• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Oculus Quest

sixamp

Member
Bone works and Half life alyx are must plays. Asgard’s wrath is another game you can really sink your teeth into. Contractors VR has the best shooting mechanics of any VR FPS IMO and worth a purchase if your into those kinds of games.
I actually just picked of a few games that for some reason I can't think of the names. I really like the oculus quest 2 but I think my expectations were just really high when it comes to clarity and resolution. It seems like most games are low resolution, I get a shit ton of god rays, and alot if blurring around text. I was playing mini golf earlier and the visuals overall are very muddy and I can see what I can only guess is the screen door effect.
 
Ok, so it took me signing up as an Oculus dev and installing a windows hub sdk, but finally got Sidequest running and installing games like the famous Pavlov or Ancient Dungeon VR. Wish to also try classic games soon.

checking now
 

Ailynn

Faith - Hope - Love
giphy.gif


I just want to thank you all for introducing me to the Oculus Quest 2. It's my first real introduction to what I would call true VR.

I am hooked and loving this thing, and I cannot wait to see what the future brings. ❤
 
Last edited:
Just got Population: One. Holy shit it's cool. Love the VR reloading.

I also just picked this up, got teamed with a nice kid (probably half my age) who showed me the ropes. The reloading freaks me out, on the original quest if you accidently hit the controllers together it was fairly easy to crack the halo on them, and the halos on the new touch controllers are even larger so I'm reloading very slowly and carefully despite all the incoming fire.

The game itself is pretty much what I expected, just like 80% of other VR titles it feels like a very small team have just about replicated the basics of an AAA game in the Unity engine, it's pretty shite in comparison to it's well-known 2D counter-parts, and does a lot of things wrong from a design perspective, but somehow just being VR, especially a social VR game, elevates it up quite a lot to make up for the deficiencies.

Not sure how long I'll stick with the game for, I think it comes down to how well they support it with new content drops and bug fixes. But the groundwork is there for it being an evergreen title on the Quest.
 
Last edited by a moderator:
Sidequest is just great. Had a blast being inside classic Quake last night but dare say having a gun in your hand and intuitively turning with your own body makes it so much easier to blow stuff up than back then with clunky and gimmicky keyboard and mouse... but this has been a constant with VR for quite awhile now

also a great way to check upcoming new releases. Very fine stuff there, including racers. Didn't even find the time to check Pavlov, but played a bit of Ancient Dungeon and it's very promising...

I actually just picked of a few games that for some reason I can't think of the names. I really like the oculus quest 2 but I think my expectations were just really high when it comes to clarity and resolution. It seems like most games are low resolution, I get a shit ton of god rays, and alot if blurring around text. I was playing mini golf earlier and the visuals overall are very muddy and I can see what I can only guess is the screen door effect.

Oh, no. No SDE. Coming from psvr, which has an oled with subpixels that was widely regarded as pretty sde-free before higher resolution headsets came to market, it's really very hard to perceive individual pixels here.

yes, most games still have no improvements and I suspect games going for more realistic graphics will never get a resolution boost. But Rec Room feels sharper than on psvr simply because of the almost 4x display resolution.

If you never played VR you should know right away that: 1) it won't be as sharp as a tv, 2) borders of lenses are always blurry, fix your gaze at the central clear sweet spot (which looks bigger than psvr to me) and turn your neck to look around rather than your eyes

it's very, very sharp and clear in that sweet spot - but you need to correctly adjust in your head and get the right IPD and strap carefully so it doesn't slide away and you're suddenly looking through borders so it becomes blurry

if you want to be really amazed at the resolution, check Journey of the Gods and animations in Quill theater.

yes, the glare is there, it's a consequence of fresnel lenses, it seems. It's what allows bigger sweet spot and less blurry borders. There's always some trade-off and I'll take it for clarity because while actually playing you don't really notice it, only when reading menus in bright letters on dark background...
 

Wonko_C

Member
Sidequest is just great. Had a blast being inside classic Quake last night but dare say having a gun in your hand and intuitively turning with your own body makes it so much easier to blow stuff up than back then with clunky and gimmicky keyboard and mouse... but this has been a constant with VR for quite awhile now

And people say you can't do fast-paced FPS in VR. Devs should stop with the training wheels.
 

FunkMiller

Member
I keep thinking about ten years time...

Photorealistic VR in light, easy to wear wireless headsets, at a low price.

It could genuinely kill off pancake gaming one day. A long way off at the moment, but if the VR experience continues to be improved on the way it has in the past four years, I don‘t see sitting on a couch or at a desk competing.
 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
And people say you can't do fast-paced FPS in VR. Devs should stop with the training wheels.
True but let's not be ridiculous, Quake 1-3 out of VR are anything but "clunky" or "gimmicky", that's absurd and/or on the player, not the games. And personally (well, not even personally, no footage of these games/ports ever shows that kind of thing in VR even though the physics of these obviously allow for it, playing like in these videos with mkb online would be death) I don't think shit like bunny hopping all over at crazy speeds as you do in PC arena shooters like that and Unreal Tournament is viable in VR with physical turning and the current controller or HMD direction options for movement. So it's good when fast paced FPS in VR give alternative ways to keep agility and mobility in a different way easier to wrap your VR head around, like the grappling hook in Quake VR for PC (dunno if Dr.Beef's Quest port has anything like that as well) and Grapple Tournament (or the zero gravity environment/360 movement of games like Echo Combat as another methodology).


Vs
 
Last edited:
True but let's not be ridiculous, Quake 1-3 out of VR are anything but "clunky" or "gimmicky", that's absurd and/or on the player, not the games. And personally (well, not even personally, no footage of these games/ports ever shows that kind of thing in VR even though the physics of these obviously allow for it, playing like in these videos with mkb online would be death) I don't think shit like bunny hopping all over at crazy speeds as you do in PC arena shooters like that and Unreal Tournament is viable in VR with physical turning and the current controller or HMD direction options for movement. So it's good when fast paced FPS in VR give alternative ways to keep agility and mobility in a different way easier to wrap your VR head around, like the grappling hook in Quake VR for PC (dunno if Dr.Beef's Quest port has anything like that as well) and Grapple Tournament (or the zero gravity environment/360 movement of games like Echo Combat as another methodology).


Vs


I agree. They're games made for players twitching fast their mouse or analog stick and while I'm happy that I can play the old single player campaign, you'd be dead meat in a competitive multiplayer session against mouse bearers - they twitch their wrist to headshot you while you'd still be turning your whole arm in their direction.

It can also be quite disorienting walking around both with analog stick and your legs, like when you're going in one direction with the stick and in the opposite direction to pull away from the guardian limits - I can picture instant barf from people without VR legs.

VR allows for much more nuance of motion in a virtual environment than old flat games. Devs are still to actually get to grips with this fact and best practices and new idioms. And understand that the player is a human being, not a supersoldier, a demigod or a ninja - turning every player into a fitness nut is not the way to go either.
 
Last edited:

n0razi

Member
I highly recommend anyone with a stock Quest 2 to do the Frankenquest mod (basically attach the Vive Deluxe Audio Strap) and also attach a 10,000mah USB-C battery pack to the back as a counterweight. The DAS strap cradles the headset on top of your head (feels kind of like a construction hard hat) instead of squeezing the headset against your face via the stock strap. It uses a rotary dial and spring loaded bands which are a cinch to adjust vs velcro straps.

Audio Quality went from 5/10 to a 8/10
Comfort went from 3/10 to a 9/10
Battery life went from 3 hrs to 10hrs

Dont get the Oculus Elite Battery strap... it does improve comfort and battery life but there are widespread reports of the plastic band failing all over Reddit/Oculus.

LHIAMUq.jpg





Also another PROTIP for people using SideQuest:

In the SideQuest settings, set the texture resolution to something in the 2000-3000 range (default is 1500 I believe) to get massively improved visual clarity. You have to briefly reload the headset (press power button twice) for the changes to go into effect. You might have to tone it down for graphics intense games (lowers framerate) but stuff like Youtube or VR Cinema (I use Pigasus) playing 4K content is rock solid and a night and day difference between stock. Watching a native 4K video in VR using stock settings feels like watching a 480p file in real life but looks like 720-1080p with the texture resolution set to 3000.
 
Last edited:
Hibow on Sidequest is crazy fun:



it's a battle royale just with bows and swords for close melee combat when you're out of arrows - many awesome arrow upgrades 2, like obvious explosives and turning your opponent into chicken :messenger_grinning:

it feels as chaotic as a Rec Room pvp map, but the real deal here is that they took the awesome jumping mechanic of Sairento and it works so great for a BR! nothing like jumping way high, seeing an opponent down below and raining arrows onto them! :messenger_tears_of_joy:

highly recommended, though not to motion sick fellows as framerate is not the most smooth either...

Btw, I think I need a mat to keep me grounded: I hit the controller on the wall twice. Room scale can be dangerous, even guardian - in fast paced action like this it's easy to ignore the grid...
 
Last edited:
Amazing how an old game like Doom can really get your blood flowing in VR. Seeing a 7ft tall pinky coming at you, even with 1993 graphics still does the job in VR, its amazing.



I don't want to go as back as flat sprites again, specially because Doom VFR on psvr had as bonus some of the classic maps from Doom 1 and 2 populated by their new 3D models (with limited shading to look retro) and it was great and quenched my thirst for nostalgia.

However, while I did play Doom 2 back then on pc (and Doom 1 on SNES) as shareware, the only Quake I played was the N64 port, being the good console fanboy I used to be.

so it's absolutely thrilling to be playing Quake 2 on Quest 2 - a game I never played back then, that looks better than both Q1 or HL1 because targeting hardware more powerful than the initial polygonal generation of PS1, N64 and 3DFX... it looks and plays absolutely great in VR. If I were a VR indie, I'd go play this to learn what great mechanics and a sprawling and twisting map shockful of great exploration can do to gaming and the will to actually play. Most VR indie games are boring AF casual busywork...
 

SF Kosmo

Al Jazeera Special Reporter
Interesting


Yeah this is not surprising to me at all, I can tell the Quest 2's FOV is smaller than Rift. It's not night and day, but it's noticeable, especially since my IPD is 68. It's a sacrifice they made to be able to produce this thing at scale. Using a more off-the-shelf single 4K panel lets them source the screen at higher quantity.

I don't want to go as back as flat sprites again, specially because Doom VFR on psvr had as bonus some of the classic maps from Doom 1 and 2 populated by their new 3D models (with limited shading to look retro) and it was great and quenched my thirst for nostalgia
IF you use the launcher program for QuestZDoom, you can download 3D models, hi-res textures and other graphics mods. I downloaded an AI upscale texture pack and the 3D models and it's a good time.
 
Last edited:

SF Kosmo

Al Jazeera Special Reporter
So I did the work and ran some cable around my home to connect my PC and router for the sake of giving Wireless VR a real go.

It is much better than I expected. After experimenting with settings I was able to get the latency down to what feels about the same as with the wire. It reports as less, even, but I think there's some unreported lag using VD's method. Image quality is much higher. Hand tracking feels slightly less precise.

Image quality is actually much better than with Oculus Link, which is frustrating because the beta just released and update to Link that lets you increase the encoding bitrate to 500Mbps, and VD still looks better at 100Mbps so Oculus is just using a trash codec. I hope they work on that.

I have to say, roaming around my living room with no wire feels great compared to my much smaller space by my PC. It's way better than TPCast even, which is crazy considering what an expense and hassle that was just a couple years ago.

Compatibility is not perfect though. Some games straight up won't launch on VD. Others run poorly due to lack of ASW. There are times where the wire is still needed but all in all, pretty cool.
 
almost a full week into Q2 and barely scratched the surface: didn't even check new releases like POP1 (though I bought Death Horizon and Void Racer and they're well worth it), nor checked 90Hz, hand tracking or connection to pc. Only connected to pc via cable to install Sidequest games.

among these, the impossible spaces roomscale games Tea for God and TraVRsal are much too good. It's really the beginnings of a native VR genre of gaming that is so mind-blowing to experience, to walk around large twisty little passages of procedurally generated mazes in the confines of your play area. If only these guys would combine efforts and bring a rogue-lite dungeon crawler or a Prince of Persia game with climbing, moving platforms (like Eye of the Temple), a whip to cross chasms (potentially motion sickness inducing, but just like the real deal) and 1x1 melee combat (within the right corridors no need for many enemies, just like in classic PoP). This would be just so great!
 

Resenge

Member
almost a full week into Q2 and barely scratched the surface: didn't even check new releases like POP1 (though I bought Death Horizon and Void Racer and they're well worth it), nor checked 90Hz, hand tracking or connection to pc. Only connected to pc via cable to install Sidequest games.

among these, the impossible spaces roomscale games Tea for God and TraVRsal are much too good. It's really the beginnings of a native VR genre of gaming that is so mind-blowing to experience, to walk around large twisty little passages of procedurally generated mazes in the confines of your play area. If only these guys would combine efforts and bring a rogue-lite dungeon crawler or a Prince of Persia game with climbing, moving platforms (like Eye of the Temple), a whip to cross chasms (potentially motion sickness inducing, but just like the real deal) and 1x1 melee combat (within the right corridors no need for many enemies, just like in classic PoP). This would be just so great!
I know you said you did not want to play a game with sprites but I highly reccomend you play Brutal Doom with the Brutal Doom Total conversion mod and Brutal Doom weapons.
 
Last edited:

CloudNull

Banned
Work has gotten busy so I and still waiting to finish Alyx. Hopefully this week. I cannot stop thinking about the game.

I might pick up Lone Echo after this. Why are some must play single player experiences?
 

SF Kosmo

Al Jazeera Special Reporter
Work has gotten busy so I and still waiting to finish Alyx. Hopefully this week. I cannot stop thinking about the game.

I might pick up Lone Echo after this. Why are some must play single player experiences?
Wholeheartedly endorse Lone Echo, the locomotion and interaction just feel amazing. One of my favorite VR titles.

Asgard's Wrath is good if you want something with some more depth to it. It's a solid 30+ hour action RPG, so good value.

Mage's Tale is a good one that gets overlooked a lot. It's from inXile, and it's a spin-off of Bard's Tale. A kind of riff on the classic dungeon crawler genre with a focus on a projectile based spellcaster. It's shorter than a full length RPG but still a good 10 hours or so.

Stormland is good, the best of the games Insomniac made for VR. Kind of a mix of FPS and breath of the wild.

Wilson's Heart is an interesting one that gets ignore a lot too. It's teleport based and kind of rigid in its interaction like a lot of earlier VR games but the atmosphere is really great.
 

apowhungo

Member
im loving star wars squadrons on my quest 1 but i got sensitive skin and goddamn it looks like i was involved in a domestic after a 30+ minute sesh, i strap it on tight as fuck so the field of view gets bigger.

warning: its hurl city if you dont have proper vr legs, but sososo worth it
 
I know you said you did not want to play a game with sprites but I highly reccomend you play Brutal Doom with the Brutal Doom Total conversion mod and Brutal Doom weapons.

didn't find that one, so I just went with freedoom and some mod called The Way iD did it

yeah, still a blast despite sprites :messenger_tears_of_joy:

besides getting to actually shoot demons with my shotgun, it's a total blast running through those maps and just turning with your own body, without minding any cables or tracking limitations. Would never expect such good immersion from such an old game, but there it is.

Doom and Quake are free, I really think all wannabe indie game devs of generic VR arena wave shooters should play these games to understand how great level design adds so much to good gameplay

I'd rather be playing these free classics than most boredom on the Oculus store
 

Alexios

Cores, shaders and BIOS oh my!
Well technically you should have bought them to have the game files legally and use the vr ports/mods with them :p

But yes, good classic game ports like that are better than many full VR games that lack their level/gameplay design. Glad you gave them a chance despite not liking the idea of sprites. Granted these classics are also better than most non-VR new games. Don't miss Half-Life btw.

Similar deal with stuff like classic SEGA lightgun games vs random VR static wave shooters that don't feel as tight despite the tech. Not that there are any VR ports of those outside playing them with something like the still janky EmuVR (PC) to avoid the need for a CRT and lightgun, just saying.



No idea what all this means for users. Obviously you still need a Facebook account to buy/play Oculus games and they will be tied to it so nothing new in regards to that (unless it leads to backups). I guess being able to use the kit for sidequest and such sideloading apps without ever needing an account? Would it also be able to be supported by SteamVR natively, will someone make their own drivers and OpenXR support for it, will Valve themselves do it once the system is wide open so people can use it for PC VR without even installing the Oculus app at all, just as a generic PC VR kit, will later firmware updates lock this out? We'll see what happens :)
 
Last edited:
This makes a Quest 2 port much more likely now.



yeah, I saw it. Dr Beef currently porting Doom 3

Btw, GTA San Andreas already runs on Android. Rockstar so should port it

Btw, I hope these companies are paying these guys. Because to play these old games I still have to pay a fee and if it wasn't for the VR port they wouldn't be seeing my money.
 
Last edited:
Ok, after TraVRsal - which is kind of an engine for impossible spaces and comes with a few very interesting and very different experiences - finally got to play Tea for God. It was unplayable on Q2 a few days ago but just got an update and playing and looking great.

It's a futuristic dungeon crawling rogue-lite with the whole bang of niceties and challenge from the genre. But the fact that I'm physically walking about these vast networks of mazes and platforms with my own legs brings that physicality engagement that VR is known about. This is really a masterpiece in conscious minimalism, form for function and the beginnings of an exciting new genre that I hope eventually gets to even higher heights and many different genres, like TraVRsal already hints at...

The game adapts to your available play space - I wish I had a bigger area, just a 3x3 grid. And even so, totally worth it.
 
Wanted to say that for anybody with a Quest 2 and a decent PC but new to PCVR. There are quite a few fun older Rift titles to check out. Chronos would probably be my number one go to. Especially for Dark Souls Fans. Lucky's tale is kind of fun too.
 
this is where it's heading in the future:


Jason Rubin, former Naughty Dog founder, former Oculus, is now heading their Cloud Gaming division and no doubt in the future that means streamable VR games too. So that you can play native Quest games when there's no connection around, or stream bigger games from your expensive pc or from the cloud of you have no pc...
 

Wonko_C

Member
this is where it's heading in the future:


Jason Rubin, former Naughty Dog founder, former Oculus, is now heading their Cloud Gaming division and no doubt in the future that means streamable VR games too. So that you can play native Quest games when there's no connection around, or stream bigger games from your expensive pc or from the cloud of you have no pc...
B-b-b-ut I've been told it's physically impossible due to speed of light limitations! 🤷‍♂️

Seriously, though there's already a working VR streaming solution (Shadow Tech), it's not perfect, but better than one could expect. Others have demonstrated with 5G VR streaming is pretty much a done deal.

 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
this is where it's heading in the future:
I "reacted" to your post before this so you'd check and see you put the wrong link in there, Unseen Diplomacy (awesome) demonstration instead of guy playing his Quest in the woods, but nope, you still have it like that to this day :p
 
Last edited:

FunkMiller

Member
this is where it's heading in the future:


Jason Rubin, former Naughty Dog founder, former Oculus, is now heading their Cloud Gaming division and no doubt in the future that means streamable VR games too. So that you can play native Quest games when there's no connection around, or stream bigger games from your expensive pc or from the cloud of you have no pc...

Interesting....

Given the fact that Facebook use AWS, I definitely see a team up with Amazon at some point in the future, with FB as lead in the VR cloud games.
 
I "reacted" to your post before this so you'd check and see you put the wrong link in there, Unseen Diplomacy (awesome) demonstration instead of guy playing his Quest in the woods, but nope, you still have it like that to this day :p

I was researching that game and probably got its link in the copy buffer :messenger_tears_of_joy:

Here you go, crazy dude playing VR in the rain:

 

Haint

Member
I was researching that game and probably got its link in the copy buffer :messenger_tears_of_joy:

Here you go, crazy dude playing VR in the rain:



These pitch black horror games look like dogshit on LCD HMD's, completely unplayable IMO. I'd suggest anyone interested hang onto their Quest 1's and wait for the PC release.
 
Last edited:

FunkMiller

Member
How big of a deal is the quest 2 Facebook situation. I really want one of these but... Why did they have to require fb?

I wouldn’t worry about it too much. We give our info away to so many companies this days... Amazon, Sony, Microsoft etc. This really is just another one to add to the pile. I wasn’t going to buy one to start off with, but eventually buckled and I’m glad I did. It’s great fun, and worth it.
 

Techies

Member
I wouldn’t worry about it too much. We give our info away to so many companies this days... Amazon, Sony, Microsoft etc. This really is just another one to add to the pile. I wasn’t going to buy one to start off with, but eventually buckled and I’m glad I did. It’s great fun, and worth it.

Don't forget google, but ya at least on Facebook the advertisements I get are mostly related to VR now and not some other crap.
 

FunkMiller

Member
Population One is an absolute fucking blast. I’m terrible at it, but it’s huge fun anyway... and this is coming from someone who’s avoided MP shooters for years, and had never really played a BR. The climbing, gliding and gun play absolutely make it. A huge game for the future of VR. And the lobby is rammed. I haven’t had to wait more than a few seconds for a game to start.
 
Last edited:

Techies

Member
So I checked the battery indicator for the controller, it's still full...
And I've been playing games with lots of force feedback.

If it was a wireless xbox controller, it would of been charged 2 times already.
 

SScorpio

Member
So I checked the battery indicator for the controller, it's still full...
And I've been playing games with lots of force feedback.

If it was a wireless xbox controller, it would of been charged 2 times already.

Check out Lithium Ion AAs if you ever have rechargeable battery issues or want more time. They are generally higher capacity than NiMH. And unlike NiMH and regular Alkaloid batteries they put out a steady 1.5V until they are dead. The only drawback with them is charge indicators will always show 100% and then drop to zero. That's because those look at the voltage being output. I can get close to double the time I get out of NiMH in controllers with them.

https://www.amazon.com/dp/B07MKM6CGB/?tag=neogaf0e-20
 
Last edited:
it's an unbeatable $300 deal for mind-blowing hardware
This guy fucking gets it, the quest 2 is a phenomenal piece of hardware and a staple now in my gaming rotation, whereas the quest was a nice to have, but never used headset. Honestly, between VD and the native quest 2 games, you have a hell of a gaming console that every enthusiast should own.


*Disclaimer, I own FB stock because if you can't beat em, join em as they're going to crush the VR/AR markets
 
Last edited:
This guy fucking gets it, the quest 2 is a phenomenal piece of hardware and a staple now in my gaming rotation, whereas the quest was a nice to have, but never used headset. Honestly, between VD and the native quest 2 games, you have a hell of a gaming console that every enthusiast should own.


*Disclaimer, I own FB stock because if you can't beat em, join em as they're going to crush the VR/AR markets
Did you buy the "oculus link " cable or did you just buy a generic cable?
 
Top Bottom