Okay that looks incredible. But I'm still not convinced.Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Okay that looks incredible. But I'm still not convinced.Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Booyah! You give me hope.
Do you have any knowledge or are you guessing like the rest of us?
Okay, but it raised the cost of the console. I was saying THIS looks expensive and sleek.
Would anyone have a problem with a controller design that would basically be a Vita?
I need this. Now.Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Fuck. BRB gonna freeze myself till next Christmas.Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
LOL! Exactly the same reaction I had.That's uh...
Huh. I'm more okay with that than I thought I'd be.
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
So they can tell who leaked it?
And why would Nintendo send out differently colored dev kits?
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Zelda Wii U (and NX supposedly).Which Zelda game is that?
How a single image could turn gaf around. That's amazing. Really best of both worlds. The sticks are a hood focal point for button placement.

Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Zelda Wii U (and NX supposedly).
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
How a single image could turn gaf around.
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
 
	Lol.No buttons no buy no matter how "cool" it looks, also it looks uncomfortable.
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Oh, I thought the roller is for menu selection. Great work. This looks great in action, but it does look expensive.
if the screen actually covered the full front surface I think I might like it, but that black plastic bar on the bottom.. ugh.
.
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Wouldn't be left thumb cover the items?
Yes. The patent itself was ahead of all of you : PAnd what about this?
isnt an a reallistic idea?
One central screen and two lateral screens for digital buttons.

 
	It's like saying the iPhone is bad because it doesn't have a physical keyboard, like they said back in the day. Now look where the iPhone is.Let us be honest, peeps. Half of the people saying they will not buy the NX because of this controller wouldn't buy it even if the NX used a DS4.
Those people deciding not to buy it before it even gets announced are of no concern as far as I'm aware.
I, for one, am excited to know how this will work, and of course, I'm sure there is more to this then we can see in a few static shots of a dev-kit that were leaked. I just wish Nintendo would stop being so secretive and would announce this thing soon. Speculation is doing more harm than good.
So they can tell who leaked it?
But this is still the controller for a console. So if this is working like the wii u gamepad but in a more traditional shape, the buttons showing up on the screen around the thumbsticks wouldn't matter when you're looking at the TV.
Figured this would be a good exercise. Made a quick UI animation concept:

Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Actually the main problem of touch screens is that there is no point of reference and thus you need to be looking at the screen at all times. With the analogue sticks, you DO have a point of reference at all times and I assume that you will correctly input any gestures with the need to look at the controller.Yeah, now we're getting somewhere. Looks fantastic.
But when you then actually think about playing it, the problem with this contextual system is that it means you have to be looking at the controller at all times. In that case why is this a controller and not a handheld? What is the point of the TV then?
Therefore I still think that each game will have a fixed button set, but that they will differ wildly between games. And that off-TV play like seen here probably won't be standard. That the screen will show a map or inventory most of the time (as the Wii U did too, to be fair).
