Sidequest is just great. Had a blast being inside classic Quake last night but dare say having a gun in your hand and intuitively turning with your own body makes it so much easier to blow stuff up than back then with clunky and gimmicky keyboard and mouse... but this has been a constant with VR for quite awhile now
also a great way to check upcoming new releases. Very fine stuff there, including racers. Didn't even find the time to check Pavlov, but played a bit of Ancient Dungeon and it's very promising...
I actually just picked of a few games that for some reason I can't think of the names. I really like the oculus quest 2 but I think my expectations were just really high when it comes to clarity and resolution. It seems like most games are low resolution, I get a shit ton of god rays, and alot if blurring around text. I was playing mini golf earlier and the visuals overall are very muddy and I can see what I can only guess is the screen door effect.
Oh, no. No SDE. Coming from psvr, which has an oled with subpixels that was widely regarded as pretty sde-free before higher resolution headsets came to market, it's really very hard to perceive individual pixels here.
yes, most games still have no improvements and I suspect games going for more realistic graphics will never get a resolution boost. But Rec Room feels sharper than on psvr simply because of the almost 4x display resolution.
If you never played VR you should know right away that: 1) it won't be as sharp as a tv, 2) borders of lenses are always blurry, fix your gaze at the central clear sweet spot (which looks bigger than psvr to me) and turn your neck to look around rather than your eyes
it's very, very sharp and clear in that sweet spot - but you need to correctly adjust in your head and get the right IPD and strap carefully so it doesn't slide away and you're suddenly looking through borders so it becomes blurry
if you want to be really amazed at the resolution, check Journey of the Gods and animations in Quill theater.
yes, the glare is there, it's a consequence of fresnel lenses, it seems. It's what allows bigger sweet spot and less blurry borders. There's always some trade-off and I'll take it for clarity because while actually playing you don't really notice it, only when reading menus in bright letters on dark background...