Nvidia GeForce GTX 1080 reviews and benchmarks

So you think 1080Ti will come out if Vega is Q4 and not if Vega doesn't hit this year?

Yeah, something like that. I mean, with 1080 at $600 there isn't much price space above it besides a new $1000 Titan card. 1080Ti at $700 will just kill off the sales of a presumably much slower 1080. And anything above $700 won't sell much better than a $1000 Titan.

So unless they'll have a reason to drop 1080's price and put something faster on $600-700 I'm not expecting 1080Ti this year - just the new Titan card.
 
EK unveils new NVIDIA® GeForce® GTX 1080 water blocks
https://www.ekwb.com/news/ek-unveils-new-nvidia-geforce-gtx-1080-water-blocks/

EK Water Blocks, Slovenia based premium liquid cooling gear manufacturer, is proud to introduce full-cover liquid cooling solution for NVIDIA® GeForce® GTX 1080 series graphics cards, based on Pascal GP104 graphics processor.
EK-FC1080 GTX water blocks are made in Slovenia, Europe and will be available for purchase through EK Webshop and Partner Reseller Network on Friday, 27th of May, 2016.

h3AGCM1.png

EK-FC1080 GTX FC Terminal / HD Tube 99.95€
EK-FC1080 GTX – Acetal FC Terminal / HD Tube 99.95€
EK-FC1080 GTX – Nickel FC Terminal / HD Tube 109.95€
EK-FC1080 GTX – Acetal+Nickel FC Terminal / HD Tube 109.95€
EK-FC1080 GTX Backplate – Black – 29.95€
EK-FC1080 GTX Backplate – Blue – 33.95€
EK-FC1080 GTX Backplate – Red – 33.95€
EK-FC1080 GTX Backplate – Gold – 33.95€
EK-FC1080 GTX Backplate – Nickel – 37.95€
 
His benchmarks at 4K show very small improvements for the 1080. Seems that when both cards are overclocked, the 980TI keeps up rather well. Which I guess isn't all that surprising. After all, this isn't the 1080TI.

980tis overclock higher relative to their starting point so the gap narrows when both are overclocked. we will have to wait for custom 1080s to see if a higher power ceiling changes this. that being said, i dont know if i expect to see 30% ocs being fairly common on 1080s as they were on 980tis since that 30% is now a much bigger number. 60% more roughly. so a 300mhz oc now becomes a 480 mhz oc etc. on the memory side we also have no idea how OC friendly this memory is. g5 would almost always oc pretty close to 8gbps on gm200
 
980tis overclock higher relative to their starting point so the gap narrows when both are overclocked. we will have to wait for custom 1080s to see if a higher power ceiling changes this.

It should, FE cards definitely seems to be held back a bit because of the cooler and single 8-pin slot.

Gamers nexus managed to squeeze out about 100 more Mhz when they changed to the water cooling kit.
 
It should, FE cards definitely seems to be held back a bit because of the cooler and single 8-pin slot.

Gamers nexus managed to squeeze out about 100 more Mhz when they changed to the water cooling kit.

i hope so, but generally higher clocks are always harder to achieve, so i dont think its a guaranteed thing. even intel has been stuck at 3.5 to 4ghz for quite a long time now, and this is with their cpus being custom designed silicon. nvidia doesnt have the ability to do that
 
Yeah, something like that. I mean, with 1080 at $600 there isn't much price space above it besides a new $1000 Titan card. 1080Ti at $700 will just kill off the sales of a presumably much slower 1080. And anything above $700 won't sell much better than a $1000 Titan.

So unless they'll have a reason to drop 1080's price and put something faster on $600-700 I'm not expecting 1080Ti this year - just the new Titan card.


I could even see them saving GP100 for the 1100 series.

GTX 1170: full GP104 with higher clocks (basically an overclocked 1080)
GTX 1180: cut-down GP100
GTX 1180 Ti: full GP100

It depends on how much competition they get from AMD. I think they are in no hurry to release a 1080 Ti when the 1080 already dominates the high end, and they can probably sell every GP100 they make at higher profit margins as Tesla products.
 
I could even see them saving GP100 for the 1100 series.

GTX 1170: full GP104 with higher clocks (basically an overclocked 1080)
GTX 1180: cut-down GP100
GTX 1180 Ti: full GP100

It depends on how much competition they get from AMD. I think they are in no hurry to release a 1080 Ti when the 1080 already dominates the high end, and they can probably sell every GP100 they make at higher profit margins as Tesla products.

Quite possible although I don't expect GP100 to be used for any GeForce at all. The new Titan is likely to be GP102 based.
 
I would love to see a benchmark of The Division with all the bells and whistles.
Sadly, i don't think that even a 1080ti could do 4k/60fps with that game.
 
I would love to see a benchmark of The Division with all the bells and whistles.
Sadly, i don't think that even a 1080ti could do 4k/60fps with that game.

4k / 60 FPS is out of the question for a good many games now, and even more going forward, as the technology gets more advanced. I'd be surprised if even the 11_ series goes there regularly.
 
i hope so, but generally higher clocks are always harder to achieve, so i dont think its a guaranteed thing. even intel has been stuck at 3.5 to 4ghz for quite a long time now, and this is with their cpus being custom designed silicon. nvidia doesnt have the ability to do that

Yeah, I don't expect them to go much higher and if they do that's great. I hope we will get a lot of info on the cards during Computex. Would be cool if you could get close to 2500MHz on some higher end card.
 
Is anyone testing VR? Ffs, it's a major selling point regarding performance improvements.

Curious if something like Project Cars is fully playable.
 
Is anyone testing VR? Ffs, it's a major selling point regarding performance improvements.

Curious if something like Project Cars is fully playable.

The VR performance increase has to be coded into the game, won't work out of the box with the card, thus can't really be tested now. That's how I've understood it anyway.
 
Is anyone testing VR? Ffs, it's a major selling point regarding performance improvements.

Curious if something like Project Cars is fully playable.

Pcper.com did some VR tests.. but as already stated the game has to be coded to take advantage of the technological advances made in pascal.

So the VR benchmarks made so far show approx the same performance gain as in all other normal games.
i actually think that Simultaneous Multi-Projection is a very important step in development of graphics going forward, pretty brilliant.
I hope that it will be used in games going forward, but then again I'm guessing nvidia patented it, and if that is the case it would really bone AMD in regards to VR performance if someone decided to implement the code in their game and scale the game according to that.
 
Pcper.com did some VR tests.. but as already stated the game has to be coded to take advantage of the technological advances made in pascal.

So the VR benchmarks made so far show approx the same performance gain as in all other normal games.
i actually think that Simultaneous Multi-Projection is a very important step in development of graphics going forward, pretty brilliant.
I hope that it will be used in games going forward, but then again I'm guessing nvidia patented it, and if that is the case it would really bone AMD in regards to VR performance if someone decided to implement the code in their game and scale the game according to that.

are developers even using the maxwell features nvidia touted for VR 2 years ago?
 
are developers even using the maxwell features nvidia touted for VR 2 years ago?

i don't remember any essential VR features being presented with maxwell, just some special slow reflecting lighting functions, that to be honest was visibly to slow to use.
They mainly just used VR as a buzzword back then (as far as i remember).
But with Pascal it is a whole new way to render the whole scene no matter what effects you are using, mostly for VR, but also has benefits for multi- and curved screens.
Looking forward to seeing implemented so we can see if its for real or just buzz
 
i don't remember any essential VR features being presented with maxwell, just some special slow reflecting lighting functions, that to be honest was visibly to slow to use.
They mainly just used VR as a buzzword back then (as far as i remember).
But with Pascal it is a whole new way to render the whole scene no matter what effects you are using, mostly for VR, but also has benefits for multi- and curved screens.

im talking about maxwells multi projection/viewport feature to accelerate multi res shading. pascals simultaneous multi projection is just an iteration of that. its also not a whole new way to render the scene, it just saves on geometry processing. if geometry isnt the bottleneck you wont see much of a gain unless im understanding the feature wrong.
 
probably been asked, but have we seen a time these are going up for order on the 27th? I can't miss it, it will drive me nuts.
 
im talking about maxwells multi projection/viewport feature to accelerate multi res shading. pascals simultaneous multi projection is just an iteration of that. its also not a whole new way to render the scene, it just saves on geometry processing. if geometry isnt the bottleneck you wont see much of a gain unless im understanding the feature wrong.

yes the gain will only be in Multi camera situations, VR is the most likely candidate.
And if what they are saying is correct it should be able to render both eyes in one pass.
 
I just found a video where a guy compares the 980, 980TI, and 1080 all overclocked.

https://www.youtube.com/watch?v=ZO_0SPvy_4o

Seems that in Doom, an overclocked 980TI is actually able to beat the stock 1080.

Another example why 980 Ti owners should wait. There is no point in upgrading for 5-10 extra FPS. Sure maybe a 1080 Classified ads another 5-10 fps... but at what cost? $700? $750? Assuming you get an optimistic $400 for your 980 Ti, that means you are paying $300 for an extra 10-20 FPS. And that is a best case scenario.
 
has there been any word on the physical dimensions of the 1080? I have a mini-itx machine and I can fit the 970 fine, length can be up to 13.5" but it's when they spill over the 2 card slot (2.5+ ala AMD) it gives me trouble.
 
ah, thanks. It looks like I'm good, with the expectation 3rd party coolers growing a little in height.

GTX 970 MSI 4G OC
Height: 4.92"
Length: 10.98"

GTX 1080
Height: 4.376"
Length: 10.5"

Yess. I'm on a 960 currently and was worried about this - but it looks like it'll be smaller. This is braw.

link please? :)

It's a pinned thread right there in the Gaming > Community section

Quite a wild west in there, though. And has some esoteric rules it took me a while to get used to.
 
I would love to see a benchmark of The Division with all the bells and whistles.
Sadly, i don't think that even a 1080ti could do 4k/60fps with that game.

Including 200% supersampling? You'll have to wait for several years until this will be possible.
 
Yess. I'm on a 960 currently and was worried about this - but it looks like it'll be smaller. This is braw.

yeah definitely great news, I hope cards continue to shrink in size instead of the opposite. I'm still interested in what AMD puts out but this is definitely pushing 1080 into my future.
 
Is the power consumption really 45 watts less than the 980ti? That's pretty appealing, especially coupled with running cooler.

Which kinda makes it even more alarming that the FE cards are throttling considering the air coolers on 980 Ti cards were just about acceptable when it comes to temps and noise.

Looking at the overclocked scores from overclockersclub it seems I was right that 980 Ti owners have little reason to upgrade unless they run 4K monitors.
 
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