Yes, they put it in some time after release. And while it makes the combat itself better (imho), they didn't touch the encounters. There are a lot of trash fights in these games by virtue of being able to "breeze" through them with a real-time with pause combat. With turn-based combat, the pacing of the game slows down significantly due to this.Thats good news.
Pillars 2 already has a turn based mode, right?
On one hand: That's awesome. Turn-based is my jam and the real-time with pause combat utilized in CRPGs is just bad (I have yet to see a CRPG with a good implementation of it).
MEH. Who cares.Maybe they finally add full controller support to the PC versions of the game.
Maybe they finally add full controller support to the PC versions of the game.
It's wild that they didn't considering there are consoles versions already.
That's one of the reasons why I think there's no good implementation of a real-time with pause combat in CRPGs. Ironically, Neverwinter Nights 1 is also the only game "in that spirit" that I like. And a huge part of the reason is that the real-time with pause combat gets bearable when you just control 1 character.i agree with you, but my problem is the party. it doesn't feel good tot me to control 5+ chars in real time. So for example in Neverwinter Nights you have real time with pause combat but you just control 1 char and that's fine to me.
Is there one in other genres?That's one of the reasons why I think there's no good implementation of a real-time with pause combat in CRPGs.
NWN isn't even an RTWP at its core. It's quite literally meant to be played in real-time and then they threw in the option to pause (when you are in single-player) just for good measure.Ironically, Neverwinter Nights 1 is also the only game "in that spirit" that I like. And a huge part of the reason is that the real-time with pause combat gets bearable when you just control 1 character.
IF POE3 even happens, that's probably why it will be the worst in the series.I am thinking POE3 will be built with pc + consoles in mind.
And add full M&K support for the console games.Maybe they finally add full controller support to the PC versions of the game.
I believe Paradox's internal team handled console ports of Pillars 1. This might be a reason why PC version never got controller supportIt's wild that they didn't considering there are consoles versions already.
Cant be worse than part 1 which I couldn't finish due to combat.IF POE3 even happens, that's probably why it will be the worst in the series.
I do think as far as RPGs go, FF12 Zodiac Age has the best implementation of it. The Gambit system is genius in how such a simple idea can have such a big impact.Is there one in other genres?
Same. I love the story and writing but the combat in these games just isn't that fun. I'm not big into CRPGs at all though. I put it on story mode but still ended up moving on.Cant be worse than part 1 which I couldn't finish due to combat.
Biggest issue for me was that fights mostly resolve themselves, with little input from me.Same. I love the story and writing but the combat in these games just isn't that fun. I'm not big into CRPGs at all though. I put it on story mode but still ended up moving on.
Kingmaker didn't.Both of Owlcat's Pathfinder games launched with a turn based option, Obsidian lttp as usual.
This. BG3 is super fun, but the combat in the game is one giant slog.On one hand: That's awesome. Turn-based is my jam and the real-time with pause combat utilized in CRPGs is just bad (I have yet to see a CRPG with a good implementation of it).
On the other hand: Unless they also redo all the encounters, this change will cause the game to just take ages to get through.
Kingmaker didn't.
It was a fan-made mod for more than a year before they patched it in as an official optional mode.Huh, I coulda swore it did, but you are correct sir, it was patched in later.
My only small gripe seeing this. It needs a 2x or 4x speed option for that long wait time and animation buildup.On the other hand: Unless they also redo all the encounters, this change will cause the game to just take ages to get through.
That's actually not a bad idea. Certainly a cheaper solution than redoing/rethinking all the encounters for a turn-based mode.My only small gripe seeing this. It needs a 2x or 4x speed option for that long wait time and animation buildup.
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Otherwise I like the idea.
It has been a boon for modern turn based JRPG releases, to the point where I feel the option needs to be in every turn based game.That's actually not a bad idea. Certainly a cheaper solution than redoing/rethinking all the encounters for a turn-based mode.
They adopted a community mod from Kingmaker and didn't rebalance the game at all. I still really like them, but Owlcat Pathfinder games were known for having really fucked up extreme balance from the start that doesn't really follow the guidelines of the tabletop game. Not only did they not rebalance the encounter rate for turn based, but you are also going to be reloaded some of their long turn based fights until you get ten super lucky rolls in a row because that is shit hot game balance for Russians. Technically, they can't even rebalance any shit for turn based because you can flip in and out of turn based at any time.Both of Owlcat's Pathfinder games launched with a turn based option, Obsidian lttp as usual.
Isnt that a good thing?Technically, they can't even rebalance any shit for turn based because you can flip in and out of turn based at any time.
They had a sale on it the other day on PS Store so I bit. I had it on gamepass but never played it before I cancelled.If this all they are adding… why now?
Would you mind elaborating? They're both on my to-do list and it sounds like your insight would be usefulPillars 1 & 2 have the best implementation of rtwp yet, once you tweak your "AI" correctly the game is like a ballet.
Options are nice but the game will feel really sluggish in turn based mode.
Would you mind elaborating? They're both on my to-do list and it sounds like your insight would be useful