Zuzu
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Overview of Monster Hunter Wild
- Monster Hunter Wild is positioned as one of the significant video game releases of 2025, developed by Capcom.
- The game is set to launch on multiple platforms, including PC, PS5, PS5 Pro, Xbox Series X, and S, showcasing an evolution in gaming technology.
- Despite the anticipation, the game inherits technical and performance issues observed in earlier Capcom titles, particularly Dragon's Dogma 2.
The RE Engine's Evolution
- Capcom's RE Engine, which debuted with Resident Evil 7 in 2017, has been the backbone for many of the company's successful games.
- As the RE Engine approaches its sixth year, signs of aging are becoming apparent, particularly in its photogrammetry capabilities.
- Photogrammetry has been essential for achieving the realistic visuals seen in recent Resident Evil titles, but Wild opts for a more stylized art direction, focusing on pastel colors and dynamic designs.
Changes in Upscaling Techniques
- A notable change in Wild is the removal of Capcom's proprietary upscaling technique called interlace, which had been criticized for performance issues in previous titles.
- The game now utilizes various upscaling technologies, such as Sony's PlayStation Spectral Super Resolution (PSSR) for PS5 Pro and AMD's Fidelity FX Super Resolution (FSR) for PS5 and Xbox Series consoles.
- PC players benefit from NVIDIA's Deep Learning Super Sampling (DLSS) 3.7, along with options for AMD's FSR 3 and Intel's XE Super Sampling.
Artistic and Technical Decisions
- Transitioning from the MT Framework to the RE Engine posed significant challenges, with many visual elements from Monster Hunter World being retained.
- The game employs distance-based update cycles for NPCs and monsters to optimize CPU and GPU usage, which can lead to noticeable pop-in effects and visual inconsistencies.
- While real-time cinematics showcase impressive color and lighting, gameplay suffers from visible seams and reliance on texture quality, impacting overall presentation.
Performance Across Console Platforms
- Performance varies significantly across platforms, with the PS5 Pro offering the most stable experience, achieving close to 60 FPS with minimal stuttering.
- PS5 Pro Frame Rate Mode: renders at a fixed 1920 x 1080 and uses PSSR to supersample similar to DLAA. This mode has the least image break up and shimmer compared to the other consoles but can be softer than FSR 1. Runs at close to locked 60fps and goes even higher into the 70s & 80s sometimes when the frame rate is uncapped.
- PS5 Pro Balanced & Resolution Modes: Slightly reduced level of ray-tracing compared to resolution mode. Resolutions for both balanced & resolution modes vary between 2240 x 1260p - 1800p to reconstruct a 4k image using PSSR upscaling (I may be interpreting him incorrectly here). Balanced can dip below 40fps.
- The balance mode on PS5 Pro delivers a smoother experience than the resolution mode, which can lead to inconsistent frame rates.
- PS5 & Series X Resolution mode: both consoles reconstruct their image using FSR 1 using a dynamic resolution that varies between 2496 x 1404p - 1800p to reconstruct to 4k.
- PS5 & Series X Frame Rate mode: both consoles reconstruct their image using FSR 1 using a dynamic resolution that varies between 1280 x 720 - 1080p to reconstruct to 4k.
- Series X has slightly better frame rates (2 - 4%) than PS5 in Resolution Mode. Balanced mode has basically identical frame rates between the two consoles. PS5 is a little bit better than Series X in Frame Rate mode (4 - 6%). All these differences are only noticeable when the frame rate is uncapped.
- Series S (30fps - single mode): The Xbox Series S struggles with performance and image quality, often failing to maintain 30 FPS and suffering from low texture fidelity. It outputs at 1080p with a dynamic internal resolution that goes down to 900p and possibly even lower. It uses TAA and the TAA appears very soft & noisy almost all of the time. Has prolonged fps dips into the mid 20s.
Texture Management and Quality Issues
- Texture streaming and memory management are critical issues that lead to low-quality visuals and performance drops, particularly on lower-end hardware.
- Capcom has released a high-quality texture pack for PC, significantly enhancing visual fidelity but also imposing a heavy performance cost.
- Even high-end GPUs struggle with the texture pack, indicating underlying memory management problems within the engine.
Conclusion and Future Outlook
- Monster Hunter Wild has met with mixed reviews, achieving record sales but facing criticism for performance issues across various platforms.
- Despite ongoing patches from Capcom, the game struggles to maintain a consistent 60 FPS, particularly on PC.
- The disparity in performance and visual quality across platforms highlights the challenges of adapting the RE Engine for a vast open-world experience.
Comparison screenshots of PC textures using the High Resolution Pack compared to console textures (all consoles including the Pro are using the basic textures not the high resolution textures)



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