the overall software market last September. An 89% jump sounds great all alone, but in context with this stat-- and with a much larger install base than last year-- 89% isn't really all that impressive.

In dollar amount or unit sales?
 

NeonZ

Member
Thinking about it... That top 10 likely means that SCV performed better than TTT2, right? SCV debuted in 7th and Battlefield 3 also was in the 10th position that month. I'd really love to see Namco pushing SC as their prime fighting game franchise and give it all the extra resources that Tekken got for a game like that. Although it likely won't happen. Rather than that, they'll probably just disband the SC team again...
 

Biggzy

Member
Gearbox must be very pleased with the sales of Borderlands 2. I wouldn't be surprised if the game has legs as well.
 

test_account

XP-39C²
EDIT: To add to that, the NPD is becoming a farce of an organization. This list in NO WAY accurately depicts what consumers are spending money on, because we're getting sales of franchises, not software skus, like Famitsu does. How they are able to get away with this is mind-boggling.
They dont need to get away with anything though. NPD arent depended on posting any sales info publically. Companies pays NPD to get all the numbers and more analysis, that is all NPD needs to do.


Boring.

Where's 3DS, Vita and LBP?
LBP only had two days of tracking, i dont think we will get any numbers for that. 3DS and Vita numbers will probably come sooner or later :)
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
hm, that does sound like tangible improvements. It's really getting lavished with praise but with all the other games this season it didn't seem like worth the risk, but I think I'll rent it and then buy it if i enjoy it

They fixed certain things you didn't like in BL1, no clue how much more you'll like it

They also moved away from trying to be follower and be a leader (Developer-wise), it shows in their game quality
 

Beth Cyra

Member
Thinking about it... That top 10 likely means that SCV performed better than TTT2, right? SCV debuted in 7th and Battlefield 3 also was in the 10th position that month. I'd really love to see Namco pushing SC as their prime fighting game franchise and give it all the extra resources that Tekken got for a game like that. Although it likely won't happen. Rather than that, they'll probably just disband the SC team again...

Soul Calibur also doesn't have a huge presence in Japanese arcades and does even worse on consoles there.

They do have a good reason for giving Harda and Tekken the money they do.
 

kyo27

Member
The game does have quality though and the only real complaint that comes up is the graphics. There are 2 games on that list that need overhuals and yet they still sell well, I wonder why that is? People don't care about quality all that often if that did madden should not be on the list at all.

Not saying TTT2 isn't a quality game. I think it is. Someone earlier said the roster would have to be cut for a new graphics and animation engine. I was saying I would sacrifice the roster size for that. And you can't compare fighting games to sports games. There is a much broader appeal for sports games.
 
Wow, even with a new iteration of their hardware the 3DS is still tanking. Maybe they'll put together some attractive bundles this Xmas. Clearly NSMB2 isn't the system seller people thought, and I doubt Paper Mario will be either. A good bundle combined with the fact that it's the holidays should hopefully help.

Happy for Borderlands 2, but was hoping it would beat Madden. Perhaps if they counted digital sales on PS3 and PC it would have. Was secretly hoping Fifa would beat Madden in the States as well. It's not a better sport (to me), but it's definitely a better game.
 
On the subject of fighting games (and more generally on Japanese games), I suspect that the majority of Japanese developed games released in the West next gen will be digital only. More to the point, I can't see any publisher of Japanese games outside of Capcom and Square Enix releasing games in boxes in the West before the end of next gen. (To be fair, I also expect a surprisingly large portion of Western publishers and developers will go digital-distribution-only by the end of the next generation, too)
 

Alex

Member
Its better than Borderlands 1 on every level. Still not sure whether I would recommend to someone who didn't care for the first one.

I would, if they liked the concept. I railed on the original Borderlands plenty. It's conceptually very interesting, but the execution was rather shit. The general design, scenario, classes and tuning, equipment, areas and writing were all half baked and just very plodding.

There are very few areas where the first Borderlands actually succeeded with any real level of impressive design or polish. It was just monotonous, the RPG elements never came through (broken classes, bad loot design) and the shooting model was also quite iffy.

The sequel, however, is the exact opposite in pretty much every way even if the progression formula is the same. It's one of those godlike reiterative sequels that pops up every once in awhile. I said they'd probably never really turn it around, but I'll happily eat crow on that one. I was really impressed. It's really fun to watch a developer grow so much like that, as I played the original with a friend again a few weeks before 2 and the difference in raw detail/personality, polish and just general mastery over their subgenre is like night and day.

So, yeah, that's my gush. Went into this year thinking "hooray, Diablo III and Torchlight II, loot for everyone, best year ever" and a sequel to a game I consistently spat venom at is what won me over.
 

Kai Dracon

Writing a dinosaur space opera symphony
I'd take quality over quantity. No need for a massive roster if a ton of them are palette swaps. They really do need to build a graphics engine from the ground up and use new animations as well. And WTF is up with the background rotating separately from the ground still? I accepted it in 1994, but this is unacceptable in 2012.

Well, they're called infinite stages and they're there strictly for gameplay purposes. Only a few of the 32 stages operate that way. The rest have borders and walls.

Tekken is probably not the best game to lump in the "fighting games are stale" pit because it's perfectly successful in the arcades, and the people TTT2 seems mostly aimed at (hardcore) are generally over the moon with the game.

Hell, the game already paid for itself with arcade revenue for a year and continued popularity. The console ports had the luxury of just using some development resources to add bonuses like extra stages and a few extra characters. That doesn't mean bad console sales are a wonderful thing.

But to a degree, fighting games by their nature are not lowest common denominator titles. Unless a fighter is called Street Fighter, and/or made exceptionally appealing to casual players like all the non-critical bonus content in MK, it's not going to sell millions. By the same token, it seems most fighting games also don't cost 20 million to make. Seems like you can make a good fighter for a mid-range budget.

Further problem is that TTT2 isn't Tekken 7. It's essentially a compilation of everything to date in one, which is why there are "clone" characters. The upside is that an actual Tekken 7 would, by its nature, be something "new". Since TTT2 pretty much already has everything existant in it.

Edit: Yeah, before someone points out Tekken has sold millions before, this has already been discussed in the Tekken threads - problem here may be that TTT2 is still hothothot in the arcades, and not everyone in Japan is rushing to jump in on day 1 for consoles. On the other hand, Tekken Tag 2 seems like it will keep slowly selling over time, since it's the ultimate Tekken package. If it does well, it's going to be a slow burner.
 
hm, that does sound like tangible improvements. It's really getting lavished with praise but with all the other games this season it didn't seem like worth the risk, but I think I'll rent it and then buy it if i enjoy it

Good to hear. I loved the first one with all of its flaws but Gearbox really tried to (and succeeded imo) improve on the first so that it at least deserves a look. Just remember that it starts out slow, maybe hook up with someone who has gone through it already.
 

A.E Suggs

Member

Gotcha my mistake carry on. I wouldn't really worry though nxt gen is what they are waiting on i'd imagine so they can get arcade quality to the fullest on consoles. I'm also sure they'll cut the roster down come T7 and probably update looks and combat, hopefully anyway.
 

A.E Suggs

Member
On the subject of fighting games (and more generally on Japanese games), I suspect that the majority of Japanese developed games released in the West next gen will be digital only. More to the point, I can't see any publisher of Japanese games outside of Capcom and Square Enix releasing games in boxes in the West before the end of next gen. (To be fair, I also expect a surprisingly large portion of Western publishers and developers will go digital-distribution-only by the end of the next generation, too)

Well that's going to happen anyway with probably every game company sooner or later because companies still want to cut out piracy.
 

Man God

Non-Canon Member
Borderlands 2 has much better hit detection which helps with the feel of the gunplay. Still because of its nature as a diablo like FPS sometimes enemies are silly in their bullet sponginess.

They did finally fix Rocket Launchers though.
 

donny2112

Member
When Nintendo refer to titles not breaching 5 million, are Pokemon Diamond and Pearl counted separately?

They're referring to how NPD tracks the separate SKUs, and they track Diamond Pearl, SoulSilver/HeartGold, Black/White, and next month, Black 2/White 2 all as separate SKUs, yes.
 

DocSeuss

Member
Hm. I would have thought Borderlands 2 did better than that. Didn't Arkham City push like 4 mil in the first week? I thought Borderlands 2 was at least on that level of sales. NPD doesn't count digital, right? It was the most-played game on Steam, and iirc, those numbers were higher than Skyrim's at launch, and Skyrim had a couple million on the PC at launch...
 
Primarily, if they fixed the mission design which imo was really lazy and repetitive in the first game and made loot more practical and immediately alluring, I'd be in for a shot. I love loot whore games, but Borderlands felt half-baked compared to the good ones. And the gunplay could be really iffy sometimes...

I'd say that Borderlands 2 fixes pretty much everything that was bland in the first game. I enjoyed the first game, but 2 is much better.

The loot is way better with more weapon variations.

Thanks to another element, reload "attacks", new kinds of grenades, more enemy types with better AI (or at least more fun AI to fight against), the combat is much more fun. They also added enemies with armor (kind of like shields) that corrosive weapons break down more easily.

The missions are often much improved as well. Because there now are many more and bigger areas than there were in the first game, you don't have to return to the exact same place for side quests anymore. The side quests usually take place in other places than what you go through for the main quests. There are also way more quests in this game. They even have some timed side quests that require you to finish them within a certain time limit. You can always retry a mission you fail.

To stay more on topic; I'm really interested in what LBP manage to sell. I doubt it did much, but it would be nice if it gave the Vita a small boost at least.
 

NeonZ

Member
Soul Calibur also doesn't have a huge presence in Japanese arcades and does even worse on consoles there.

They do have a good reason for giving Harda and Tekken the money they do.

At least as far as shipment goes though, Soulcalibur V sold as much or more in North America than in Europe and Japan put together. Of course, actual sales numbers aren't exactly known for all three regions, so it's hard to carry a discussion on this line...
 
I'm trying this again and getting:

1480 / 2.34 = 632.5K

632.5 - 418 = 214.5K between PS3/PC

That probably seems more likely. Though I have to wonder what the PC sales would be like if they included downloadable services like Steam?

The game definitely deserves it's success. One of the most enjoyable titles I played all year.

But outside of surprise success of BL2 and the expected Madden sales domination. The hardware sales all look rather depressing this month if the XBox 360 is down by -38.4% and Nintendo and Sony aren't sharing their numbers.

Maybe the Wii-U will shake things up in November? We shall see.
 

Nirolak

Mrgrgr
So if we add DD sales, Borderlands 2 obviously outsold Madden. Awesome.

That's first week only for Madden.

Last year: 01. Madden NFL 12 (360, PS3, Wii, PS2, PSP)** Electronic Arts - Over 2.3 Million

It's first week was higher this year actually, so it's probably above that.
 
Hm. I would have thought Borderlands 2 did better than that. Didn't Arkham City push like 4 mil in the first week? I thought Borderlands 2 was at least on that level of sales. NPD doesn't count digital, right? It was the most-played game on Steam, and iirc, those numbers were higher than Skyrim's at launch, and Skyrim had a couple million on the PC at launch...

Surely you must be mixing up worldwide numbers and US numbers. AA didn't come close to 4 million first week in the US.

Also this doesn't include digital sales which i'm sure would be pretty significant.
 

Pranay

Member
Hm. I would have thought Borderlands 2 did better than that. Didn't Arkham City push like 4 mil in the first week? I thought Borderlands 2 was at least on that level of sales. NPD doesn't count digital, right? It was the most-played game on Steam, and iirc, those numbers were higher than Skyrim's at launch, and Skyrim had a couple million on the PC at launch...

4 million was world wide IIRC

Batman AC PS360 First Week was 1.5 million



So if we add DD sales, Borderlands 2 obviously outsold Madden. Awesome.

That just 1st week madden sales and DD sales are genreally WW
 

Beth Cyra

Member
At least as far as shipment goes though, Soulcalibur V sold as much or more in North America than in Europe and Japan put together. Of course, actual sales numbers aren't exactly known for all three regions, so it's hard to carry a discussion on this line...
I'm talking strictly Japan.

Also America sales for SC even when combined doesnt equal the continued stream of money NB receives daily thanks to Tekken's powerful Arcade pressence.

That is why Harada gets what he does and SC doesn't.
 

Alex

Member
Borderlands 2 has much better hit detection which helps with the feel of the gunplay. Still because of its nature as a diablo like FPS sometimes enemies are silly in their bullet sponginess.

They did finally fix Rocket Launchers though.

Weapon and equipment variety got hiked into the high heavens, which helped big time. Hit detection is also better, like you said, but so are the general animation systems and weight, it all feels so much nicer than the rather airy original. Also helped that they redid the stat system and ditched some of the garbage and replaced it with actual meaningful bits.

Most importantly, though, the RPG aspects work in this one. The original had abysmal talent trees and class design and this is so much better. Much, much better passives and activations that gel up inter-tree and make for some really good combat.

I think it's a bit obnoxious what they did with Gaige, though. I'd argue she's the best designed class in the game, but holding her off just to pre-orders and releasing her a month after release of a game like this seems... odd. They should have put in two down the line that gel'd with one of their expansion packs. Perhaps something that scales.
 
That's first week only for Madden.

Last year: 01. Madden NFL 12 (360, PS3, Wii, PS2, PSP)** Electronic Arts - Over 2.3 Million

It's first week was higher this year actually, so it's probably above that.

I don't follow this. Wasn't it a full month plus a few days in August for Madden?

I think it's a bit obnoxious what they did with Gaige, though. I'd argue she's the best designed class in the game, but holding her off just to pre-orders and releasing her a month after release of a game like this seems... odd. They should have put in two down the line that gel'd with one of their expansion packs. Perhaps something that scales.


Her skill tree definitely appears to have more thought put into it. But her special ability needs some serious patching.
 
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