I read a months old Gamepro preview which talked about frame rate issues. It looks like they have not been ironed out yet. :/
I hope Bethesda can clean up the frame rate on the 360 version before release. My PC isn't exactly up to snuff anymore, so I decided to wait for the 360 version. It'll be disappointing to have a ton of stutters in the console release. There is some time left though!
The delay of Elder Scrolls IV: Oblivion left an RPG-sized hole in the heart of the Xbox 360 launch last November, but since then gamers have been comforted by a stream of glorious screenshots and videos that have continually emerged from deep within Bethesda's development lair. This game is definitely going to look good, and when we got a peek at it during the Consumer Electronics Show, our feelings were confirmed, and the frame rate dodginess that marred earlier experiences seems to have been somewhat cleared up. We saw a lovely forest area, leaves stirred by a gentle breeze, a pale winter sun filtering through the canopy, and everything sparkling with that next-gen sheen we've come to associate with 360 games. A stone castle interior also looked impressive, with highly textured rough stone walls and a cavernous sense of scale.
With the game now due in stores in March, it seems like the delay has been worth it. While the framerate is still not as smooth as we'd like, everything we've seen makes us more eager than ever to plunge into Oblivion's world. Let's just hope a few civilians make it out without being lit on fire
I hope Bethesda can clean up the frame rate on the 360 version before release. My PC isn't exactly up to snuff anymore, so I decided to wait for the 360 version. It'll be disappointing to have a ton of stutters in the console release. There is some time left though!