IbizaPocholo
NeoGAFs Kent Brockman
We can confirm that The Witcher IV will feature NVIDIA RTX Mega Geometry, adding one of NVIDIA's newer ray tracing technologies to CD PROJEKT RED's next Witcher game. NVIDIA previously said it had been working with CD PROJEKT RED since the beginning of development, and that the game would launch with the latest RTX-powered technologies. This new detail gives that statement a specific feature name.
RTX Mega Geometry is designed for ray-traced scenes with much heavier geometric detail than traditional pipelines handle well. NVIDIA says the technology accelerates BVH building for cluster-based geometry systems, allowing far more ray-traced triangles and better performance in heavy ray tracing workloads. In simple terms, it is meant to help ray tracing scale better with dense environments, complex meshes, and high-detail assets, much like we remember the open-world Witcher series for.
Last edited: