You're the one snobbing every VR game that isn't to your taste and pretty much every VR game except two and you call me a platform snob for telling things how they are? Maybe you don't care for the deficiencies, that doesn't make them disappear objectively. Hell, I didn't even go into how PSVR is only front facing which means another layer of abstraction and another potential limitation of the controls (as the Move don't have an analog stick so they'd have to device another weirder way to turn around or use the Aim which means no two hands or only the gamepad etc).
That doesn't mean PSVR is worthless or shit, it can still offer cool experiences and does for many people, but that doesn't mean it can also do those things that it really can't. It can't. So yeah if that freedom of movement in VR shown in that Quest ad entices someone, PSVR won't match it as an alternative.
And yes the Labo VR kit did in fact do a better 3D controller than Move/Aim are, I didn't disagree with that, I just didn't point it out like you just did, but of course that's for one hand with a specific even lower limit to the range of motion and you still need to hold the Switch and all (and own it, so the cost isn't far behind a Quest if you factor the Switch). The mini games it comes with do a very good job of keeping you within the limits and I'll always praise what Nintendo achieved here unlike others who said they're potentially poisoning the VR well or whatever. But that's not the enthusiast level in-depth VR PSVR and PCVR and now Quest are going (and are priced) for. And your earlier post contradicts your current since you didn't include the Labo games as part of the couple of VR games you deem worthy enough either.
And no there's no comparison to google cardboard and other things either, if that was the case then there'd have been no need for the Quest, Oculus would have stuck with the Oculus Go and not care about the extra tech and possibilities over it.
Not to mention not have the need for PCVR at all, lol. Or a need for Oculus to come up with the Touch controllers at all, they could have just stuck with the initial gamepad offering. This shit matters whether you care about it or not. Not everything is about you alone.
Wave shooters aren't to my liking in general but I thought Raw Data is a better game than Robo Recall thanks to having the option for free locomotion, classes to choose from and level, online co-op and the occasional more complex arena/objective, maybe you feel different, whatever.
Other games that aren't of the same genre that I much prefer are Apex Construct (I initially didn't give it a shot based on the mixed reviews and other unappealing aspects but I was totally wrong to do that), In Death, SUPERHOT VR, Windlands 2, Contractors VR, Budget Cuts, Ultrawings, Karnage Chronicles, Skyrim VR and more.
Really the only thing that psvr has going for it is the library, they do have some good games. But being able to play untethered and walk anywhere you want with the quest is a very big feature. It cannot be understated how much portability changes VR
Well it's true being untethered is a great thing but PCVR (except front-facing Rift setups) still usually allows for 360 degree VR even if you gotta mind the cable. At the very least you usually have far more range than the mostly front facing PSVR. And even if you always tend to resort to using an analog stick to turn around at some point, or take the opportunity to revert all your turns to untangle, at least in a given hectic situation you do have the capability to deal with it with instinctive real life movements on the spot. Which rocks. So it's cool to finally be untethered but it's not fundamentally different to me.
I just ordered some
ceiling cable pulleys so hopefully I will be able to play with some more freedom. They were pretty cheap, less than 25, so nothing compared to the cost of a wireless adapter kit (which costs as much as a new VR set). I won't feel too bad if I can't get it right, haha.